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TestingBra
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@ -0,0 +1,259 @@
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1. Methode toPGN ist vorhanden in Klasse Game.java!!! Mit MoveGenerator werden schon alle legalen züge angezeigt!!!
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2. Klassen von GPT zusammengefasst:
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https://chatgpt.com/share/684326dc-4ea0-8012-8c10-8b34993140b7
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Event:
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Die Klasse Event beschreibt ein Schachturnier oder -ereignis mit Name, Ort, Datum, Zeitkontrollen, Rundenstruktur und referenzierten PGN-Daten.
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EventType:
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EventType beschreibt den strukturellen Typ eines Schachturniers (z. B. KO-System, Rundenturnier oder Analyseveranstaltung).
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Game:
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Die Klasse Game speichert und verwaltet alle Informationen einer Schachpartie – wie Züge, Spieler, Kommentare und Metadaten – und erlaubt deren Analyse, Bearbeitung und Ausgabe im PGN-Format.
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GameContext:
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Die Klasse GameContext stellt alle benötigten Informationen und Methoden bereit, um Rochaden und Schachvarianten (z. B. Chess960) regelkonform zu verwalten und korrekt zu validieren.
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GameFactory:
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GameFactory stellt statische Hilfsmethoden bereit, um neue Schachobjekte (Spiel, Spieler, Runde, Event) schnell und einheitlich zu erzeugen.
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GameMode:
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GameMode legt fest, ob eine Partie zwischen Menschen, Maschinen oder gemischt (z. B. Engine vs Mensch) gespielt wird.
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GameResult:
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GameResult beschreibt, wie eine Schachpartie geendet hat (Sieg, Remis oder noch laufend) und verknüpft dies mit der entsprechenden PGN-Notation.
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MoveGeneratorException
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MoveGeneratorException signalisiert Fehler beim Generieren von Schachzügen und erlaubt dabei flexible Fehlerbeschreibungen.
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MoveList
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MoveList verwaltet eine Folge von Schachzügen und erlaubt deren Umwandlung, Validierung und Darstellung in verschiedenen Notationen basierend auf einer Ausgangsstellung.
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GameLoader:
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Die Klasse GameLoader lädt eine vollständige Schachpartie inklusive aller Metadaten und Züge aus einem PGN-Dateiiterator und wandelt sie in ein Game-Objekt um.
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GenericPlayer:
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Die Klasse GenericPlayer implementiert das Player-Interface und speichert die wichtigsten Eigenschaften eines Schachspielers wie Name, Elo, Typ (Mensch/Maschine) und Beschreibung.
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Mode:
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Mode beschreibt den Austragungsort einer Partie: entweder als Präsenzspiel am Brett (OTB) oder über einen Online-Server (ICS).
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MovePerTime:
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MovePerTime beschreibt eine Zeitkontrolle, bei der eine bestimmte Anzahl an Zügen in einer definierten Zeit (in Millisekunden) gespielt werden muss, z. B. 40/5400 (40 Züge in 90 Minuten).
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Player:
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Player ist ein Interface, das die grundlegenden Eigenschaften und Methoden eines Schachspielers festlegt, darunter ID, Name, Elo, Typ und eine ausführliche Beschreibung.
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PlayerType:
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PlayerType unterscheidet, ob ein Spieler ein Mensch (HUMAN) oder eine Engine (ENGINE) ist.
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Round:
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Round speichert eine bestimmte Runde eines Schachturniers und enthält eine Liste aller Partien (Game), die in dieser Runde gespielt werden.
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Termination:
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Termination gibt an, warum eine Partie beendet wurde, z. B. regulär, durch Zeitüberschreitung, Regelverstoß oder Abbruch.
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TimeControl:
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TimeControl speichert verschiedene Zeitregelungen für eine Partie – etwa klassische Zeitkontrollen, Bonuszeiten (Inkrement), feste Zugvorgaben, Knoten-/Tiefenlimits (für Engines) und gibt sie als PGN-kompatible Zeichenkette zurück.
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TimeControlType:
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TimeControlType gibt an, in welchem Modus eine Zeitkontrolle funktioniert, z. B. klassisches Zeitlimit mit Inkrement, Zeit pro Zug, feste Tiefe oder Knotenzahl (für Engines).
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VariationType:
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VariationType gibt an, welche Schachvariante gespielt wird – z. B. Standard-Schach, Chess960 oder Varianten mit speziellen Rochaderegeln oder Figurenmechaniken.
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Move:
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Move repräsentiert einen einzelnen Schachzug mit Start- und Zielfeld, optionaler Bauernumwandlung sowie SAN-Notation, und kann als Ereignis (BoardEvent) weiterverarbeitet werden.
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MoveConversionException:
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MoveConversionException signalisiert, dass ein Zug nicht korrekt aus einem Text (z. B. "e2e99" oder "z9z8Q") in ein gültiges Move-Objekt umgewandelt werden konnte.
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MoveException:
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MoveException signalisiert, dass ein Zug nicht auf dem aktuellen Spielstand ausgeführt werden kann – typischerweise, weil er regelwidrig, unmöglich oder logisch inkonsistent ist.
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MoveGenerator:
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MoveGenerator stellt statische Hilfsmethoden bereit, um aus einem gegebenen Schachbrettzustand alle möglichen Züge (pseudo-legal oder legal) zu erzeugen, einschließlich Spezialzüge wie Rochade oder Bauernumwandlungen.
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PgnException
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Die Klasse PgnException signalisiert Laufzeitfehler beim Parsen oder Einlesen von PGN-Schachpartien.
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PgnHolder
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Die Klasse PgnHolder verwaltet das Einlesen, Speichern und Abrufen von Schachpartien aus PGN-Dateien und organisiert dabei Spieler, Events und Spiele zentral in einer leicht zugänglichen Struktur.
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PgnIterator
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Die Klasse PgnIterator ermöglicht das speicherschonende Durchiterieren von Schachpartien in einer PGN-Datei, indem sie zeilenweise liest und jede Partie einzeln verarbeitet.
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PgnLoadListener
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Die Schnittstelle PgnLoadListener erlaubt es, auf Fortschritte beim Laden von PGN-Partien zu reagieren, indem sie bei jedem Ladefortschritt benachrichtigt wird.
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PgnProperty
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Die Klasse PgnProperty modelliert eine einzelne PGN-Eigenschaft (Tag) und stellt Hilfsmethoden bereit, um sie aus einer Textzeile zu erkennen und zu extrahieren.
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UnicodePrinter
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Die Klasse UnicodePrinter druckt ein Schachbrett-Objekt (Board) als ASCII-Art mit Unicode-Schachsymbolen zeilenweise in die Konsole oder in einen beliebigen Ausgabestrom.
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LargeFile
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Die Klasse LargeFile erlaubt das effiziente und speicherschonende zeilenweise Lesen großer Textdateien oder Eingabeströme durch Bereitstellung eines einfachen Java-Iterators.
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StringUtil
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Die Klasse StringUtil stellt nützliche Methoden zur Verfügung, um Zeichenketten effizient zu analysieren, zu verändern und zu übersetzen – insbesondere bei der Verarbeitung von Schach-PGN-Daten.
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XorShiftRandom
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Die Klasse XorShiftRandom implementiert einen leistungsfähigen, einfachen Pseudozufallszahlengenerator auf Basis des Xorshift-Verfahrens, der deterministische long-Werte durch Bitoperationen erzeugt.
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Bitboard
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Die Klasse Bitboard stellt für jedes Schachfeld und diverse Feldergruppen (Reihen, Linien, Diagonalen) Bitmasken bereit, um Schachpositionen effizient mit Bitoperationen zu verarbeiten.
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Board
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Die Klasse Board modelliert ein vollständiges Schachbrett inklusive Spielregeln, Figurenpositionen, Zugverlauf und ermöglicht die Validierung, Durchführung und Rücknahme von Schachzügen.
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BoardEvent
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Das Interface BoardEvent definiert die Struktur für Ereignisse, die beim Ändern des Schachbretts ausgelöst und an Listener weitergegeben werden können.
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BoardEventListener
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Das Interface BoardEventListener erlaubt es, auf Ereignisse wie Züge oder Statusänderungen des Schachbretts zu reagieren, indem es über die Methode onEvent() benachrichtigt wird.
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BoardEventType
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Das Enum BoardEventType definiert die Arten von Ereignissen, die auf einem Schachbrett ausgelöst und über Event-Listener verarbeitet werden können – etwa beim Ziehen, Zurücknehmen oder Laden.
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CastleRight
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Das Enum CastleRight beschreibt, ob eine Seite im Schach kurz, lang, beides oder gar nicht rochieren darf.
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Constants
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Die Klasse Constants bündelt feste, zentrale Informationen und Züge wie die Start-FEN, Rochadepfade und Figur-Notation, um typische Schachsituationen schnell und konsistent abrufen zu können.
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DiagonalA1H8
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Die Enum DiagonalA1H8 listet alle rechtsschiefen (↘️) Diagonalen des Schachbretts als konstante Werte mit eindeutiger Namensgebung der Begrenzungsfelder auf.
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DiagonalH1A8
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Die Enum DiagonalH1A8 listet alle linksschiefen (↙️) Diagonalen des Schachbretts auf, wobei jede Diagonale durch ihre Randfelder eindeutig benannt ist.
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File
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Das Enum File beschreibt die Spalten (A–H) des Schachbretts samt zugehöriger Notation und ermöglicht deren einfache Nutzung in Code und Notationen.
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MoveBackup
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Die Klasse MoveBackup speichert alle relevanten Zustandsinformationen eines Schachbretts vor einem Zug, um diesen später vollständig rückgängig machen zu können.
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Piece
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Die Klasse Piece repräsentiert jede konkrete Schachfigur mit Farbe und Typ und bietet Methoden zur Erstellung und Notation dieser Figuren.
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PieceType
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PieceType beschreibt die Typen von Schachfiguren (z. B. Turm, König) und verknüpft sie mit ihrer algebraischen Notation für einfache Identifikation und Verarbeitung.
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Rank
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Rank beschreibt die horizontalen Reihen des Schachbretts und stellt deren numerische Notation zur Verfügung, um Positionen eindeutig identifizieren zu können.
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Side
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Side repräsentiert eine der beiden Spielerparteien im Schach – Weiß oder Schwarz – und ermöglicht den einfachen Wechsel der Seite mit der Methode flip().
