added fruit drop limit variables

main
Artur David 2026-06-02 08:32:41 +02:00
parent d8acddeaea
commit e7e0e2ce9f
1 changed files with 2 additions and 0 deletions

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@ -3,6 +3,8 @@ extends Node2D
@onready var player = get_node("/root/Game/Player") @onready var player = get_node("/root/Game/Player")
@onready var bar = get_node("/root/Game/CanvasLayer/ProgressBar") @onready var bar = get_node("/root/Game/CanvasLayer/ProgressBar")
signal leveled_up signal leveled_up
@export var fruit_drop_threshold: int = 7
@export var fruit_drop_ceiling: int = 15
# Called when the node enters the scene tree for the first time. # Called when the node enters the scene tree for the first time.
func _ready() -> void: func _ready() -> void: