Major changes to project
parent
4cee12cfb9
commit
d0c267f7b0
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@ -29,7 +29,7 @@ public class CreativeController {
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map.put("WHITE_ROOK", 'R');
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map.put("WHITE_ROOK", 'R');
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map.put("WHITE_BISHOP", 'B');
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map.put("WHITE_BISHOP", 'B');
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map.put("WHITE_KNIGHT", 'N');
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map.put("WHITE_KNIGHT", 'N');
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map.put("WHITE_PAWN", 'P');
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map.put("WHITE_PAWN", 'P');
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return map;
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return map;
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}
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}
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@ -11,11 +11,12 @@ import javax.swing.BorderFactory;
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import com.github.bhlangonijr.chesslib.game.Game;
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import com.github.bhlangonijr.chesslib.game.Game;
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import de.hs_mannheim.informatik.chess.model.ChessEngine;
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import de.hs_mannheim.informatik.chess.model.ChessEngine;
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import de.hs_mannheim.informatik.chess.model.GameMode;
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import de.hs_mannheim.informatik.chess.model.MoveDTO;
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import de.hs_mannheim.informatik.chess.model.MoveDTO;
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import de.hs_mannheim.informatik.chess.model.PieceDTO;
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import de.hs_mannheim.informatik.chess.model.PieceDTO;
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import de.hs_mannheim.informatik.chess.model.Timer;
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import de.hs_mannheim.informatik.chess.model.BoardDTO;
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import de.hs_mannheim.informatik.chess.model.BoardDTO;
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import de.hs_mannheim.informatik.chess.view.GameGui;
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import de.hs_mannheim.informatik.chess.view.GameGui;
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import de.hs_mannheim.informatik.chess.view.MainGui;
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public class GameController {
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public class GameController {
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GameGui gui;
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GameGui gui;
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@ -25,13 +26,24 @@ public class GameController {
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private boolean gameOver = false;
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private boolean gameOver = false;
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private int selectedRow = -1, selectedCol = -1;
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private int selectedRow = -1, selectedCol = -1;
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private List<int[]> highlightedFields = new ArrayList<>();
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private List<int[]> highlightedFields = new ArrayList<>();
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private GameMode gameMode;
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public GameController(GameGui gui, ChessEngine engine, GameEndCallback callback, GameMode gameMode) {
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this(gui, engine, callback); // ruft anderen Konstruktor auf
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this.gameMode = gameMode;
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if (gameMode != null) {
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engine.initTimers(gameMode.minutes, gameMode.incrementSeconds);
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time();
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}
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}
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// Für Creative/PGN-Mode (ohne Zeit)
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public GameController(GameGui gui, ChessEngine engine, GameEndCallback callback) {
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public GameController(GameGui gui, ChessEngine engine, GameEndCallback callback) {
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this.gui = gui;
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this.gui = gui;
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this.engine = engine;
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this.engine = engine;
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this.callback = callback;
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this.callback = callback;
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engine.initTimers(3, 0);
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this.gameMode = null;
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time();
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// KEINE Timer initialisieren
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initListeners();
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initListeners();
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updateGuiBoard();
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updateGuiBoard();
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}
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}
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@ -126,7 +138,6 @@ public class GameController {
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// --- AUFGEBEN-BUTTON ---
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// --- AUFGEBEN-BUTTON ---
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gui.getResignButton().addActionListener(e -> {
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gui.getResignButton().addActionListener(e -> {
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if (gameOver) return;
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if (gameOver) return;
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int answer = javax.swing.JOptionPane.showConfirmDialog(
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int answer = javax.swing.JOptionPane.showConfirmDialog(
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null,
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null,
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"Willst du wirklich aufgeben?",
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"Willst du wirklich aufgeben?",
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@ -137,16 +148,14 @@ public class GameController {
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gameOver = true;
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gameOver = true;
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String winner = engine.getCurrentPlayer().equals("WHITE") ? "SCHWARZ" : "WEIß";
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String winner = engine.getCurrentPlayer().equals("WHITE") ? "SCHWARZ" : "WEIß";
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gui.displayMessage(winner + " gewinnt durch Aufgabe!");
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gui.displayMessage(winner + " gewinnt durch Aufgabe!");
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engine.getWhiteTimer().stop();
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if (engine.getWhiteTimer() != null) engine.getWhiteTimer().stop();
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engine.getBlackTimer().stop();
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if (engine.getBlackTimer() != null) engine.getBlackTimer().stop();
