2024-11-05 10:44:20 +01:00
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extends CharacterBody2D
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2024-11-05 12:16:17 +01:00
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const MAX_SPEED: float = 300.0
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2024-11-05 13:17:36 +01:00
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const ACCELERATION: int = 2400
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2024-11-05 10:44:20 +01:00
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@export var nav: NavigationAgent2D
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2024-11-05 12:16:17 +01:00
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2024-11-05 10:44:20 +01:00
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func _physics_process(delta: float) -> void:
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2024-11-21 18:32:27 +01:00
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await get_tree().physics_frame
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2024-11-07 18:11:31 +01:00
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var movement: Vector2 = Vector2()
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2024-11-05 10:44:20 +01:00
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2024-11-07 18:11:31 +01:00
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nav.target_position = get_global_mouse_position()
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2024-11-05 10:44:20 +01:00
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2024-11-07 18:11:31 +01:00
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movement = nav.get_next_path_position() - global_position
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if movement.length() < 20:
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movement = -velocity * 0.2
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else:
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movement = movement.normalized() * ACCELERATION * delta
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2024-11-05 10:44:20 +01:00
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2024-11-07 18:11:31 +01:00
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velocity += movement
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if velocity.length() > MAX_SPEED:
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velocity = velocity.normalized() * MAX_SPEED
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2024-11-05 10:44:20 +01:00
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2024-11-07 18:11:31 +01:00
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move_and_slide()
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