Meik Schürmann 2212733
  • Joined on 2023-04-12
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2212733 merged pull request 3002102/gae_wild_jam#2

implemented pause menu, fixed bug of music not looping

2026-04-15 10:49:08 +02:00

2212733 pushed to main at 3002102/gae_wild_jam

  • fa50773a0e Merge pull request 'implemented pause menu, fixed bug of music not looping' (#2) from menuing_and_audio into main
  • fa2e3cfc9a implemented pause menu, fixed bug of music not looping
  • Compare 2 commits »

2026-04-15 10:49:08 +02:00

2212733 created pull request 3002102/gae_wild_jam#2

implemented pause menu, fixed bug of music not looping

2026-04-15 10:48:54 +02:00

2212733 created branch menuing_and_audio in 3002102/gae_wild_jam

2026-04-15 10:46:47 +02:00

2212733 pushed to menuing_and_audio at 3002102/gae_wild_jam

  • fa2e3cfc9a implemented pause menu, fixed bug of music not looping

2026-04-15 10:46:47 +02:00

2212733 pushed to main at 3002102/gae_wild_jam

2026-04-13 13:37:49 +02:00

2212733 pushed to main at 3002102/gae_wild_jam

  • 682c22ca77 implemented sfx slider in options menu with a audio sample on slider change

2026-04-13 13:26:07 +02:00

2212733 pushed to main at 3002102/gae_wild_jam

  • 5cc134ff7b added hit sound effect on func _die() in the EnemyBase class

2026-04-13 13:09:58 +02:00

2212733 pushed to main at 3002102/gae_wild_jam

2026-04-13 13:03:37 +02:00

2212733 pushed to main at 3002102/gae_wild_jam

2026-04-13 12:55:30 +02:00

2212733 pushed to main at 3002102/gae_wild_jam

  • c270081dba Implemented background, adjusted camera and created base for a main menu

2026-04-12 22:04:27 +02:00

2212733 pushed to main at 3002102/gae_wild_jam

2026-04-12 14:26:09 +02:00