ghost-delivery/UI/hud.gd

73 lines
2.4 KiB
GDScript

extends CanvasLayer
@onready var task_list: VBoxContainer = $TasksPanel/Margin/VBox/TaskList
@onready var detection_bar: ProgressBar = $Detection/DetectionBar
@onready var win_panel: Control = $WinPanel
@onready var lose_panel: Control = $LosePanel
@onready var settings_panel = $SettingsPanel
@onready var next_level_button: Button = $WinPanel/Center/VBox/NextLevelButton
const LEVEL_ORDER: Array[String] = [
"res://Rooms/Livingroom/livingroom.tscn",
"res://Rooms/Kitchen/kitchen.tscn",
"res://Rooms/Floor/floor.tscn",
]
func _ready() -> void:
process_mode = Node.PROCESS_MODE_ALWAYS
win_panel.visible = false
lose_panel.visible = false
GameManager.tasks_changed.connect(_refresh_tasks)
GameManager.detection_changed.connect(_on_detection_changed)
GameManager.game_won.connect(_on_game_won)
GameManager.game_lost.connect(_on_game_lost)
$WinPanel/Center/VBox/RestartButton.pressed.connect(_on_restart)
$WinPanel/Center/VBox/MainMenuButton.pressed.connect(_on_main_menu_pressed)
$LosePanel/Center/VBox/RestartButton.pressed.connect(_on_restart)
$LosePanel/Center/VBox/MainMenuButton.pressed.connect(_on_main_menu_pressed)
next_level_button.pressed.connect(_on_next_level)
_refresh_tasks()
_on_detection_changed(0.0)
func _refresh_tasks() -> void:
for child in task_list.get_children():
child.queue_free()
for t in GameManager.tasks:
var label := Label.new()
label.text = ("[x] " if t.done else "[ ] ") + str(t.description)
if t.done:
label.modulate = Color(0.5, 0.9, 0.5)
task_list.add_child(label)
func _on_detection_changed(value: float) -> void:
detection_bar.value = value * 100.0
func _on_game_won() -> void:
win_panel.visible = true
# Hide the next-level button if we are on the last level.
var current := get_tree().current_scene.scene_file_path
var idx := LEVEL_ORDER.find(current)
next_level_button.visible = idx >= 0 and idx < LEVEL_ORDER.size() - 1
func _on_game_lost() -> void:
lose_panel.visible = true
func _on_restart() -> void:
GameManager.restart()
func _on_next_level() -> void:
var current := get_tree().current_scene.scene_file_path
var idx := LEVEL_ORDER.find(current)
if idx >= 0 and idx < LEVEL_ORDER.size() - 1:
GameManager.reset_level()
get_tree().change_scene_to_file(LEVEL_ORDER[idx + 1])
func _on_button_pressed() -> void:
settings_panel.open()
func _on_main_menu_pressed() -> void:
get_tree().paused = false
GameManager.reset_level()
get_tree().change_scene_to_file("res://UI/main_menu.tscn")