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askForRestart();
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askForRestart();
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}
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}
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});
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});
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// --- PATT-/REMIS-BUTTON ---
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gui.getDrawButton().addActionListener(e -> {
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gui.getDrawButton().addActionListener(e -> {
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if (gameOver) return;
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if (gameOver) return;
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int answer = javax.swing.JOptionPane.showConfirmDialog(
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int answer = javax.swing.JOptionPane.showConfirmDialog(
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null,
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null,
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"Remis anbieten? (Das Spiel endet sofort unentschieden)",
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"Remis anbieten? (Das Spiel endet sofort unentschieden)",
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@ -156,8 +165,8 @@ public class GameController {
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if (answer == javax.swing.JOptionPane.YES_OPTION) {
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if (answer == javax.swing.JOptionPane.YES_OPTION) {
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gameOver = true;
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gameOver = true;
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gui.displayMessage("Remis! (durch Einigung)");
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gui.displayMessage("Remis! (durch Einigung)");
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engine.getWhiteTimer().stop();
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if (engine.getWhiteTimer() != null) engine.getWhiteTimer().stop();
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engine.getBlackTimer().stop();
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if (engine.getBlackTimer() != null) engine.getBlackTimer().stop();
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askForRestart();
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askForRestart();
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}
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}
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});
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});
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@ -279,6 +288,8 @@ public class GameController {
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updateGuiBoard();
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updateGuiBoard();
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gui.updateMoveList(engine.getMoveListStringsGrouped());
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gui.updateMoveList(engine.getMoveListStringsGrouped());
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// ---- HIER ist die Matt/Patt/Remis-Prüfung ----
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// ---- HIER ist die Matt/Patt/Remis-Prüfung ----
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if (engine.isMated()) {
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if (engine.isMated()) {
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@ -305,12 +316,25 @@ public class GameController {
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}
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}
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private void switchTimers() {
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private void switchTimers() {
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GameMode mode = engine.getGameMode();
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Timer whiteTimer = engine.getWhiteTimer();
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Timer blackTimer = engine.getBlackTimer();
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// Wenn KEIN Modus (also kein Timer): NICHTS machen!
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if (mode == null || whiteTimer == null || blackTimer == null) return;
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if (engine.getCurrentPlayer().equals("WHITE")) {
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if (engine.getCurrentPlayer().equals("WHITE")) {
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engine.getBlackTimer().stop();
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if (mode.incrementSeconds > 0) {
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engine.getWhiteTimer().start();
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blackTimer.addSeconds(mode.incrementSeconds);
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}
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blackTimer.stop();
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whiteTimer.start();
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} else {
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} else {
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engine.getWhiteTimer().stop();
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if (mode.incrementSeconds > 0) {
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engine.getBlackTimer().start();
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whiteTimer.addSeconds(mode.incrementSeconds);
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}
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whiteTimer.stop();
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blackTimer.start();
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}
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}
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}
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}
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@ -5,6 +5,7 @@ import de.hs_mannheim.informatik.chess.view.PgnGui;
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import de.hs_mannheim.informatik.chess.view.PgnSelectionGui;
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import de.hs_mannheim.informatik.chess.view.PgnSelectionGui;
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import de.hs_mannheim.informatik.chess.view.CreativeGui;
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import de.hs_mannheim.informatik.chess.view.CreativeGui;
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import de.hs_mannheim.informatik.chess.view.GameGui;
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import de.hs_mannheim.informatik.chess.view.GameGui;
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import de.hs_mannheim.informatik.chess.view.GameModeSelector;
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import java.io.IOException;
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import java.io.IOException;
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import java.util.List;
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import java.util.List;
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@ -15,6 +16,7 @@ import javax.swing.JOptionPane;
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import com.github.bhlangonijr.chesslib.game.Game;
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import com.github.bhlangonijr.chesslib.game.Game;
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import de.hs_mannheim.informatik.chess.model.ChessEngine;
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import de.hs_mannheim.informatik.chess.model.ChessEngine;
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import de.hs_mannheim.informatik.chess.model.GameMode;
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public class MainController {
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public class MainController {
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private MainGui mainGui;
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private MainGui mainGui;
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@ -28,9 +30,11 @@ public class MainController {
