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5 Commits

Author SHA1 Message Date
Justin 18c8e73836 Reworked some classes to work with game modes 2025-06-24 02:50:43 +02:00
Justin 9df9d5bbe9 Reworked everything to fix issues 2025-06-24 02:02:22 +02:00
Justin 55cb25220e fixed issue 2025-06-24 00:05:42 +02:00
Justin 350a5b43ea Modi commit 2025-06-24 00:02:58 +02:00
thomasmuller 0427a40b47 3 Zeitmodi Klassich 3 minuten für jeden spieler, 5 minuten (Rapid) und 1
minute für jeden spieler, nach jedem Zug bekommt man 10 sekunden
gutgeschrieben(Bullet)
2025-06-23 23:01:27 +02:00
10 changed files with 201 additions and 29 deletions

42
schach/.classpath 100644
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@ -0,0 +1,42 @@
<?xml version="1.0" encoding="UTF-8"?>
<classpath>
<classpathentry kind="src" output="target/classes" path="src/main/java">
<attributes>
<attribute name="optional" value="true"/>
<attribute name="maven.pomderived" value="true"/>
</attributes>
</classpathentry>
<classpathentry excluding="**" kind="src" output="target/classes" path="src/main/resources">
<attributes>
<attribute name="maven.pomderived" value="true"/>
<attribute name="optional" value="true"/>
</attributes>
</classpathentry>
<classpathentry kind="src" output="target/test-classes" path="src/test/java">
<attributes>
<attribute name="test" value="true"/>
<attribute name="optional" value="true"/>
<attribute name="maven.pomderived" value="true"/>
</attributes>
</classpathentry>
<classpathentry excluding="**" kind="src" output="target/test-classes" path="src/test/resources">
<attributes>
<attribute name="test" value="true"/>
<attribute name="maven.pomderived" value="true"/>
<attribute name="optional" value="true"/>
</attributes>
</classpathentry>
<classpathentry kind="con" path="org.eclipse.jdt.launching.JRE_CONTAINER/org.eclipse.jdt.internal.debug.ui.launcher.StandardVMType/JavaSE-1.8">
<attributes>
<attribute name="module" value="true"/>
<attribute name="maven.pomderived" value="true"/>
</attributes>
</classpathentry>
<classpathentry kind="con" path="org.eclipse.m2e.MAVEN2_CLASSPATH_CONTAINER">
<attributes>
<attribute name="maven.pomderived" value="true"/>
</attributes>
</classpathentry>
<classpathentry kind="con" path="org.eclipse.jdt.launching.JRE_CONTAINER"/>
<classpathentry kind="output" path="target/classes"/>
</classpath>

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@ -11,11 +11,12 @@ import javax.swing.BorderFactory;
import com.github.bhlangonijr.chesslib.game.Game;
import de.hs_mannheim.informatik.chess.model.ChessEngine;
import de.hs_mannheim.informatik.chess.model.GameMode;
import de.hs_mannheim.informatik.chess.model.MoveDTO;
import de.hs_mannheim.informatik.chess.model.PieceDTO;
import de.hs_mannheim.informatik.chess.model.Timer;
import de.hs_mannheim.informatik.chess.model.BoardDTO;
import de.hs_mannheim.informatik.chess.view.GameGui;
import de.hs_mannheim.informatik.chess.view.MainGui;
public class GameController {
GameGui gui;
@ -25,13 +26,24 @@ public class GameController {
private boolean gameOver = false;
private int selectedRow = -1, selectedCol = -1;
private List<int[]> highlightedFields = new ArrayList<>();
private GameMode gameMode;
public GameController(GameGui gui, ChessEngine engine, GameEndCallback callback, GameMode gameMode) {
this(gui, engine, callback); // ruft anderen Konstruktor auf
this.gameMode = gameMode;
if (gameMode != null) {
engine.initTimers(gameMode.minutes, gameMode.incrementSeconds);
time();
}
}
// Für Creative/PGN-Mode (ohne Zeit)
public GameController(GameGui gui, ChessEngine engine, GameEndCallback callback) {
this.gui = gui;
this.engine = engine;
this.callback = callback;
engine.initTimers(3, 0);
time();
this.gameMode = null;
// KEINE Timer initialisieren
initListeners();
updateGuiBoard();
}
@ -126,7 +138,6 @@ public class GameController {
// --- AUFGEBEN-BUTTON ---
gui.getResignButton().addActionListener(e -> {
if (gameOver) return;
int answer = javax.swing.JOptionPane.showConfirmDialog(
null,
"Willst du wirklich aufgeben?",
@ -137,16 +148,14 @@ public class GameController {
gameOver = true;
String winner = engine.getCurrentPlayer().equals("WHITE") ? "SCHWARZ" : "WEIß";
gui.displayMessage(winner + " gewinnt durch Aufgabe!");
engine.getWhiteTimer().stop();
engine.getBlackTimer().stop();
if (engine.getWhiteTimer() != null) engine.getWhiteTimer().stop();
if (engine.getBlackTimer() != null) engine.getBlackTimer().stop();
askForRestart();
}
});
// --- PATT-/REMIS-BUTTON ---
gui.getDrawButton().addActionListener(e -> {
if (gameOver) return;
int answer = javax.swing.JOptionPane.showConfirmDialog(
null,
"Remis anbieten? (Das Spiel endet sofort unentschieden)",
@ -156,8 +165,8 @@ public class GameController {
if (answer == javax.swing.JOptionPane.YES_OPTION) {
gameOver = true;
gui.displayMessage("Remis! (durch Einigung)");
engine.getWhiteTimer().stop();
engine.getBlackTimer().stop();
if (engine.getWhiteTimer() != null) engine.getWhiteTimer().stop();
if (engine.getBlackTimer() != null) engine.getBlackTimer().stop();
askForRestart();
}
});
@ -279,6 +288,8 @@ public class GameController {
updateGuiBoard();
gui.updateMoveList(engine.getMoveListStringsGrouped());
// ---- HIER ist die Matt/Patt/Remis-Prüfung ----
if (engine.isMated()) {
@ -305,12 +316,25 @@ public class GameController {
}
private void switchTimers() {
GameMode mode = engine.getGameMode();
Timer whiteTimer = engine.getWhiteTimer();
Timer blackTimer = engine.getBlackTimer();
// Wenn KEIN Modus (also kein Timer): NICHTS machen!
if (mode == null || whiteTimer == null || blackTimer == null) return;
if (engine.getCurrentPlayer().equals("WHITE")) {
engine.getBlackTimer().stop();
engine.getWhiteTimer().start();
if (mode.incrementSeconds > 0) {
blackTimer.addSeconds(mode.incrementSeconds);
}
blackTimer.stop();
whiteTimer.start();
} else {
engine.getWhiteTimer().stop();
engine.getBlackTimer().start();
if (mode.incrementSeconds > 0) {
whiteTimer.addSeconds(mode.incrementSeconds);
}
whiteTimer.stop();
blackTimer.start();
}
}

