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Author SHA1 Message Date
Dominik Koschik b5b016d5d6 Merge pull request 'assets' (#3) from assets into main
Reviewed-on: #3
2025-01-08 17:35:28 +01:00
2021587 37f198bc95 Added sprites tiles need reconfiguration (what to do with alternate textures) 2025-01-08 01:30:55 +01:00
Dominik Koschik 2d03502722 added stone,tree and fire assets 2025-01-07 18:22:02 +01:00
Dominik Koschik 83c815937f added stone,tree and fire assets 2025-01-07 18:19:19 +01:00
Dominik Koschik 808efedd5e added stone,tree and fire assets 2025-01-07 18:13:58 +01:00
6 changed files with 13 additions and 2 deletions

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@ -1 +1 @@
{"filename":"tilemaps.aseprite","width":320,"frames":[{"duration":0.1}],"height":320,"layers":[{"name":"ground","cels":[{"image":"tilemaps\\tilemap_ground.png","frame":0}]},{"name":"objects","cels":[{"image":"tilemaps\\tilemap_objects.png","frame":0}]},{"name":"temperature","cels":[{"image":"tilemaps\\tilemap_temperature.png","frame":0}]},{"name":"player","cels":[{"image":"tilemaps\\tilemap_player.png","frame":0}]}]}
{"frames":[{"duration":0.1}],"layers":[{"name":"ground","cels":[{"image":"tilemaps\\tilemap_ground.png","frame":0}]},{"name":"objects","cels":[{"image":"tilemaps\\tilemap_objects.png","frame":0}]},{"name":"temperature","cels":[{"image":"tilemaps\\tilemap_temperature.png","frame":0}]},{"name":"player","cels":[{"image":"tilemaps\\tilemap_player.png","frame":0}]}],"height":320,"filename":"tilemaps.aseprite","width":320}

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@ -11,11 +11,22 @@ const GROUND_SAND: Vector2i = Vector2i(3, 0)
#
# objects, sid = 1
# NI = not interactive
const OBJECT_NI_RANDOM_1: Vector2i = Vector2i(0, 0) # testing only, to be removed
const OBJECT_NI_RANDOM_2: Vector2i = Vector2i(1, 0) # testing only, to be removed
const OBJECT_NI_ROCK_1: Vector2i = Vector2i(2, 0)
# I = interactive
#
const OBJECT_BOAT_ENGINE :Vector2i = Vector2i(0,1)
const OBJECT_FUEL : Vectro2i = Vector2i(1,1)
const OBJECT_ANCHOR: Vector2i = Vector2(2,1)
const OBJECT_EMPTY_BUSH: Vector2i = Vector2(3,0)
const OBJECT_BERRY_BUSH: Vector2i = Vector2(3,1)
const OBJECT_TREE: Vector2i = Vector2(3,0)
const OBJECT_CHEST: Vector2i = Vector(0,2)
const OBJECT_GEARS: Vector2i = Vector(1,2)
const OBJECT_MEDIKIT: Vector2i = Vector(2,2)
const OBJECT_PADDLE: Vector2i = Vector(3,2)
const OBJECT_GAS_STOVE: Vector2i = Vector(4,2)
# temperature, sid = 2
const TEMPERATURE_NORMAL: Vector2i = Vector2i(-1, -1)
const TEMPERATURE_COLD_1: Vector2i = Vector2i(0, 0)