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}
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}
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private void startNormalMode() {
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private void startNormalMode() {
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GameMode mode = GameModeSelector.selectGameMode();
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mainGui.close();
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mainGui.close();
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GameGui gameGui = new GameGui();
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GameGui gameGui = new GameGui();
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ChessEngine engine = new ChessEngine();
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ChessEngine engine = new ChessEngine(mode);
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GameEndCallback callback = new GameEndCallback() {
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GameEndCallback callback = new GameEndCallback() {
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public void onNewGameRequested() {
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public void onNewGameRequested() {
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startNormalMode();
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startNormalMode();
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@ -39,7 +43,7 @@ public class MainController {
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new MainController();
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new MainController();
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}
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}
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};
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};
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new GameController(gameGui, engine, callback);
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new GameController(gameGui, engine, callback,mode);
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}
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}
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private void startCreativeMode() {
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private void startCreativeMode() {
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@ -49,21 +53,22 @@ public class MainController {
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new CreativeController(creativegui, engine);
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new CreativeController(creativegui, engine);
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creativegui.setStartGameCallback(fen -> {
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creativegui.setStartGameCallback(fen -> {
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// 1. Modus-Auswahl-Dialog zeigen!
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GameMode mode = GameModeSelector.selectGameMode(); // (Dialog, wie beim Normal Mode)
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ChessEngine newEngine = new ChessEngine();
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if (mode == null) return; // User hat abgebrochen → nichts machen
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ChessEngine newEngine = new ChessEngine(mode); // Engine mit Modus (Timer)
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newEngine.setPositionFromFEN(fen);
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newEngine.setPositionFromFEN(fen);
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GameGui gameGui = new GameGui();
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GameGui gameGui = new GameGui();
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GameEndCallback callback = new GameEndCallback() {
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GameEndCallback callback = new GameEndCallback() {
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public void onNewGameRequested() {
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public void onNewGameRequested() { startCreativeMode(); }
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startCreativeMode();
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public void onReturnToMenu() { new MainController(); }
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}
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public void onReturnToMenu() {
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new MainController();
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}
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};
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};
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new GameController(gameGui, newEngine, callback);
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new GameController(gameGui, newEngine, callback, mode); // mit Timer/ohne je nach Modus
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creativegui.close();
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});
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});
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}
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}
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@ -86,5 +91,6 @@ public class MainController {
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JOptionPane.showMessageDialog(null, "Fehler beim Laden der PGN-Datei:\n" + ex.getMessage());
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JOptionPane.showMessageDialog(null, "Fehler beim Laden der PGN-Datei:\n" + ex.getMessage());
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}
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}
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}
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}
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mainGui.close();
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}
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}
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}
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}
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@ -56,6 +56,10 @@ public class Timer {
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public int getSecondsLeft() {
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public int getSecondsLeft() {
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return secondsLeft;
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return secondsLeft;
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}
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}
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public void addSeconds(int seconds) {
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this.secondsLeft += seconds;
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}
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}
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}
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@ -58,6 +58,12 @@ public class PgnGui {
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frame.setDefaultCloseOperation(2);
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frame.setDefaultCloseOperation(2);
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frame.setVisible(true);
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frame.setVisible(true);
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frame.addWindowListener(new java.awt.event.WindowAdapter() {
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@Override
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public void windowClosed(java.awt.event.WindowEvent e) {
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new de.hs_mannheim.informatik.chess.controller.MainController();
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}
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});
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return frame;
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return frame;
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}
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}
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Reference in New Issue