wired debug menu into game scene

main
Artur David 2026-06-02 09:08:27 +02:00
parent 381bfd9e3d
commit cef6dd5a21
1 changed files with 3 additions and 0 deletions

View File

@ -3,8 +3,11 @@ extends Node2D
@onready var _timer_label: Label = $CanvasLayer/TimerLabel @onready var _timer_label: Label = $CanvasLayer/TimerLabel
@onready var _spawn_control = $SpawnControl @onready var _spawn_control = $SpawnControl
var _debug_menu_script = preload("res://scripts/debug_menu.gd")
func _ready(): func _ready():
MusicManager.play(preload("res://assets/music&sfx/music/ashveil-355633.mp3")) MusicManager.play(preload("res://assets/music&sfx/music/ashveil-355633.mp3"))
add_child(_debug_menu_script.new())
func _process(_delta: float) -> void: func _process(_delta: float) -> void:
var t = int(_spawn_control.elapsed_time) var t = int(_spawn_control.elapsed_time)