2212733 merged pull request 3002102/gae_wild_jam#2
implemented pause menu, fixed bug of music not looping
2212733 pushed to main at 3002102/gae_wild_jam
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fa50773a0e Merge pull request 'implemented pause menu, fixed bug of music not looping' (#2) from menuing_and_audio into main
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fa2e3cfc9a implemented pause menu, fixed bug of music not looping
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2212733 created pull request 3002102/gae_wild_jam#2
implemented pause menu, fixed bug of music not looping2212733 pushed to menuing_and_audio at 3002102/gae_wild_jam
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fa2e3cfc9a implemented pause menu, fixed bug of music not looping
2212733 pushed to main at 3002102/gae_wild_jam
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6b29b05ce2 renamed music&sfx folder
2212733 pushed to main at 3002102/gae_wild_jam
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682c22ca77 implemented sfx slider in options menu with a audio sample on slider change
2212733 pushed to main at 3002102/gae_wild_jam
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5cc134ff7b added hit sound effect on func _die() in the EnemyBase class
2212733 pushed to main at 3002102/gae_wild_jam
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ad2dceeee1 removed old background music nodes
2212733 pushed to main at 3002102/gae_wild_jam
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3b8216d5bf Merge branch 'main' of https://gitty.informatik.hs-mannheim.de/3002102/gae_wild_jam
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62b7d01ce3 implemented music manager, added collison shapes for objects in the tile set, created options menu, improved visuals of main menu
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2212733 pushed to main at 3002102/gae_wild_jam
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c270081dba Implemented background, adjusted camera and created base for a main menu
2212733 pushed to main at 3002102/gae_wild_jam
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abe1b2e156 Added Tileset, adjustet camera