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Square
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Square ist ein mächtiges enum, das jedes Schachfeld eindeutig repräsentiert und dabei zahlreiche Hilfsmethoden zur Brettlogik und Bitboard-Darstellung bereitstellt. Es ist eine der Grundpfeiler des gesamten Schachsystems.
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@ -0,0 +1,21 @@
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Quellen
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Thomas Müller | 3021788
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Timer https://chatgpt.com/c/6857ff1e-7ff4-8006-aba3-60d3a2dd59b4
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Valentin Weller | 3019075
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Junit: https://chatgpt.com/share/6859a713-4b98-8012-8cb2-a9f3c7fb37c8
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QuickSave: https://chatgpt.com/share/6859a73f-e750-8012-a168-f9fa7c5487bd
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PGNs: https://chatgpt.com/share/6859a8f1-d3c4-8012-98f4-6ae4b057be73
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https://chatgpt.com/share/6859a95a-cca8-8012-bbbe-4e4b4517d5d9
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Eröffnungserkennung: https://github.com/hell-sh/CompactChessOpenings/blob/master/src/sh/hell/compactchess/game/Opening.java
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Quellen
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Justin Muravjev 3014931
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ChatGPT:
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https://chatgpt.com/share/685a60b4-dad0-8012-86a8-ca9a7e6eb76b
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@ -10,13 +10,12 @@
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<version>0.0.1-SNAPSHOT</version>
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<name>schach</name>
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<description>A simple schach.</description>
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<description>A simple schach project</description>
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<url>http://www.example.com</url>
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<properties>
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<project.build.sourceEncoding>UTF-8</project.build.sourceEncoding>
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<maven.compiler.source>21</maven.compiler.source>
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<maven.compiler.target>21</maven.compiler.target>
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<maven.compiler.release>17</maven.compiler.release>
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</properties>
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<repositories>
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@ -27,29 +26,31 @@
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</repositories>
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<dependencies>
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<!-- Schachlib (bhlangonijr) -->
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<!-- Schachlib -->
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<dependency>
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<groupId>com.github.bhlangonijr</groupId>
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<artifactId>chesslib</artifactId>
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<version>1.3.4</version>
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</dependency>
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<dependency>
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<groupId>org.junit.jupiter</groupId>
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<artifactId>junit-jupiter</artifactId>
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<version>5.10.2</version>
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<scope>test</scope>
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</dependency>
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<!-- Mockito damit man Controller und Gui besser testen kann-->
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<dependency>
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<groupId>org.mockito</groupId>
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<artifactId>mockito-core</artifactId>
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<version>5.11.0</version>
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<scope>test</scope>
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<groupId>org.junit.jupiter</groupId>
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<artifactId>junit-jupiter</artifactId>
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<version>5.10.2</version>
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<scope>test</scope>
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</dependency>
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</dependencies>
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<!-- Mockito -->
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<dependency>
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<groupId>org.mockito</groupId>
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<artifactId>mockito-core</artifactId>
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<version>5.11.0</version>
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<scope>test</scope>
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</dependency>
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</dependencies>
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<build>
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<pluginManagement>
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<plugins>
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<plugin>
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@ -89,14 +90,60 @@
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<version>3.1.2</version>
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</plugin>
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</plugins>
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</pluginManagement>
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</pluginManagement>
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<plugins>
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<!-- Java Compiler Plugin -->
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<plugin>
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<artifactId>maven-compiler-plugin</artifactId>
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<version>3.13.0</version>
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<configuration>
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<release>17</release>
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</configuration>
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</plugin>
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<!-- PMD Plugin -->
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<plugin>
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<groupId>org.apache.maven.plugins</groupId>
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<artifactId>maven-pmd-plugin</artifactId>
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<version>3.21.0</version>
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<configuration>
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<!-- Set to 17 until PMD supports 21 -->
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<targetJdk>17</targetJdk>
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<failOnViolation>false</failOnViolation>
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<printFailingErrors>true</printFailingErrors>
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<linkXRef>false</linkXRef>
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<rulesets>
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<ruleset>rulesets/java/quickstart.xml</ruleset>
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<ruleset>rulesets/java/basic.xml</ruleset>
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<ruleset>rulesets/java/braces.xml</ruleset>
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<ruleset>rulesets/java/unusedcode.xml</ruleset>
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<ruleset>rulesets/java/imports.xml</ruleset>
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</rulesets>
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</configuration>
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<executions>
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<execution>
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<phase>verify</phase>
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<goals>
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<goal>check</goal>
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</goals>
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</execution>
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</executions>
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||||
</plugin>
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||||
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||||
<!-- Surefire Plugin for tests -->
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||||
<plugin>
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||||
<artifactId>maven-surefire-plugin</artifactId>
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||||
<version>3.3.0</version>
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||||
</plugin>
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</plugins>
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</build>
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||||
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<reporting>
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<plugins>
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<plugin>
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<artifactId>maven-project-info-reports-plugin</artifactId>
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||||
<version>3.6.1</version>
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</plugin>
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</plugins>
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</reporting>
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</project>
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</project>
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@ -29,7 +29,7 @@ public class CreativeController {
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map.put("WHITE_ROOK", 'R');
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map.put("WHITE_BISHOP", 'B');
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map.put("WHITE_KNIGHT", 'N');
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map.put("WHITE_PAWN", 'P');
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map.put("WHITE_PAWN", 'P');
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return map;
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}
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@ -7,15 +7,17 @@ import java.util.ArrayList;
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import java.util.List;
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||||
import javax.swing.BorderFactory;
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import javax.swing.JOptionPane;
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|
||||
import com.github.bhlangonijr.chesslib.game.Game;
|
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|
||||
import de.hs_mannheim.informatik.chess.model.ChessEngine;
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import de.hs_mannheim.informatik.chess.model.GameMode;
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import de.hs_mannheim.informatik.chess.model.MoveDTO;
|
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import de.hs_mannheim.informatik.chess.model.PieceDTO;
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import de.hs_mannheim.informatik.chess.model.Timer;
|
||||
import de.hs_mannheim.informatik.chess.model.BoardDTO;
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import de.hs_mannheim.informatik.chess.view.GameGui;
|
||||
import de.hs_mannheim.informatik.chess.view.MainGui;
|
||||
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||||
public class GameController {
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GameGui gui;
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||||
|
@ -23,25 +25,58 @@ public class GameController {
|
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GameEndCallback callback;
|
||||
|
||||
private boolean gameOver = false;
|
||||
private int selectedRow = -1, selectedCol = -1;
|
||||
private int selectedRow = -1;
|
||||
private int selectedCol = -1;
|
||||
private List<int[]> highlightedFields = new ArrayList<>();
|
||||
private boolean gameWasResignedOrDrawn = false;
|
||||
private GameMode gameMode;
|
||||
|
||||
public GameController(GameGui gui, ChessEngine engine, GameEndCallback callback, GameMode gameMode) {
|
||||
this(gui, engine, callback); // ruft anderen Konstruktor auf
|
||||
this.gameMode = gameMode;
|
||||
if (gameMode != null) {
|
||||
engine.initTimers(gameMode.minutes, gameMode.incrementSeconds);
|
||||
setupAndStartTimers();
|
||||
}
|
||||
addWindowCloseListener();
|
||||
}
|
||||
|
||||
// Für Creative/PGN-Mode (ohne Zeit)
|
||||
public GameController(GameGui gui, ChessEngine engine, GameEndCallback callback) {
|
||||
this.gui = gui;
|
||||
this.engine = engine;
|
||||
this.callback = callback;
|
||||
engine.initTimers(3, 0);
|
||||
time();
|
||||
this.gameMode = null;
|
||||
addWindowCloseListener();
|
||||
// KEINE Timer initialisieren
|
||||
initListeners();
|
||||
updateGuiBoard();
|
||||
}
|
||||
private void time() {
|
||||
engine.getWhiteTimer().setOnTick(secs -> gui.updateWhiteTimerLabel(secs));
|
||||
engine.getBlackTimer().setOnTick(secs -> gui.updateBlackTimerLabel(secs));
|
||||
engine.getWhiteTimer().setOnTimeout(() -> onTimeout("WHITE"));
|
||||
engine.getBlackTimer().setOnTimeout(() -> onTimeout("BLACK"));
|
||||
engine.getWhiteTimer().start();
|
||||
|
||||
private void setupAndStartTimers() {
|
||||
if (engine.getWhiteTimer() != null) {
|
||||
engine.getWhiteTimer().setOnTick(secs -> gui.updateWhiteTimerLabel(secs));
|
||||
engine.getWhiteTimer().setOnTimeout(() -> onTimeout("WHITE"));
|
||||
engine.getWhiteTimer().stop(); // <-- WICHTIG!
|
||||
}
|
||||
if (engine.getBlackTimer() != null) {
|
||||
engine.getBlackTimer().setOnTick(secs -> gui.updateBlackTimerLabel(secs));
|
||||
engine.getBlackTimer().setOnTimeout(() -> onTimeout("BLACK"));
|
||||
engine.getBlackTimer().stop(); // <-- WICHTIG!
