Commit Graph

35 Commits (40d3d4c423483aeca6abf36b95c6aa991615e233)

Author SHA1 Message Date
Artur David 40d3d4c423 Merge branch 'main' of https://gitty.informatik.hs-mannheim.de/3002102/gae_wild_jam 2026-04-14 14:10:03 +02:00
Artur David 27aa1afce3 Added homing shuriken and fixed Viewport 2026-04-14 14:06:43 +02:00
Jaro 8f7553125b added hurt animation to blue slimes and wired them up correctly 2026-04-14 13:52:46 +02:00
Jaro 09266bd67a added blue slime and fitting death animation for the directions off travel 2026-04-14 13:22:19 +02:00
Jaro b35b69367a add a world border so the player cant go of screen 2026-04-14 12:42:23 +02:00
Artur David d63e997117 Made Viewport scalable 2026-04-14 12:35:27 +02:00
Artur David b89d2cc64d Added Fireball mechanic 2026-04-14 12:00:32 +02:00
Artur David abb24b227e Added Cauldrons and bruning Animation 2026-04-14 09:33:50 +02:00
Artur David 1b90d6296d added check if enemy exists before accesing droptable to prevent game crash 2026-04-13 22:52:43 +02:00
Artur David 1dbe6cc239 Added Cauldron Assets and Witch counting fruits mechanic. Casts Insta Death on 3 Fruits for Debug purposes 2026-04-13 22:49:06 +02:00
Artur David 3c1dfb3f55 added the ability to collect apples 2026-04-13 22:17:00 +02:00
Artur David 7851a25a65 added animated apple drop with tween 2026-04-13 18:52:54 +02:00
Artur David e65e98754d Added Apple Drop on dying Slimes 2026-04-13 18:09:20 +02:00
Artur David fa4a9582d7 removed enemies collision layer when dying and removed multiple sfx on contact with dying enemies 2026-04-13 17:24:01 +02:00
Meik Schürmann 6b29b05ce2 renamed music&sfx folder 2026-04-13 13:37:36 +02:00
Meik Schürmann 682c22ca77 implemented sfx slider in options menu with a audio sample on slider change 2026-04-13 13:26:01 +02:00
Meik Schürmann 5cc134ff7b added hit sound effect on func _die() in the EnemyBase class 2026-04-13 13:09:51 +02:00
Meik Schürmann ad2dceeee1 removed old background music nodes 2026-04-13 13:03:28 +02:00
Meik Schürmann 3b8216d5bf Merge branch 'main' of https://gitty.informatik.hs-mannheim.de/3002102/gae_wild_jam 2026-04-13 12:55:19 +02:00
Meik Schürmann 62b7d01ce3 implemented music manager, added collison shapes for objects in the tile set, created options menu, improved visuals of main menu 2026-04-13 12:55:13 +02:00
Artur David ca022296ee removed debugging artefact 2026-04-13 12:54:08 +02:00
Artur David ff37318044 added EnemyBase Class and made Slimes die on contact with player 2026-04-13 12:52:53 +02:00
Artur David 20bfdcb488 added assets for fruits and other food-based collectables 2026-04-13 12:52:04 +02:00
Artur 0a8dcc825b removed coding artefact from smaller viewport 2026-04-12 22:53:33 +02:00
Artur 3c3cfd310f added texture filter to all tilemaps to fix blur 2026-04-12 22:49:31 +02:00
Meik Schürmann c270081dba Implemented background, adjusted camera and created base for a main menu 2026-04-12 22:04:09 +02:00
Artur b0752b1d92 implemented enemy spawn logik and witch chasing 2026-04-12 18:27:14 +02:00
Jaro Winkelhausen e3f8e114a8 made background into its own scene 2026-04-12 15:28:18 +02:00
Jaro Winkelhausen f8c78deed4 fixed animation bug in sprite on diagonal walking 2026-04-12 15:22:32 +02:00
Jaro Winkelhausen ed15f87e6a setup camera and viewport 2026-04-12 14:53:00 +02:00
Jaro Winkelhausen c7a429e358 Merge remote-tracking branch 'origin' 2026-04-12 14:37:29 +02:00
Jaro Winkelhausen a6aa4d2f30 added animated sprites for player and slime 2026-04-12 14:33:39 +02:00
Meik Schürmann abe1b2e156 Added Tileset, adjustet camera 2026-04-12 14:25:24 +02:00
Jaro Winkelhausen a0c72f8fae added game root node and player scene. also created assets, scenes and scripts folder 2026-04-12 13:43:44 +02:00
Jaro Winkelhausen a4435d1de6 Initial commit 2026-04-12 13:34:11 +02:00