Commit Graph

31 Commits (cb9ed7d0ec8c2c5dc20a6fdb3d33036c2ee7e585)

Author SHA1 Message Date
Artur 320949fcb3 Probably juiced the fuck out of this game. Added variois sounds, tweens etc. Also added centralized spelllibrary for future spells. Overhauled Card Perk Design 2026-05-20 19:07:39 +02:00
Artur David b7a3934daf added hit sfx with random pitch on-hit 2026-05-11 13:04:36 +02:00
Jaro Winkelhausen fc40a5c368 add timer to the ui (#8)
Reviewed-on: #8
Co-authored-by: 3002102 <3002102@stud.hs-mannheim.de>
Co-committed-by: 3002102 <3002102@stud.hs-mannheim.de>
2026-04-15 18:14:52 +02:00
Artur f5bbfd839a fxied uid hell 2026-04-15 18:00:02 +02:00
Artur b9f024685b Merge branch 'better-perk-display' 2026-04-15 17:48:25 +02:00
Jaro Winkelhausen 4a4a664fee add a new wave spawning logic defined by a spawn_stages.json in the data folder (#5)
Reviewed-on: #5
Co-authored-by: 3002102 <3002102@stud.hs-mannheim.de>
Co-committed-by: 3002102 <3002102@stud.hs-mannheim.de>
2026-04-15 17:34:40 +02:00
Artur 452325a0b4 fixed explosion calculation and finished cards + xp bar 2026-04-15 17:22:15 +02:00
Artur David 681471259b improved card size 2026-04-15 16:09:46 +02:00
Meik Schürmann fa2e3cfc9a implemented pause menu, fixed bug of music not looping 2026-04-15 10:46:27 +02:00
Artur c2cbeba20c created card ui 2026-04-15 07:11:06 +02:00
Artur David ecade1c284 implemented level up and perk system and 3 choosable perks on level up 2026-04-14 19:43:45 +02:00
Artur David 515aab1a70 Merge branch 'main' of https://gitty.informatik.hs-mannheim.de/3002102/gae_wild_jam 2026-04-14 14:44:14 +02:00
Artur David 5fea9d2ccf added spawn variants 2026-04-14 14:44:12 +02:00
3002102 0ac9d0fae8 split hurt and die options on the base enemy 2026-04-14 14:41:51 +02:00
Jaro b35b69367a add a world border so the player cant go of screen 2026-04-14 12:42:23 +02:00
Artur David 1dbe6cc239 Added Cauldron Assets and Witch counting fruits mechanic. Casts Insta Death on 3 Fruits for Debug purposes 2026-04-13 22:49:06 +02:00
Artur David e65e98754d Added Apple Drop on dying Slimes 2026-04-13 18:09:20 +02:00
Artur David fa4a9582d7 removed enemies collision layer when dying and removed multiple sfx on contact with dying enemies 2026-04-13 17:24:01 +02:00
Meik Schürmann ad2dceeee1 removed old background music nodes 2026-04-13 13:03:28 +02:00
Meik Schürmann 3b8216d5bf Merge branch 'main' of https://gitty.informatik.hs-mannheim.de/3002102/gae_wild_jam 2026-04-13 12:55:19 +02:00
Meik Schürmann 62b7d01ce3 implemented music manager, added collison shapes for objects in the tile set, created options menu, improved visuals of main menu 2026-04-13 12:55:13 +02:00
Artur David ff37318044 added EnemyBase Class and made Slimes die on contact with player 2026-04-13 12:52:53 +02:00
Artur 3c3cfd310f added texture filter to all tilemaps to fix blur 2026-04-12 22:49:31 +02:00
Meik Schürmann c270081dba Implemented background, adjusted camera and created base for a main menu 2026-04-12 22:04:09 +02:00
Artur b0752b1d92 implemented enemy spawn logik and witch chasing 2026-04-12 18:27:14 +02:00
Jaro Winkelhausen e3f8e114a8 made background into its own scene 2026-04-12 15:28:18 +02:00
Jaro Winkelhausen ed15f87e6a setup camera and viewport 2026-04-12 14:53:00 +02:00
Jaro Winkelhausen c7a429e358 Merge remote-tracking branch 'origin' 2026-04-12 14:37:29 +02:00
Jaro Winkelhausen a6aa4d2f30 added animated sprites for player and slime 2026-04-12 14:33:39 +02:00
Meik Schürmann abe1b2e156 Added Tileset, adjustet camera 2026-04-12 14:25:24 +02:00
Jaro Winkelhausen a0c72f8fae added game root node and player scene. also created assets, scenes and scripts folder 2026-04-12 13:43:44 +02:00