|
||||
}
|
||||
// Timer-Labels initial setzen
|
||||
if (engine.getWhiteTimer() != null) gui.updateWhiteTimerLabel(engine.getWhiteTimer().getSecondsLeft());
|
||||
if (engine.getBlackTimer() != null) gui.updateBlackTimerLabel(engine.getBlackTimer().getSecondsLeft());
|
||||
|
||||
// Aktuellen Spieler-Timer starten:
|
||||
if (engine.getCurrentPlayer().equals("WHITE")) {
|
||||
engine.getWhiteTimer().start();
|
||||
} else {
|
||||
engine.getBlackTimer().start();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
private int flipRow(int row) {
|
||||
return gui.isFlipped() ? 7 - row : row;
|
||||
}
|
||||
|
@ -49,6 +84,20 @@ public class GameController {
|
|||
return gui.isFlipped() ? 7 - col : col;
|
||||
}
|
||||
|
||||
private void addWindowCloseListener() {
|
||||
if (gui.getFrame() != null) {
|
||||
gui.getFrame().addWindowListener(new java.awt.event.WindowAdapter() {
|
||||
@Override
|
||||
public void windowClosing(java.awt.event.WindowEvent e) {
|
||||
if (!gameOver) {
|
||||
engine.quicksave();
|
||||
MainController.engineRAM = engine;
|
||||
}
|
||||
new MainController();
|
||||
}
|
||||
});
|
||||
}
|
||||
}
|
||||
private void initListeners() {
|
||||
for (int row = 0; row < 8; row++) {
|
||||
for (int col = 0; col < 8; col++) {
|
||||
|
@ -126,41 +175,41 @@ public class GameController {
|
|||
// --- AUFGEBEN-BUTTON ---
|
||||
gui.getResignButton().addActionListener(e -> {
|
||||
if (gameOver) return;
|
||||
|
||||
int answer = javax.swing.JOptionPane.showConfirmDialog(
|
||||
int answer = JOptionPane.showConfirmDialog(
|
||||
null,
|
||||
"Willst du wirklich aufgeben?",
|
||||
"Aufgeben",
|
||||
javax.swing.JOptionPane.YES_NO_OPTION
|
||||
JOptionPane.YES_NO_OPTION
|
||||
);
|
||||
if (answer == javax.swing.JOptionPane.YES_OPTION) {
|
||||
if (answer == JOptionPane.YES_OPTION) {
|
||||
gameOver = true;
|
||||
gameWasResignedOrDrawn = true; // <<<<<<
|
||||
String winner = engine.getCurrentPlayer().equals("WHITE") ? "SCHWARZ" : "WEIß";
|
||||
gui.displayMessage(winner + " gewinnt durch Aufgabe!");
|
||||
engine.getWhiteTimer().stop();
|
||||
engine.getBlackTimer().stop();
|
||||
if (engine.getWhiteTimer() != null) engine.getWhiteTimer().stop();
|
||||
if (engine.getBlackTimer() != null) engine.getBlackTimer().stop();
|
||||
askForRestart();
|
||||
}
|
||||
});
|
||||
|
||||
// --- PATT-/REMIS-BUTTON ---
|
||||
gui.getDrawButton().addActionListener(e -> {
|
||||
if (gameOver) return;
|
||||
|
||||
int answer = javax.swing.JOptionPane.showConfirmDialog(
|
||||
int answer = JOptionPane.showConfirmDialog(
|
||||
null,
|
||||
"Remis anbieten? (Das Spiel endet sofort unentschieden)",
|
||||
"Remis",
|
||||
javax.swing.JOptionPane.YES_NO_OPTION
|
||||
JOptionPane.YES_NO_OPTION
|
||||
);
|
||||
if (answer == javax.swing.JOptionPane.YES_OPTION) {
|
||||
if (answer == JOptionPane.YES_OPTION) {
|
||||
gameOver = true;
|
||||
gameWasResignedOrDrawn = true; // <<<<<<
|
||||
gui.displayMessage("Remis! (durch Einigung)");
|
||||
engine.getWhiteTimer().stop();
|
||||
engine.getBlackTimer().stop();
|
||||
if (engine.getWhiteTimer() != null) engine.getWhiteTimer().stop();
|
||||
if (engine.getBlackTimer() != null) engine.getBlackTimer().stop();
|
||||
askForRestart();
|
||||
}
|
||||
});
|
||||
|
||||
|
||||
gui.getUndoButton().addActionListener(e -> {
|
||||
// Wer ist am Zug? (Das ist der, der gefragt wird)
|
||||
|
@ -279,6 +328,8 @@ public class GameController {
|
|||
|
||||
updateGuiBoard();
|
||||
gui.updateMoveList(engine.getMoveListStringsGrouped());
|
||||
|
||||
|
||||
|
||||
// ---- HIER ist die Matt/Patt/Remis-Prüfung ----
|
||||
if (engine.isMated()) {
|
||||
|
@ -305,12 +356,25 @@ public class GameController {
|
|||
}
|
||||
|
||||
private void switchTimers() {
|
||||
GameMode mode = engine.getGameMode();
|
||||
Timer whiteTimer = engine.getWhiteTimer();
|
||||
Timer blackTimer = engine.getBlackTimer();
|
||||
|
||||
// Wenn KEIN Modus (also kein Timer): NICHTS machen!
|
||||
if (mode == null || whiteTimer == null || blackTimer == null) return;
|
||||
|
||||
if (engine.getCurrentPlayer().equals("WHITE")) {
|
||||
engine.getBlackTimer().stop();
|
||||
engine.getWhiteTimer().start();
|
||||
if (mode.incrementSeconds > 0) {
|
||||
blackTimer.addSeconds(mode.incrementSeconds);
|
||||
}
|
||||
blackTimer.stop();
|
||||
whiteTimer.start();
|
||||
} else {
|
||||
engine.getWhiteTimer().stop();
|
||||
engine.getBlackTimer().start();
|
||||
if (mode.incrementSeconds > 0) {
|
||||
whiteTimer.addSeconds(mode.incrementSeconds);
|
||||
}
|
||||
whiteTimer.stop();
|
||||
blackTimer.start();
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -322,7 +386,7 @@ public class GameController {
|
|||
return "" + file + rank;
|
||||
}
|
||||
|
||||
|
||||
|
||||
// Timeout-Methode
|
||||
private void onTimeout(String color) {
|
||||
if (gameOver) return; // Doppelt hält besser
|
||||
|
@ -335,19 +399,31 @@ public class GameController {
|
|||
}
|
||||
|
||||
private void askForRestart() {
|
||||
int answer = javax.swing.JOptionPane.showConfirmDialog(
|
||||
int answer = JOptionPane.showConfirmDialog(
|
||||
null,
|
||||
"Neue Partie starten?",
|
||||
"Spiel beendet",
|
||||
javax.swing.JOptionPane.YES_NO_OPTION
|
||||
JOptionPane.YES_NO_OPTION
|
||||
);
|
||||
javax.swing.SwingUtilities.getWindowAncestor(gui.getField(0, 0)).dispose();
|
||||
if (answer == javax.swing.JOptionPane.YES_OPTION) {
|
||||
if (answer == JOptionPane.YES_OPTION) {
|
||||
engine.clearQuicksave();
|
||||
MainController.engineRAM = null;
|
||||
callback.onNewGameRequested();
|
||||
} else {
|
||||
// HIER: QuickSave **NUR** falls das Spiel NICHT durch Aufgabe/Remis/Patt beendet wurde!
|
||||
if (!gameWasResignedOrDrawn) {
|
||||
engine.quicksave();
|
||||
MainController.engineRAM = engine;
|
||||
} else {
|
||||
engine.clearQuicksave();
|
||||
MainController.engineRAM = null;
|
||||
}
|
||||
callback.onReturnToMenu();
|
||||
}
|
||||
gameWasResignedOrDrawn = false; // Reset für nächstes Spiel
|
||||
}
|
||||
|
||||
|
||||
private void resetFieldBackground(int row, int col) {
|
||||
Color LIGHT = new Color(0xe0e1dd);
|
||||
|
|
|
@ -5,6 +5,7 @@ import de.hs_mannheim.informatik.chess.view.PgnGui;
|
|||
import de.hs_mannheim.informatik.chess.view.PgnSelectionGui;
|
||||
import de.hs_mannheim.informatik.chess.view.CreativeGui;
|
||||
import de.hs_mannheim.informatik.chess.view.GameGui;
|
||||
import de.hs_mannheim.informatik.chess.view.GameModeSelector;
|
||||
|
||||
import java.io.IOException;
|
||||
import java.util.List;
|
||||
|
@ -15,9 +16,11 @@ import javax.swing.JOptionPane;
|
|||
import com.github.bhlangonijr.chesslib.game.Game;
|
||||
|
||||
import de.hs_mannheim.informatik.chess.model.ChessEngine;
|
||||
import de.hs_mannheim.informatik.chess.model.GameMode;
|
||||
|
||||
public class MainController {
|
||||
private MainGui mainGui;
|
||||
static ChessEngine engineRAM = null;
|
||||
|
||||
public MainController() {
|
||||
mainGui = new MainGui();
|
||||
|
@ -28,18 +31,54 @@ public class MainController {
|
|||
}
|
||||
|
||||
private void startNormalMode() {
|
||||
// Prüfe, ob es im RAM ein Quicksave gibt:
|
||||
if (engineRAM != null && engineRAM.quickload()) {
|
||||
int choice = JOptionPane.showConfirmDialog(
|
||||
null,
|
||||
"Letzte Partie fortsetzen?",
|
||||
"Quicksave gefunden",
|
||||
JOptionPane.YES_NO_OPTION
|
||||
);
|
||||
if (choice == JOptionPane.YES_OPTION) {
|
||||
GameGui gameGui = new GameGui();
|
||||
GameEndCallback callback = new GameEndCallback() {
|
||||
public void onNewGameRequested() { startNormalMode(); }
|
||||
public void onReturnToMenu() { new MainController(); }
|
||||
};
|
||||
new GameController(gameGui, engineRAM, callback); // KEIN initTimers, KEIN neuer Engine!
|
||||
// --- Timerlabels aktualisieren
|
||||
gameGui.updateWhiteTimerLabel(engineRAM.getWhiteTimer().getSecondsLeft());
|
||||
gameGui.updateBlackTimerLabel(engineRAM.getBlackTimer().getSecondsLeft());
|
||||
// --- Timer des aktuellen Spielers starten
|
||||
if (engineRAM.getCurrentPlayer().equals("WHITE")) {
|
||||
engineRAM.getWhiteTimer().start();
|
||||
} else {
|
||||
engineRAM.getBlackTimer().start();
|
||||
}
|
||||
mainGui.close();
|
||||
return; // Fertig!
|
||||
} else {
|
||||
engineRAM.clearQuicksave();
|
||||
engineRAM = null;
|
||||
}
|
||||
}
|
||||
|
||||
// Neues Spiel normal starten:
|
||||
GameMode mode = GameModeSelector.selectGameMode();
|
||||
if (mode == null) return;
|
||||
mainGui.close();
|
||||
ChessEngine engine = new ChessEngine(mode);
|
||||
engineRAM = engine; // Für spätere Quicksaves merken!
|
||||
GameGui gameGui = new GameGui();
|
||||
ChessEngine engine = new ChessEngine();
|
||||
GameEndCallback callback = new GameEndCallback() {
|
||||
public void onNewGameRequested() {
|
||||
startNormalMode();
|
||||
}
|
||||
public void onReturnToMenu() {
|
||||
new MainController();
|
||||
new MainController();
|
||||
}
|
||||
};
|
||||
new GameController(gameGui, engine, callback);
|
||||
new GameController(gameGui, engine, callback, mode);
|
||||
}
|
||||
|
||||
private void startCreativeMode() {
|
||||
|
@ -49,21 +88,22 @@ public class MainController {
|
|||
new CreativeController(creativegui, engine);
|
||||
|
||||
creativegui.setStartGameCallback(fen -> {
|
||||
// 1. Modus-Auswahl-Dialog zeigen!
|
||||
GameMode mode = GameModeSelector.selectGameMode(); // (Dialog, wie beim Normal Mode)
|
||||
|
||||
ChessEngine newEngine = new ChessEngine();
|
||||
if (mode == null) return; // User hat abgebrochen → nichts machen
|
||||
|
||||
|
||||
ChessEngine newEngine = new ChessEngine(mode); // Engine mit Modus (Timer)
|
||||
newEngine.setPositionFromFEN(fen);
|
||||
|
||||
GameGui gameGui = new GameGui();
|
||||
|
||||
GameEndCallback callback = new GameEndCallback() {
|
||||
public void onNewGameRequested() {
|
||||
startCreativeMode();
|
||||
}
|
||||
public void onReturnToMenu() {
|
||||
new MainController();
|
||||
}
|
||||
public void onNewGameRequested() { startCreativeMode(); }
|
||||
public void onReturnToMenu() { new MainController(); }
|
||||
};
|
||||
new GameController(gameGui, newEngine, callback);
|
||||
new GameController(gameGui, newEngine, callback, mode); // mit Timer/ohne je nach Modus
|
||||
creativegui.close();
|
||||
});
|
||||
}
|
||||
|
||||
|
@ -86,5 +126,6 @@ public class MainController {
|
|||
JOptionPane.showMessageDialog(null, "Fehler beim Laden der PGN-Datei:\n" + ex.getMessage());
|
||||
}
|
||||
}
|
||||
mainGui.close();
|
||||
}
|
||||
}
|
|
@ -1,8 +1,10 @@
|
|||
package de.hs_mannheim.informatik.chess.model;
|
||||
|
||||
import java.io.IOException;
|
||||
import java.nio.charset.StandardCharsets;
|
||||
import java.nio.file.Files;
|
||||
import java.nio.file.Path;
|
||||
import java.time.LocalDate;
|
||||
import java.util.ArrayList;
|
||||
import java.util.List;
|
||||
import java.util.logging.ConsoleHandler;
|
||||
|
@ -18,400 +20,505 @@ import com.github.bhlangonijr.chesslib.move.Move;
|
|||
import com.github.bhlangonijr.chesslib.pgn.PgnHolder;
|
||||
import com.github.bhlangonijr.chesslib.game.*;
|
||||
import com.github.bhlangonijr.chesslib.move.MoveList;
|
||||
import java.time.LocalDate;
|
||||
import com.github.bhlangonijr.chesslib.Side;
|
||||
|
||||
|
||||
public class ChessEngine {
|
||||
private Board board;
|
||||
private List<Move> moves = new ArrayList<>();
|
||||
private String initialFen = "rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w KQkq - 0 1";
|
||||
private static final Logger logger = Logger.getLogger(ChessEngine.class.getName());
|
||||
|
||||
private int quicksaveWhiteTimeLeft = -1;
|
||||
private int quicksaveBlackTimeLeft = -1;
|
||||
private int currentMoveIndex = 0;
|
||||
private Timer whiteTimer;
|
||||
private Timer blackTimer;
|
||||
|
||||
private final GameMode mode;
|
||||
private String quicksaveFen = null;
|
||||
private List<Move> quicksaveMoves = null;
|
||||
private int quicksaveMoveIndex = 0;
|
||||
private Opening detectedOpening = null;
|
||||
|
||||
public ChessEngine() {
|
||||
logging();
|
||||
board = new Board();
|
||||
}
|
||||
public boolean move(MoveDTO move) {
|
||||
String from = "" + (char)('A' + move.getFromCol()) + (8 - move.getFromRow());
|
||||
String to = "" + (char)('A' + move.getToCol()) + (8 - move.getToRow());
|
||||
Move libMove = new Move(Square.valueOf(from), Square.valueOf(to));
|
||||
if (board.legalMoves().contains(libMove)) {
|
||||
board.doMove(libMove);
|
||||
|
||||
// Replay? Dann abschneiden
|
||||
if (currentMoveIndex < moves.size()) {
|
||||
logger.info("Replay-Modus: Züge nach " + currentMoveIndex + " werden entfernt.");
|
||||
moves = new ArrayList<>(moves.subList(0, currentMoveIndex));
|
||||
}
|
||||
moves.add(libMove);
|
||||
currentMoveIndex++;
|
||||
logger.info("Zug erfolgreich durchgeführt: " + libMove);
|
||||
public ChessEngine() {
|
||||
this.mode = null;
|
||||
logging();
|
||||
board = new Board();
|
||||
}
|
||||
|
||||
// Opening-Erkennung nach jedem erfolgreichen Zug
|
||||
String playedMovesUci = movesToUciString(moves);
|
||||
detectedOpening = Opening.detect(playedMovesUci);
|
||||
public ChessEngine(GameMode mode) {
|
||||
this.mode = mode;
|
||||
whiteTimer = new Timer(mode.minutes, mode.seconds);
|
||||
blackTimer = new Timer(mode.minutes, mode.seconds);
|
||||
logging();
|
||||
board = new Board();
|
||||
}
|
||||
|
||||
if (detectedOpening != null) {
|
||||
logger.info("Aktuelles Opening erkannt: " + detectedOpening.getEco() + " - " + detectedOpening.getName());
|
||||
// Optional: Speichere das Opening in ein Feld, falls benötigt
|
||||
}
|
||||
return true;
|
||||
}
|
||||
logger.warning("Ungültiger Zug: " + libMove);
|
||||
return false;
|
||||
}
|
||||
public boolean move(MoveDTO move) {
|
||||
String from = "" + (char) ('A' + move.getFromCol()) + (8 - move.getFromRow());
|
||||
String to = "" + (char) ('A' + move.getToCol()) + (8 - move.getToRow());
|
||||
Move libMove = new Move(Square.valueOf(from), Square.valueOf(to));
|
||||
if (board.legalMoves().contains(libMove)) {
|
||||
board.doMove(libMove);
|
||||
|
||||
public String getOpeningName() {
|
||||
if (detectedOpening != null) {
|
||||
return detectedOpening.getEco() + " - " + detectedOpening.getName();
|
||||
} else {
|
||||
return "unbekannt";
|
||||
}
|
||||
}
|
||||
|
||||
private String movesToUciString(List<Move> moves) {
|
||||
StringBuilder sb = new StringBuilder();
|
||||
for (Move m : moves) {
|
||||
sb.append(m.toString()).append(" ");
|
||||
}
|
||||
return sb.toString().trim();
|
||||
}
|
||||
|
||||
public List<MoveDTO> getLegalDestinations(String from) {
|
||||
logger.info("Hole legale Züge von: " + from);
|
||||
List<MoveDTO> destinations = new ArrayList<>();
|
||||
try {
|
||||
Square fromSq = Square.valueOf(from.toUpperCase());
|
||||
for (Move move : board.legalMoves()) {
|
||||
if (move.getFrom().equals(fromSq)) {
|
||||
int fromRow = 8 - fromSq.getRank().ordinal() - 1;
|
||||
int fromCol = fromSq.getFile().ordinal();
|
||||
int toRow = 8 - move.getTo().getRank().ordinal() - 1;
|
||||
int toCol = move.getTo().getFile().ordinal();
|
||||
destinations.add(new MoveDTO(fromRow, fromCol, toRow, toCol));
|
||||
}
|
||||
}
|
||||
logger.info("Es wurden " + destinations.size() + " Ziele gefunden.");
|
||||
} catch (Exception e) {
|
||||
logger.severe("Fehler beim Holen der legalen Ziele: " + e.getMessage());
|
||||
}
|
||||
return destinations;
|
||||
}
|
||||
|
||||
public List<String> getMoveListStringsGrouped() {
|
||||
logger.info("Gruppiere Züge für Anzeige.");
|
||||
List<String> result = new ArrayList<>();
|
||||
StringBuilder sb = new StringBuilder();
|
||||
for (int i = 0; i < moves.size(); i++) {
|
||||
if (i % 2 == 0) sb.append((i/2 + 1) + ". ");
|
||||
sb.append(moves.get(i).toString()).append(" ");
|
||||
if (i % 2 == 1 || i == moves.size() - 1) {
|
||||
result.add(sb.toString().trim());
|
||||
sb = new StringBuilder();
|
||||
}
|
||||
}
|
||||
return result;
|
||||
}
|
||||
|
||||
public PieceDTO getPieceAt(String square) {
|
||||
logger.info("Hole Figur an Feld: " + square);
|
||||
Piece piece = board.getPiece(Square.valueOf(square.toUpperCase()));
|
||||
return convertPieceToDTO(piece);
|
||||
}
|
||||
|
||||
public boolean moveWithPromotion(MoveDTO move, String promotionPiece) {
|
||||
String from = "" + (char)('A' + move.getFromCol()) + (8 - move.getFromRow());
|
||||
String to = "" + (char)('A' + move.getToCol()) + (8 - move.getToRow());
|
||||
if (currentMoveIndex < moves.size()) {
|
||||
if (logger.isLoggable(Level.INFO)) {
|
||||
logger.info("Replay-Modus: Züge nach " + currentMoveIndex + " werden entfernt.");
|
||||
}
|
||||
moves = new ArrayList<>(moves.subList(0, currentMoveIndex));
|
||||
}
|
||||
moves.add(libMove);
|
||||
currentMoveIndex++;
|
||||
if (logger.isLoggable(Level.INFO)) {
|
||||
logger.info("Zug erfolgreich durchgeführt: " + libMove);
|
||||
}
|
||||
|
||||
// Die Farbe bestimmen!