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@ -5,6 +5,7 @@ import de.hs_mannheim.informatik.chess.view.PgnGui;
import de.hs_mannheim.informatik.chess.view.PgnSelectionGui;
import de.hs_mannheim.informatik.chess.view.CreativeGui;
import de.hs_mannheim.informatik.chess.view.GameGui;
import de.hs_mannheim.informatik.chess.view.GameModeSelector;
import java.io.IOException;
import java.util.List;
@ -15,6 +16,7 @@ import javax.swing.JOptionPane;
import com.github.bhlangonijr.chesslib.game.Game;
import de.hs_mannheim.informatik.chess.model.ChessEngine;
import de.hs_mannheim.informatik.chess.model.GameMode;
public class MainController {
private MainGui mainGui;
@ -28,9 +30,11 @@ public class MainController {
}
private void startNormalMode() {
GameMode mode = GameModeSelector.selectGameMode();
mainGui.close();
GameGui gameGui = new GameGui();
ChessEngine engine = new ChessEngine();
ChessEngine engine = new ChessEngine(mode);
GameEndCallback callback = new GameEndCallback() {
public void onNewGameRequested() {
startNormalMode();
@ -39,7 +43,7 @@ public class MainController {
new MainController();
}
};
new GameController(gameGui, engine, callback);
new GameController(gameGui, engine, callback,mode);
}
private void startCreativeMode() {
@ -49,21 +53,22 @@ public class MainController {
new CreativeController(creativegui, engine);
creativegui.setStartGameCallback(fen -> {
// 1. Modus-Auswahl-Dialog zeigen!
GameMode mode = GameModeSelector.selectGameMode(); // (Dialog, wie beim Normal Mode)
ChessEngine newEngine = new ChessEngine();
if (mode == null) return; // User hat abgebrochen → nichts machen
ChessEngine newEngine = new ChessEngine(mode); // Engine mit Modus (Timer)
newEngine.setPositionFromFEN(fen);
GameGui gameGui = new GameGui();
GameEndCallback callback = new GameEndCallback() {
public void onNewGameRequested() {
startCreativeMode();
}
public void onReturnToMenu() {
new MainController();
}
public void onNewGameRequested() { startCreativeMode(); }
public void onReturnToMenu() { new MainController(); }
};
new GameController(gameGui, newEngine, callback);
new GameController(gameGui, newEngine, callback, mode); // mit Timer/ohne je nach Modus
creativegui.close();
});
}
@ -86,5 +91,6 @@ public class MainController {
JOptionPane.showMessageDialog(null, "Fehler beim Laden der PGN-Datei:\n" + ex.getMessage());
}
}
mainGui.close();
}
}

