* animals can be defined through AnimalDefinitions. So multiple prey/predator types are possible * Δenergy now decides how much energy the predator gets when the animal is preyed on. It does nothing on predators that have no enemies * added some metrics through death_cause field to see how much prey dies through starvation/predation * predator and prey now use the same functions * currently its not possible to change the animal parameters through the interactive app * implemented an energy_threshold so animals only reproduce when they have enough energy. Leads to less animals starving * implemented new movement logic. Now animals score each neighboring cell based on distance to food and danger. Prevents prey from running into predators TODO: generate the parameter dict for the model so animal parameters can be changed during simulation combine danger and foodscore into one check for occupied cells so they are not scored/chosen |
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env | ||
.gitignore | ||
LICENSE | ||
README.md | ||
predator_prey.jl | ||
predator_prey_generic.jl | ||
test.ipynb | ||
test_predator_prey_generic.ipynb |
README.md
SCJ-PredatorPrey
SoSe 2024 SCJ Projekt zur Modelierung eines Jäger, Beute Verhältnis in Julia mit Agents.jl
Szenarien
Invasive Arten - Neue Arten von Jäger, Beute oder Pflanzen? in das Model einführen
- Michael
Saisonalität - Zyklische Veränderung von Reproduktionraten der Spezien und anderen Parametern?
- Daniel
Umweltereignisse - Events die zu einem Zeitpunkt x die Parameter des Modells veränden z.B. Dürre, Feuer, Flut
- Daniel