|
||||
boolean isWhite = (8 - move.getFromRow()) < (8 - move.getToRow());
|
||||
Piece promotion;
|
||||
switch (promotionPiece) {
|
||||
case "ROOK": promotion = isWhite ? Piece.WHITE_ROOK : Piece.BLACK_ROOK; break;
|
||||
case "KNIGHT": promotion = isWhite ? Piece.WHITE_KNIGHT : Piece.BLACK_KNIGHT; break;
|
||||
case "BISHOP": promotion = isWhite ? Piece.WHITE_BISHOP : Piece.BLACK_BISHOP; break;
|
||||
default: promotion = isWhite ? Piece.WHITE_QUEEN : Piece.BLACK_QUEEN;
|
||||
}
|
||||
String playedMovesUci = movesToUciString(moves);
|
||||
detectedOpening = Opening.detect(playedMovesUci);
|
||||
|
||||
Move libMove = new Move(Square.valueOf(from), Square.valueOf(to), promotion);
|
||||
if (detectedOpening != null && logger.isLoggable(Level.INFO)) {
|
||||
logger.info("Aktuelles Opening erkannt: " + detectedOpening.getEco() + " - " + detectedOpening.getName());
|
||||
}
|
||||
return true;
|
||||
}
|
||||
if (logger.isLoggable(Level.WARNING)) {
|
||||
logger.warning("Ungültiger Zug: " + libMove);
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
if (board.legalMoves().contains(libMove)) {
|
||||
board.doMove(libMove);
|
||||
public String getOpeningName() {
|
||||
if (detectedOpening != null) {
|
||||
return detectedOpening.getEco() + " - " + detectedOpening.getName();
|
||||
} else {
|
||||
return "unbekannt";
|
||||
}
|
||||
}
|
||||
|
||||
if (currentMoveIndex < moves.size()) {
|
||||
moves = new ArrayList<>(moves.subList(0, currentMoveIndex));
|
||||
}
|
||||
moves.add(libMove);
|
||||
currentMoveIndex++;
|
||||
logger.info("Promotionszug durchgeführt: " + libMove);
|
||||
return true;
|
||||
}
|
||||
logger.warning("Ungültiger Promotionszug: " + libMove);
|
||||
return false;
|
||||
}
|
||||
|
||||
public BoardDTO getBoardAsDTO() {
|
||||
logger.info("Erstelle DTO-Abbild des Boards");
|
||||
PieceDTO[][] dtoBoard = new PieceDTO[8][8];
|
||||
for (int rank = 8; rank >= 1; rank--) {
|
||||
for (int file = 0; file < 8; file++) {
|
||||
Square square = Square.valueOf("" + (char)('A' + file) + rank);
|
||||
Piece piece = board.getPiece(square);
|
||||
dtoBoard[8-rank][file] = convertPieceToDTO(piece);
|
||||
}
|
||||
}
|
||||
return new BoardDTO(dtoBoard);
|
||||
}
|
||||
|
||||
private String pieceToUnicode(Piece piece) {
|
||||
switch (piece) {
|
||||
case WHITE_KING: return "♔";
|
||||
case WHITE_QUEEN: return "♕";
|
||||
case WHITE_ROOK: return "♖";
|
||||
case WHITE_BISHOP: return "♗";
|
||||
case WHITE_KNIGHT: return "♘";
|
||||
case WHITE_PAWN: return "♙";
|
||||
case BLACK_KING: return "♚";
|
||||
case BLACK_QUEEN: return "♛";
|
||||
case BLACK_ROOK: return "♜";
|
||||
case BLACK_BISHOP: return "♝";
|
||||
case BLACK_KNIGHT: return "♞";
|
||||
case BLACK_PAWN: return "♟";
|
||||
default: return " ";
|
||||
}
|
||||
}
|
||||
|
||||
public void setPositionToMoveIndex(int idx) {
|
||||
logger.info("Setze Board auf Zug-Index: " + idx);
|
||||
board = new Board();
|
||||
board.loadFromFen(initialFen); // Statt new Board() -> initialFen!
|
||||
for (int i = 0; i < idx; i++) {
|
||||
board.doMove(moves.get(i));
|
||||
}
|
||||
currentMoveIndex = idx;
|
||||
|
||||
String playedMovesUci = movesToUciString(moves.subList(0, idx));
|
||||
detectedOpening = Opening.detect(playedMovesUci);
|
||||
}
|
||||
public int getCurrentMoveIndex() {
|
||||
logger.info("Hole aktuellen Zug-Index: " + currentMoveIndex);
|
||||
return currentMoveIndex;
|
||||
}
|
||||
|
||||
public int getMoveListSize() {
|
||||
logger.info("Hole Anzahl gespielter Züge: " + moves.size());
|
||||
return moves.size();
|
||||
}
|
||||
|
||||
private PieceDTO convertPieceToDTO(Piece piece) {
|
||||
if (piece == null || piece.equals(Piece.NONE)) return null;
|
||||
String color = piece.name().startsWith("WHITE") ? "WHITE" : "BLACK";
|
||||
String type = piece.name().substring(piece.name().indexOf('_') + 1); // "PAWN", "KING"...
|
||||
String symbol = pieceToUnicode(piece);
|
||||
return new PieceDTO(type, color, symbol);
|
||||
}
|
||||
|
||||
public void setPositionFromFEN(String fen) {
|
||||
board.loadFromFen(fen);
|
||||
initialFen = fen;
|
||||
}
|
||||
private String movesToUciString(List<Move> moves) {
|
||||
StringBuilder sb = new StringBuilder();
|
||||
for (Move m : moves) {
|
||||
sb.append(m.toString()).append(" ");
|
||||
}
|
||||
return sb.toString().trim();
|
||||
}
|
||||
|
||||
|
||||
public boolean isMated() {
|
||||
boolean mated = board.isMated();
|
||||
logger.info("isMated() = " + mated);
|
||||
return mated;
|
||||
}
|
||||
|
||||
public boolean isStalemate() {
|
||||
boolean stale = board.isStaleMate();
|
||||
logger.info("isStalemate() = " + stale);
|
||||
return stale;
|
||||
}
|
||||
|
||||
public boolean isDraw() {
|
||||
boolean draw = board.isDraw();
|
||||
logger.info("isDraw() = " + draw);
|
||||
return draw;
|
||||
}
|
||||
|
||||
public String getCurrentPlayer() {
|
||||
String player = board.getSideToMove().toString();
|
||||
logger.info("Am Zug: " + player);
|
||||
return player;
|
||||
}
|
||||
|
||||
public void logging() {
|
||||
|
||||
// Eigener Handler nur für diese Klasse
|
||||
ConsoleHandler handler = new ConsoleHandler();
|
||||
handler.setLevel(Level.ALL);
|
||||
handler.setFormatter(new SimpleFormatter() {
|
||||
@Override
|
||||
public synchronized String format(LogRecord lr) {
|
||||
return String.format("[%s] %s%n%n", lr.getLevel().getLocalizedName(), lr.getMessage());
|
||||
}
|
||||
});
|
||||
logger.setUseParentHandlers(false);
|
||||
logger.addHandler(handler);
|
||||
|
||||
logger.info("ChessEngine wurde initialisiert.");
|
||||
}
|
||||
|
||||
public List<Game> loadGamesFromPgn(String path) throws IOException {
|
||||
public List<MoveDTO> getLegalDestinations(String from) {
|
||||
if (logger.isLoggable(Level.INFO)) {
|
||||
logger.info("Hole legale Züge von: " + from);
|
||||
}
|
||||
List<MoveDTO> destinations = new ArrayList<>();
|
||||
try {
|
||||
Square fromSq = Square.valueOf(from.toUpperCase(java.util.Locale.ROOT));
|
||||
for (Move move : board.legalMoves()) {
|
||||
if (move.getFrom().equals(fromSq)) {
|
||||
int fromRow = 8 - fromSq.getRank().ordinal() - 1;
|
||||
int fromCol = fromSq.getFile().ordinal();
|
||||
int toRow = 8 - move.getTo().getRank().ordinal() - 1;
|
||||
int toCol = move.getTo().getFile().ordinal();
|
||||
destinations.add(new MoveDTO(fromRow, fromCol, toRow, toCol));
|
||||
}
|
||||
}
|
||||
if (logger.isLoggable(Level.INFO)) {
|
||||
logger.info("Es wurden " + destinations.size() + " Ziele gefunden.");
|
||||
}
|
||||
} catch (Exception e) {
|
||||
if (logger.isLoggable(Level.SEVERE)) {
|
||||
logger.severe("Fehler beim Holen der legalen Ziele: " + e.getMessage());
|
||||
}
|
||||
}
|
||||
return destinations;
|
||||
}
|
||||
|
||||
PgnHolder pgnHolder = new PgnHolder(path);
|
||||
try {
|
||||
public List<String> getMoveListStringsGrouped() {
|
||||
if (logger.isLoggable(Level.INFO)) {
|
||||
logger.info("Gruppiere Züge für Anzeige.");
|
||||
}
|
||||
List<String> result = new ArrayList<>();
|
||||
StringBuilder sb = new StringBuilder();
|
||||
for (int i = 0; i < moves.size(); i++) {
|
||||
if (i % 2 == 0) {
|
||||
sb.append((i / 2 + 1)).append(". ");
|
||||
}
|
||||
sb.append(moves.get(i).toString()).append(" ");
|
||||
if (i % 2 == 1 || i == moves.size() - 1) {
|
||||
result.add(sb.toString().trim());
|
||||
sb = new StringBuilder();
|
||||
}
|
||||
}
|
||||
return result;
|
||||
}
|
||||
|
||||
public void quicksave() {
|
||||
this.quicksaveFen = board.getFen();
|
||||
this.quicksaveMoves = new ArrayList<>(moves);
|
||||
this.quicksaveMoveIndex = currentMoveIndex;
|
||||
if (whiteTimer != null) {
|
||||
quicksaveWhiteTimeLeft = whiteTimer.getSecondsLeft();
|
||||
}
|
||||
if (blackTimer != null) {
|
||||
quicksaveBlackTimeLeft = blackTimer.getSecondsLeft();
|
||||
}
|
||||
}
|
||||
|
||||
public boolean quickload() {
|
||||
if (quicksaveFen == null) {
|
||||
return false;
|
||||
}
|
||||
board = new Board();
|
||||
board.loadFromFen(quicksaveFen);
|
||||
moves = new ArrayList<>(quicksaveMoves);
|
||||
currentMoveIndex = quicksaveMoveIndex;
|
||||
if (whiteTimer != null && quicksaveWhiteTimeLeft != -1) {
|
||||
whiteTimer.setSecondsLeft(quicksaveWhiteTimeLeft);
|
||||
}
|
||||
if (blackTimer != null && quicksaveBlackTimeLeft != -1) {
|
||||
blackTimer.setSecondsLeft(quicksaveBlackTimeLeft);
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
public void clearQuicksave() {
|
||||
quicksaveFen = null;
|
||||
quicksaveMoves = null;
|
||||
quicksaveMoveIndex = 0;
|
||||
}
|
||||
|
||||
public PieceDTO getPieceAt(String square) {