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@ -31,13 +31,24 @@ public class ChessEngine {
private int currentMoveIndex = 0;
private Timer whiteTimer;
private Timer blackTimer;
private final GameMode mode;
private Opening detectedOpening = null;
public ChessEngine() {
public ChessEngine() {
this.mode = null;
logging();
board = new Board();
}
public ChessEngine(GameMode mode) {
this.mode = mode;
whiteTimer = new Timer(mode.minutes, mode.seconds);
blackTimer = new Timer(mode.minutes, mode.seconds);
logging();
board = new Board();
}
public boolean move(MoveDTO move) {
String from = "" + (char)('A' + move.getFromCol()) + (8 - move.getFromRow());
String to = "" + (char)('A' + move.getToCol()) + (8 - move.getToRow());
@ -412,6 +423,17 @@ public class ChessEngine {
}
public Timer getWhiteTimer() { return whiteTimer; }
public Timer getBlackTimer() { return blackTimer; }
public GameMode getGameMode() {
// TODO Auto-generated method stub
return mode;
}
}

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@ -0,0 +1,26 @@
package de.hs_mannheim.informatik.chess.model;
public enum GameMode {
CLASSIC(3, 0, 0),
RAPID(5, 0, 0),
BULLET(1, 0, 10); // 1 Minute + 10 Sek Inkrement
public final int minutes;
public final int seconds;
public final int incrementSeconds;
GameMode(int minutes, int seconds, int incrementSeconds) {
this.minutes = minutes;
this.seconds = seconds;
this.incrementSeconds = incrementSeconds;
}
@Override
public String toString() {
return switch (this) {
case CLASSIC -> "3 Minuten (klassisch)";
case RAPID -> "5 Minuten (rapid)";
case BULLET -> "1 Minute + 10 Sek Inkrement";
};
}
}

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@ -56,6 +56,10 @@ public class Timer {
public int getSecondsLeft() {
return secondsLeft;
}
public void addSeconds(int seconds) {
this.secondsLeft += seconds;
}
}

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@ -19,6 +19,8 @@ public class CreativeGui {
private JButton updateBtn;
private JButton flipBoardButton;
private boolean closedByUser = true;
private StartGameCallback startGameCallback;
private JButton startGameButton;
@ -64,7 +66,16 @@ public class CreativeGui {
gbc.insets = new Insets(5, 0, 5, 5);
gbc.fill = GridBagConstraints.BOTH;
mainPanel.add(fenPanel(), gbc);
frame.addWindowListener(new java.awt.event.WindowAdapter() {
@Override
public void windowClosed(java.awt.event.WindowEvent e) {
if (closedByUser) {
new de.hs_mannheim.informatik.chess.controller.MainController();
}
}
});
frame.setContentPane(mainPanel);
frame.setVisible(true);
}
@ -207,6 +218,7 @@ public class CreativeGui {
startGameButton.addActionListener(e -> {
if (startGameCallback != null) {
setClosedByUser(false);
startGameCallback.onStartGame(getFenText());
}
});
@ -222,6 +234,9 @@ public class CreativeGui {
public JButton getUpdateButton() { return updateBtn; }
public void setSelectedPiece(String piece) { selectedPiece = piece; }
public String getSelectedPiece() { return selectedPiece; }
public void setClosedByUser(boolean b) {
this.closedByUser = b;
}
public JButton getStartGameButton() { return startGameButton; }
@ -232,4 +247,8 @@ public class CreativeGui {
public boolean isFlipped() { return isFlipped; }
public void setFlipped(boolean f) { isFlipped = f; }
public JButton getFlipBoardButton() { return flipBoardButton; }
public void close() {
frame.dispose();
}
}

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@ -254,8 +254,8 @@ public class GameGui {
JPanel panel = new JPanel(new GridLayout(2, 1));
panel.setBackground(new Color(0x0d1b2a));
whiteTimerLabel = new JLabel("Weiß: 03:00", SwingConstants.CENTER);
blackTimerLabel = new JLabel("Schwarz: 03:00", SwingConstants.CENTER);
whiteTimerLabel = new JLabel("Weiß: --:--", SwingConstants.CENTER);
blackTimerLabel = new JLabel("Schwarz: --:--", SwingConstants.CENTER);
whiteTimerLabel.setFont(new Font("SansSerif", Font.BOLD, 24));
whiteTimerLabel.setForeground(Color.WHITE);

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@ -0,0 +1,23 @@
package de.hs_mannheim.informatik.chess.view;
import javax.swing.*;
import de.hs_mannheim.informatik.chess.model.GameMode;
public class GameModeSelector {
public static GameMode selectGameMode() {
GameMode[] options = GameMode.values();
GameMode selected = (GameMode) JOptionPane.showInputDialog(
null,
"Wähle den Spielmodus:",
"Spielmodus auswählen",
JOptionPane.QUESTION_MESSAGE,
null,
options,
GameMode.CLASSIC
);
return selected != null ? selected : GameMode.CLASSIC;
}
}

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@ -58,6 +58,12 @@ public class PgnGui {
frame.setDefaultCloseOperation(2);
frame.setVisible(true);
frame.addWindowListener(new java.awt.event.WindowAdapter() {
@Override
public void windowClosed(java.awt.event.WindowEvent e) {
new de.hs_mannheim.informatik.chess.controller.MainController();
}
});
return frame;
}