|
||||
if (logger.isLoggable(Level.INFO)) {
|
||||
logger.info("Hole Figur an Feld: " + square);
|
||||
}
|
||||
Piece piece = board.getPiece(Square.valueOf(square.toUpperCase(java.util.Locale.ROOT)));
|
||||
return convertPieceToDTO(piece);
|
||||
}
|
||||
|
||||
public boolean moveWithPromotion(MoveDTO move, String promotionPiece) {
|
||||
String from = "" + (char) ('A' + move.getFromCol()) + (8 - move.getFromRow());
|
||||
String to = "" + (char) ('A' + move.getToCol()) + (8 - move.getToRow());
|
||||
|
||||
boolean isWhite = (8 - move.getFromRow()) < (8 - move.getToRow());
|
||||
Piece promotion;
|
||||
switch (promotionPiece) {
|
||||
case "ROOK":
|
||||
promotion = isWhite ? Piece.WHITE_ROOK : Piece.BLACK_ROOK;
|
||||
break;
|
||||
case "KNIGHT":
|
||||
promotion = isWhite ? Piece.WHITE_KNIGHT : Piece.BLACK_KNIGHT;
|
||||
break;
|
||||
case "BISHOP":
|
||||
promotion = isWhite ? Piece.WHITE_BISHOP : Piece.BLACK_BISHOP;
|
||||
break;
|
||||
default:
|
||||
promotion = isWhite ? Piece.WHITE_QUEEN : Piece.BLACK_QUEEN;
|
||||
break;
|
||||
}
|
||||
|
||||
Move libMove = new Move(Square.valueOf(from), Square.valueOf(to), promotion);
|
||||
|
||||
if (board.legalMoves().contains(libMove)) {
|
||||
board.doMove(libMove);
|
||||
|
||||
if (currentMoveIndex < moves.size()) {
|
||||
moves = new ArrayList<>(moves.subList(0, currentMoveIndex));
|
||||
}
|
||||
moves.add(libMove);
|
||||
currentMoveIndex++;
|
||||
if (logger.isLoggable(Level.INFO)) {
|
||||
logger.info("Promotionszug durchgeführt: " + libMove);
|
||||
}
|
||||
return true;
|
||||
}
|
||||
if (logger.isLoggable(Level.WARNING)) {
|
||||
logger.warning("Ungültiger Promotionszug: " + libMove);
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
public BoardDTO getBoardAsDTO() {
|
||||
if (logger.isLoggable(Level.INFO)) {
|
||||
logger.info("Erstelle DTO-Abbild des Boards");
|
||||
}
|
||||
PieceDTO[][] dtoBoard = new PieceDTO[8][8];
|
||||
for (int rank = 8; rank >= 1; rank--) {
|
||||
for (int file = 0; file < 8; file++) {
|
||||
Square square = Square.valueOf("" + (char) ('A' + file) + rank);
|
||||
Piece piece = board.getPiece(square);
|
||||
dtoBoard[8 - rank][file] = convertPieceToDTO(piece);
|
||||
}
|
||||
}
|
||||
return new BoardDTO(dtoBoard);
|
||||
}
|
||||
|
||||
private String pieceToUnicode(Piece piece) {
|
||||
switch (piece) {
|
||||
case WHITE_KING:
|
||||
return "♔";
|
||||
case WHITE_QUEEN:
|
||||
return "♕";
|
||||
case WHITE_ROOK:
|
||||
return "♖";
|
||||
case WHITE_BISHOP:
|
||||
return "♗";
|
||||
case WHITE_KNIGHT:
|
||||
return "♘";
|
||||
case WHITE_PAWN:
|
||||
return "♙";
|
||||
case BLACK_KING:
|
||||
return "♚";
|
||||
case BLACK_QUEEN:
|
||||
return "♛";
|
||||
case BLACK_ROOK:
|
||||
return "♜";
|
||||
case BLACK_BISHOP:
|
||||
return "♝";
|
||||
case BLACK_KNIGHT:
|
||||
return "♞";
|
||||
case BLACK_PAWN:
|
||||
return "♟";
|
||||
default:
|
||||
return " ";
|
||||
}
|
||||
}
|
||||
|
||||
public void setPositionToMoveIndex(int idx) {
|
||||
if (logger.isLoggable(Level.INFO)) {
|
||||
logger.info("Setze Board auf Zug-Index: " + idx);
|
||||
}
|
||||
board = new Board();
|
||||
board.loadFromFen(initialFen);
|
||||
for (int i = 0; i < idx; i++) {
|
||||
board.doMove(moves.get(i));
|
||||
}
|
||||
currentMoveIndex = idx;
|
||||
|
||||
String playedMovesUci = movesToUciString(moves.subList(0, idx));
|
||||
detectedOpening = Opening.detect(playedMovesUci);
|
||||
}
|
||||
|
||||
public int getCurrentMoveIndex() {
|
||||
if (logger.isLoggable(Level.INFO)) {
|
||||
logger.info("Hole aktuellen Zug-Index: " + currentMoveIndex);
|
||||
}
|
||||
return currentMoveIndex;
|
||||
}
|
||||
|
||||
public int getMoveListSize() {
|
||||
if (logger.isLoggable(Level.INFO)) {
|
||||
logger.info("Hole Anzahl gespielter Züge: " + moves.size());
|
||||
}
|
||||
return moves.size();
|
||||
}
|
||||
|
||||
private PieceDTO convertPieceToDTO(Piece piece) {
|
||||
if (piece == null || piece.equals(Piece.NONE)) {
|
||||
return null;
|
||||
}
|
||||
String color = piece.name().startsWith("WHITE") ? "WHITE" : "BLACK";
|
||||
String type = piece.name().substring(piece.name().indexOf('_') + 1);
|
||||
String symbol = pieceToUnicode(piece);
|
||||
return new PieceDTO(type, color, symbol);
|
||||
}
|
||||
|
||||
public void setPositionFromFEN(String fen) {
|
||||
board.loadFromFen(fen);
|
||||
initialFen = fen;
|
||||
}
|
||||
|
||||
public boolean isMated() {
|
||||
boolean mated = board.isMated();
|
||||
if (logger.isLoggable(Level.INFO)) {
|
||||
logger.info("isMated() = " + mated);
|
||||
}
|
||||
return mated;
|
||||
}
|
||||
|
||||
public boolean isStalemate() {
|
||||
boolean stale = board.isStaleMate();
|
||||
if (logger.isLoggable(Level.INFO)) {
|
||||
logger.info("isStalemate() = " + stale);
|
||||
}
|
||||
return stale;
|
||||
}
|
||||
|
||||
public boolean isDraw() {
|
||||
boolean draw = board.isDraw();
|
||||
if (logger.isLoggable(Level.INFO)) {
|
||||
logger.info("isDraw() = " + draw);
|
||||
}
|
||||
return draw;
|
||||
}
|
||||
|
||||
public String getCurrentPlayer() {
|
||||
String player = board.getSideToMove().toString();
|
||||
if (logger.isLoggable(Level.INFO)) {
|
||||
logger.info("Am Zug: " + player);
|
||||
}
|
||||
return player;
|
||||
}
|
||||
|
||||
public void logging() {
|
||||
ConsoleHandler handler = new ConsoleHandler();
|
||||
handler.setLevel(Level.ALL);
|
||||
handler.setFormatter(new SimpleFormatter() {
|
||||
@Override
|
||||
public synchronized String format(LogRecord lr) {
|
||||
return String.format("[%s] %s%n%n", lr.getLevel().getLocalizedName(), lr.getMessage());
|
||||
}
|
||||
});
|
||||
logger.setUseParentHandlers(false);
|
||||
logger.addHandler(handler);
|
||||
|
||||
if (logger.isLoggable(Level.INFO)) {
|
||||
logger.info("ChessEngine wurde initialisiert.");
|
||||
}
|
||||
}
|
||||
|
||||
public List<Game> loadGamesFromPgn(String path) throws IOException {
|
||||
PgnHolder pgnHolder = new PgnHolder(path);
|
||||
try {
|
||||
pgnHolder.loadPgn();
|
||||
} catch (Exception e) {
|
||||
e.printStackTrace();
|
||||
}
|
||||
List<Game> games = pgnHolder.getGames();
|
||||
return games;
|
||||
}
|
||||
|
||||
public void initTimers(int min, int sec) {
|
||||
whiteTimer = new Timer(min, sec);
|
||||
blackTimer = new Timer(min, sec);
|
||||
}
|
||||
|
||||
public void saveAsPgn(Game game, String path, String dateiname) {
|
||||
// Sicher alle Strings holen (nie null)
|
||||
String event = safe(game.getRound().getEvent().getName());
|
||||
String site = safe(game.getRound().getEvent().getSite());
|
||||
String round = "" + game.getRound().getNumber();
|
||||
// Datum für PGN-Format (YYYY.MM.DD)
|
||||
String date = safe(game.getRound().getEvent().getStartDate()).replace("-", ".");
|
||||
String wName = safe(game.getWhitePlayer().getName());
|
||||
String bName = safe(game.getBlackPlayer().getName());
|
||||
String result = safe(game.getResult().getDescription());
|
||||
}
|
||||
return pgnHolder.getGames();
|
||||
}
|
||||
|
||||
// PGN-Header zusammenbauen
|
||||
StringBuilder header = new StringBuilder();
|
||||
header.append("[Event \"" + event + "\"]\n");
|
||||
header.append("[Site \"" + site + "\"]\n");
|
||||
header.append("[Date \"" + date + "\"]\n");
|
||||
header.append("[Round \"" + round + "\"]\n");
|
||||
header.append("[White \"" + wName + "\"]\n");
|
||||
header.append("[Black \"" + bName + "\"]\n");
|
||||
header.append("[Result \"" + result + "\"]\n\n");
|
||||
public void initTimers(int min, int sec) {
|
||||
if (whiteTimer == null) {
|
||||
whiteTimer = new Timer(min, sec);
|
||||
} else if (quicksaveWhiteTimeLeft != -1) {
|
||||
whiteTimer = new Timer(min, sec);
|
||||
whiteTimer.setSecondsLeft(quicksaveWhiteTimeLeft);
|
||||
} else {
|
||||
whiteTimer = new Timer(min, sec);
|
||||
}
|
||||
|
||||
// Züge als SAN holen
|
||||
StringBuilder moves = new StringBuilder();
|
||||
String[] sanArray = game.getHalfMoves().toSanArray();
|
||||
if (blackTimer == null) {
|
||||
blackTimer = new Timer(min, sec);
|
||||
} else if (quicksaveBlackTimeLeft != -1) {
|
||||
blackTimer = new Timer(min, sec);
|
||||
blackTimer.setSecondsLeft(quicksaveBlackTimeLeft);
|
||||
} else {
|
||||
blackTimer = new Timer(min, sec);
|
||||
}
|
||||
}
|
||||
|
||||
for (int i = 0; i < sanArray.length; i++) {
|
||||
if (i % 2 == 0) {
|
||||
moves.append((i / 2 + 1)).append(". ");
|
||||
}
|
||||
moves.append(sanArray[i]).append(" ");
|
||||
// Optional: Zeilenumbruch für Lesbarkeit
|
||||
// if (i > 0 && i % 8 == 0) moves.append("\n");
|
||||
}
|
||||
moves.append(result); // Ergebnis am Ende!
|
||||
public void saveAsPgn(Game game, String path, String dateiname) {
|
||||
String event = safe(game.getRound().getEvent().getName());
|
||||
String site = safe(game.getRound().getEvent().getSite());
|
||||
String round = "" + game.getRound().getNumber();
|
||||
String date = safe(game.getRound().getEvent().getStartDate()).replace("-", ".");
|
||||
String wName = safe(game.getWhitePlayer().getName());
|
||||
String bName = safe(game.getBlackPlayer().getName());
|
||||
String result = safe(game.getResult().getDescription());
|
||||
|
||||
String file = header + moves.toString();
|
||||
StringBuilder header = new StringBuilder();
|
||||
header.append("[Event \"" + event + "\"]\n");
|
||||
header.append("[Site \"" + site + "\"]\n");
|
||||
header.append("[Date \"" + date + "\"]\n");
|
||||
header.append("[Round \"" + round + "\"]\n");
|
||||
header.append("[White \"" + wName + "\"]\n");
|
||||
header.append("[Black \"" + bName + "\"]\n");
|
||||
header.append("[Result \"" + result + "\"]\n\n");
|
||||
|
||||
// Datei schreiben
|
||||
try {
|
||||
Files.writeString(Path.of(path, dateiname), file, StandardCharsets.UTF_8);
|
||||
} catch (IOException e) {
|
||||
e.printStackTrace();
|
||||
}
|
||||
}
|
||||
StringBuilder movesSb = new StringBuilder();
|
||||
String[] sanArray = game.getHalfMoves().toSanArray();
|
||||
|
||||
// Hilfsfunktion für Null-Sicherheit
|
||||
private String safe(String s) {
|
||||
return s == null ? "?" : s;
|
||||
}
|
||||
for (int i = 0; i < sanArray.length; i++) {
|
||||
if (i % 2 == 0) {
|
||||
movesSb.append((i / 2 + 1)).append(". ");
|
||||
}
|
||||
movesSb.append(sanArray[i]).append(" ");
|
||||
}
|
||||
movesSb.append(result);
|
||||
|
||||
public Game getCurrentGame() {
|
||||
return getCurrentGame(this.board, this.moves, this.currentMoveIndex);
|
||||
}
|
||||
|
||||
public Game getCurrentGame(Board board, java.util.List<Move> moves, int currentMoveIndex) {
|
||||
// Event und Turnierdaten setzen
|
||||
Event event = new Event();
|
||||
event.setName("Generated Game");
|
||||
event.setSite("Local");
|
||||
event.setStartDate(LocalDate.now().toString()); // Format: yyyy-MM-dd
|
||||
String file = header + movesSb.toString();
|
||||
|
||||
// Runde anlegen
|
||||
Round round = new Round(event);
|
||||
round.setNumber(1);
|
||||
try {
|
||||
Files.writeString(Path.of(path, dateiname), file, StandardCharsets.UTF_8);
|
||||
} catch (IOException e) {
|
||||
e.printStackTrace();
|
||||
}
|
||||
}
|
||||
|
||||
// Spiel initialisieren
|
||||
Game game = new Game("1", round); // "1" ist die Game-ID
|
||||
private String safe(String s) {
|
||||
return s == null ? "?" : s;
|
||||
}
|
||||
|
||||
// Spieler setzen (deine MyPlayer-Klasse)
|
||||
game.setWhitePlayer(new MyPlayer("White"));
|
||||
game.setBlackPlayer(new MyPlayer("Black"));
|
||||
public Game getCurrentGame() {
|
||||
return getCurrentGame(this.board, this.moves, this.currentMoveIndex);
|
||||
}
|
||||
|
||||
// Ergebnis setzen
|
||||
if (board.isMated()) {
|
||||
game.setResult(board.getSideToMove() == Side.WHITE ? GameResult.BLACK_WON : GameResult.WHITE_WON);
|
||||
} else if (board.isStaleMate() || board.isDraw()) {
|
||||
game.setResult(GameResult.DRAW);
|
||||
} else {
|
||||
game.setResult(GameResult.ONGOING);
|
||||
}
|
||||
public Game getCurrentGame(Board board, List<Move> moves, int currentMoveIndex) {
|
||||
Event event = new Event();
|
||||
event.setName("Generated Game");
|
||||
event.setSite("Local");
|
||||
event.setStartDate(LocalDate.now().toString());
|
||||
|
||||
// Züge übernehmen
|
||||
MoveList moveList = new MoveList();
|
||||
for (Move move : moves) {
|
||||
moveList.add(move);
|
||||
}
|
||||
game.setHalfMoves(moveList);
|
||||
Round round = new Round(event);
|
||||
round.setNumber(1);
|
||||
|
||||
// Position auf aktuellen Zug setzen (letzter gespielter Halbzug)
|
||||
if (currentMoveIndex > 0 && currentMoveIndex <= moveList.size()) {
|
||||
game.setPosition(currentMoveIndex - 1);
|
||||
} else {
|
||||
game.setPosition(moveList.size() - 1);
|
||||
}
|
||||
Game game = new Game("1", round);
|
||||
|
||||
// FEN setzen: JETZT das aktuelle Board-FEN verwenden!
|
||||
game.setBoard(new Board());
|
||||
game.getBoard().loadFromFen(board.getFen());
|
||||
game.setWhitePlayer(new MyPlayer("White"));
|
||||
game.setBlackPlayer(new MyPlayer("Black"));
|
||||
|
||||
return game;
|
||||
}
|
||||
if (board.isMated()) {
|
||||
game.setResult(board.getSideToMove() == Side.WHITE ? GameResult.BLACK_WON : GameResult.WHITE_WON);
|
||||
} else if (board.isStaleMate() || board.isDraw()) {
|
||||
game.setResult(GameResult.DRAW);
|
||||
} else {
|
||||
game.setResult(GameResult.ONGOING);
|
||||
}
|
||||
|
||||
MoveList moveList = new MoveList();
|
||||
for (Move move : moves) {
|
||||
moveList.add(move);
|
||||
}
|
||||
game.setHalfMoves(moveList);
|
||||
|
||||
public void undoLastMove() {
|
||||
if (currentMoveIndex > 0 && moves.size() > 0) {
|
||||
board.undoMove(); // 1. Brett zurücksetzen
|
||||
moves.remove(currentMoveIndex - 1); // 2. Zug aus Move-Liste löschen
|
||||
currentMoveIndex--; // 3. Index anpassen
|
||||
if (currentMoveIndex > 0 && currentMoveIndex <= moveList.size()) {
|
||||
game.setPosition(currentMoveIndex - 1);
|
||||
} else {
|
||||
game.setPosition(moveList.size() - 1);
|
||||
}
|
||||
|
||||
// 4. Erkennung Opening neu machen!
|
||||
String playedMovesUci = movesToUciString(moves.subList(0, currentMoveIndex));
|
||||
detectedOpening = Opening.detect(playedMovesUci);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
public void loadMoves(List<Move> moveList) {
|
||||
board = new Board(); // Neues leeres Brett
|
||||
moves.clear();
|
||||
currentMoveIndex = 0;
|
||||
game.setBoard(new Board());
|
||||
game.getBoard().loadFromFen(board.getFen());
|
||||
|
||||
for (Move move : moveList) {
|
||||
board.doMove(move);
|
||||
moves.add(move);
|
||||
currentMoveIndex++;
|
||||
}
|
||||
return game;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
public Timer getWhiteTimer() { return whiteTimer; }
|
||||
public Timer getBlackTimer() { return blackTimer; }
|
||||
|
||||
public void undoLastMove() {
|
||||
if (currentMoveIndex > 0 && !moves.isEmpty()) {
|
||||
board.undoMove();
|
||||
moves.remove(currentMoveIndex - 1);
|
||||
currentMoveIndex--;
|
||||
|
||||
String playedMovesUci = movesToUciString(moves.subList(0, currentMoveIndex));
|
||||
detectedOpening = Opening.detect(playedMovesUci);
|
||||
}
|
||||
}
|
||||
|
||||
public void loadMoves(List<Move> moveList) {
|
||||
board = new Board();
|
||||
moves.clear();
|
||||
currentMoveIndex = 0;
|
||||
|
||||
for (Move move : moveList) {
|
||||
board.doMove(move);
|
||||
moves.add(move);
|
||||
currentMoveIndex++;
|
||||
}
|
||||
}
|
||||
|
||||
public Timer getWhiteTimer() {
|
||||
return whiteTimer;
|
||||
}
|
||||
|
||||
public Timer getBlackTimer() {
|
||||
return blackTimer;
|
||||
}
|
||||
|
||||
public GameMode getGameMode() {
|
||||
return mode;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -0,0 +1,26 @@
|
|||
package de.hs_mannheim.informatik.chess.model;
|
||||
|
||||
public enum GameMode {
|
||||
CLASSIC(3, 0, 0),
|
||||
RAPID(5, 0, 0),
|
||||
BULLET(1, 0, 10); // 1 Minute + 10 Sek Inkrement
|
||||
|
||||
public final int minutes;
|
||||
public final int seconds;
|
||||
public final int incrementSeconds;
|
||||
|
||||
GameMode(int minutes, int seconds, int incrementSeconds) {
|
||||
this.minutes = minutes;
|
||||
this.seconds = seconds;
|
||||
this.incrementSeconds = incrementSeconds;
|
||||
}
|
||||
|
||||
@Override
|
||||
public String toString() {
|
||||
return switch (this) {
|
||||
case CLASSIC -> "3 Minuten (klassisch)";
|
||||
case RAPID -> "5 Minuten (rapid)";
|
||||
case BULLET -> "1 Minute + 10 Sek Inkrement";
|
||||
};
|
||||
}
|
||||
}
|
|
@ -56,6 +56,13 @@ public class Timer {
|
|||
public int getSecondsLeft() {
|
||||
return secondsLeft;
|
||||
}
|
||||
|
||||
public void setSecondsLeft(int secondsLeft) {
|
||||
this.secondsLeft = secondsLeft;
|
||||
}
|
||||
public void addSeconds(int seconds) {
|
||||
this.secondsLeft += seconds;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
|
|
@ -19,6 +19,8 @@ public class CreativeGui {
|
|||
private JButton updateBtn;
|
||||
private JButton flipBoardButton;
|
||||
|
||||
private boolean closedByUser = true;
|
||||
|
||||
private StartGameCallback startGameCallback;
|
||||
|
||||
private JButton startGameButton;
|
||||
|
@ -64,7 +66,16 @@ public class CreativeGui {
|
|||
gbc.insets = new Insets(5, 0, 5, 5);
|
||||
gbc.fill = GridBagConstraints.BOTH;
|
||||
mainPanel.add(fenPanel(), gbc);
|
||||
|
||||
|
||||
frame.addWindowListener(new java.awt.event.WindowAdapter() {
|
||||
@Override
|
||||
public void windowClosed(java.awt.event.WindowEvent e) {
|
||||
if (closedByUser) {
|
||||
new de.hs_mannheim.informatik.chess.controller.MainController();
|
||||
}
|
||||
}
|
||||
});
|
||||
|
||||
frame.setContentPane(mainPanel);
|
||||
frame.setVisible(true);
|
||||
}
|
||||
|
@ -207,6 +218,7 @@ public class CreativeGui {
|
|||
|
||||
startGameButton.addActionListener(e -> {
|
||||
if (startGameCallback != null) {
|
||||
setClosedByUser(false);
|
||||
startGameCallback.onStartGame(getFenText());
|
||||
}
|
||||
});
|
||||
|
@ -222,6 +234,9 @@ public class CreativeGui {
|
|||
public JButton getUpdateButton() { return updateBtn; }
|
||||
public void setSelectedPiece(String piece) { selectedPiece = piece; }
|
||||
public String getSelectedPiece() { return selectedPiece; }
|
||||
public void setClosedByUser(boolean b) {
|
||||
this.closedByUser = b;
|
||||
}
|
||||
|
||||
public JButton getStartGameButton() { return startGameButton; }
|
||||
|
||||
|
@ -232,4 +247,8 @@ public class CreativeGui {
|
|||
public boolean isFlipped() { return isFlipped; }
|
||||
public void setFlipped(boolean f) { isFlipped = f; }
|
||||
public JButton getFlipBoardButton() { return flipBoardButton; }
|
||||
|
||||
public void close() {
|
||||
frame.dispose();
|
||||
}
|
||||
}
|
||||
|
|
|
@ -26,6 +26,7 @@ import de.hs_mannheim.informatik.chess.model.BoardDTO;
|
|||
import de.hs_mannheim.informatik.chess.model.PieceDTO;
|
||||
|
||||
public class GameGui {
|
||||
JFrame frame;
|
||||
|
||||
private JLabel[][] fields = new JLabel[8][8];
|
||||
private JButton flipBoardButton;
|
||||
|
@ -43,7 +44,6 @@ public class GameGui {
|
|||
|
||||
private JButton resignButton;
|
||||
private JButton drawButton;
|
||||
private JButton quickSaveButton;
|
||||
private JButton undoButton;
|
||||
|
||||
Color LIGHT = new Color(0xe0e1dd);
|
||||
|
@ -59,13 +59,14 @@ public class GameGui {
|
|||
|
||||
|
||||
public JFrame mainFrame() {
|
||||
JFrame frame = new JFrame();
|
||||
frame = new JFrame();
|
||||
frame.setExtendedState(JFrame.MAXIMIZED_BOTH);
|
||||
frame.setUndecorated(false);
|
||||
frame.setLocationRelativeTo(null);
|
||||
frame.add(mainPanel());
|
||||
|
||||
|
||||
frame.setDefaultCloseOperation(2);
|
||||
frame.setDefaultCloseOperation(JFrame.DO_NOTHING_ON_CLOSE);
|
||||
frame.setVisible(true);
|
||||
return frame;
|
||||
}
|
||||
|
@ -254,8 +255,8 @@ public class GameGui {
|
|||
JPanel panel = new JPanel(new GridLayout(2, 1));
|
||||
panel.setBackground(new Color(0x0d1b2a));
|
||||
|
||||
whiteTimerLabel = new JLabel("Weiß: 03:00", SwingConstants.CENTER);
|
||||
blackTimerLabel = new JLabel("Schwarz: 03:00", SwingConstants.CENTER);
|
||||
whiteTimerLabel = new JLabel("Weiß: --:--", SwingConstants.CENTER);
|
||||
blackTimerLabel = new JLabel("Schwarz: --:--", SwingConstants.CENTER);
|
||||
|
||||
whiteTimerLabel.setFont(new Font("SansSerif", Font.BOLD, 24));
|
||||
whiteTimerLabel.setForeground(Color.WHITE);
|
||||
|
@ -378,4 +379,8 @@ public class GameGui {
|
|||
JOptionPane.showMessageDialog(null, msg);
|
||||
}
|
||||
|
||||
public JFrame getFrame() {
|
||||
return frame;
|
||||
}
|
||||
|
||||
}
|
||||
|
|
|
@ -0,0 +1,23 @@
|
|||
package de.hs_mannheim.informatik.chess.view;
|
||||
|
||||
import javax.swing.*;
|
||||
|
||||
import de.hs_mannheim.informatik.chess.model.GameMode;
|
||||
|
||||
public class GameModeSelector {
|
||||
|
||||
public static GameMode selectGameMode() {
|
||||
GameMode[] options = GameMode.values();
|
||||
GameMode selected = (GameMode) JOptionPane.showInputDialog(
|
||||
null,
|
||||
"Wähle den Spielmodus:",
|
||||
"Spielmodus auswählen",
|
||||
JOptionPane.QUESTION_MESSAGE,
|
||||
null,
|
||||
options,
|
||||
GameMode.CLASSIC
|
||||
);
|
||||
|
||||
return selected != null ? selected : GameMode.CLASSIC;
|
||||
}
|
||||
}
|
|
@ -58,6 +58,12 @@ public class PgnGui {
|
|||
|
||||
frame.setDefaultCloseOperation(2);
|
||||
frame.setVisible(true);
|
||||
frame.addWindowListener(new java.awt.event.WindowAdapter() {
|
||||
@Override
|
||||
public void windowClosed(java.awt.event.WindowEvent e) {
|
||||
new de.hs_mannheim.informatik.chess.controller.MainController();
|
||||
}
|
||||
});
|
||||
return frame;
|
||||
}
|
||||
|
||||
|
|
|
@ -1,102 +0,0 @@
|
|||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
|
||||
<project xmlns="http://maven.apache.org/POM/4.0.0"
|
||||
xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
|
||||
xsi:schemaLocation="http://maven.apache.org/POM/4.0.0 http://maven.apache.org/xsd/maven-4.0.0.xsd">
|
||||
<modelVersion>4.0.0</modelVersion>
|
||||
|
||||
<groupId>de.hs-mannheim.informatik.schach</groupId>
|
||||
<artifactId>schach</artifactId>
|
||||
<version>0.0.1-SNAPSHOT</version>
|
||||
|
||||
<name>schach</name>
|
||||
<description>A simple schach.</description>
|
||||
<url>http://www.example.com</url>
|
||||
|
||||
<properties>
|
||||
<project.build.sourceEncoding>UTF-8</project.build.sourceEncoding>
|
||||
<maven.compiler.source>21</maven.compiler.source>
|
||||
<maven.compiler.target>21</maven.compiler.target>
|
||||
</properties>
|
||||
|
||||
<repositories>
|
||||
<repository>
|
||||
<id>jitpack.io</id>
|
||||
<url>https://jitpack.io</url>
|
||||
</repository>
|
||||
</repositories>
|
||||
|
||||
<dependencies>
|
||||
<!-- Schachlib (bhlangonijr) -->
|
||||
<dependency>
|
||||
<groupId>com.github.bhlangonijr</groupId>
|
||||
<artifactId>chesslib</artifactId>
|
||||
<version>1.3.4</version>
|
||||
</dependency>
|
||||
<dependency>
|
||||
<groupId>org.junit.jupiter</groupId>
|
||||
<artifactId>junit-jupiter</artifactId>
|
||||
<version>5.10.2</version>
|
||||
<scope>test</scope>
|
||||
</dependency>
|
||||
<!-- Mockito damit man Controller und Gui besser testen kann-->
|
||||
<dependency>
|
||||
<groupId>org.mockito</groupId>
|
||||
<artifactId>mockito-core</artifactId>
|
||||
<version>5.11.0</version>
|
||||
<scope>test</scope>
|
||||
</dependency>
|
||||
|
||||
</dependencies>
|
||||
|
||||
<build>
|
||||
<pluginManagement>
|
||||
<plugins>
|
||||
<plugin>
|
||||
<artifactId>maven-clean-plugin</artifactId>
|
||||
<version>3.4.0</version>
|
||||
</plugin>
|
||||
<plugin>
|
||||
<artifactId>maven-site-plugin</artifactId>
|
||||
<version>3.12.1</version>
|
||||
</plugin>
|
||||
<plugin>
|
||||
<artifactId>maven-project-info-reports-plugin</artifactId>
|
||||
<version>3.6.1</version>
|
||||
</plugin>
|
||||
<plugin>
|
||||
<artifactId>maven-resources-plugin</artifactId>
|
||||
<version>3.3.1</version>
|
||||
</plugin>
|
||||
<plugin>
|
||||
<artifactId>maven-compiler-plugin</artifactId>
|
||||
<version>3.13.0</version>
|
||||
</plugin>
|
||||
<plugin>
|
||||
<artifactId>maven-surefire-plugin</artifactId>
|
||||
<version>3.3.0</version>
|
||||
</plugin>
|
||||
<plugin>
|
||||
<artifactId>maven-jar-plugin</artifactId>
|
||||
<version>3.4.2</version>
|
||||
</plugin>
|
||||
<plugin>
|
||||
<artifactId>maven-install-plugin</artifactId>
|
||||
<version>3.1.2</version>
|
||||
</plugin>
|
||||
<plugin>
|
||||
<artifactId>maven-deploy-plugin</artifactId>
|
||||
<version>3.1.2</version>
|
||||
</plugin>
|
||||
</plugins>
|
||||
</pluginManagement>
|
||||
</build>
|
||||
|
||||
<reporting>
|
||||
<plugins>
|
||||
<plugin>
|
||||
<artifactId>maven-project-info-reports-plugin</artifactId>
|
||||
</plugin>
|
||||
</plugins>
|
||||
</reporting>
|
||||
</project>
|
Loading…
Reference in New Issue