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89 Commits

Author SHA1 Message Date
Matias 86cb40439f Merge branch 'main' of https://gitty.informatik.hs-mannheim.de/3020772/Schach.git into main 2025-07-05 15:51:09 +02:00
Matias f3aed91025 spiel ladet im vollbild 2025-07-05 15:48:29 +02:00
Marius Gündel b43a29ff1c Merge pull request 'openingRecognition' (#28) from openingRecognition into main
Reviewed-on: #28
2025-06-30 14:51:37 +02:00
Marius Gündel 3a9084da0b Test für Eröffnungserkennung und kleine Änderungen 2025-06-30 14:49:11 +02:00
Marius Gündel 9995299331 Zurückgenommene Züge werden korrekt angezeigt 2025-06-29 17:27:02 +02:00
Marius Gündel ec6f564d72 Hinzufügen Eröffnungserkennung 2025-06-29 16:42:01 +02:00
Marius Gündel 1cac190b8d Kleine UI-Anpassungen für die Anzeige der geschlagenen Figuren 2025-06-29 14:49:50 +02:00
Marius Gündel 116e2c5e55 Geschlagene Figuren werden an der Seite angezeigt 2025-06-29 13:23:18 +02:00
Matias Mas Viehl 201497b4a8 Verschönerungen 2025-06-25 09:39:15 +02:00
Matias Mas Viehl 9588847c72 kleinere Bugfixes und Verschönerungen 2025-06-25 09:28:32 +02:00
stuckd bc909c3ba5 fix result display 2025-06-25 08:55:45 +02:00
Dominik Stuck b6a74b957e Merge pull request 'cleanup' (#25) from cleanup into main
Reviewed-on: #25
2025-06-25 06:10:57 +02:00
dstuck 700213a465 remove unnessary files 2025-06-25 06:08:02 +02:00
dstuck dc72fe5f0a some cleanup 2025-06-25 06:05:46 +02:00
dstuck 101b5e7d19 fix 2025-06-25 05:33:58 +02:00
dstuck 043e8b5090 Merge branch (#23) 'devShowFieldNumbers' 2025-06-25 05:24:13 +02:00
dstuck 516ecb1b10 Merge branch 'devFeldRotieren' 2025-06-25 04:48:17 +02:00
dstuck 73768473e1 fix merge conflict 2025-06-25 04:11:06 +02:00
dstuck 100cf4712c add controlpanel 2025-06-25 04:10:03 +02:00
Dominik Stuck 518ff09d45 Merge pull request 'pgnReader' (#24) from pgnReader into main
Reviewed-on: #24
2025-06-25 03:27:07 +02:00
dstuck dc6e6d311b cleanup 2025-06-25 03:12:46 +02:00
dstuck cdf993d998 add progessbar 2025-06-25 01:46:15 +02:00
dstuck 2afe8d406c add simple pgn loader 2025-06-24 23:47:20 +02:00
dstuck dc288ee95e add quicksave -load buttons to controlpanel 2025-06-24 19:39:52 +02:00
dstuck b44d2e636f add view controls 2025-06-24 19:22:43 +02:00
dstuck f3cd880c9e merge quicksave 2025-06-24 17:54:21 +02:00
dstuck 039a5756ee add controlpanel 2025-06-24 17:45:14 +02:00
Matias Mas Viehl cf0d56847b kleine Änderungen zum vorherigen commit 2025-06-24 16:43:32 +02:00
Matias Mas Viehl cf1513c162 . 2025-06-24 16:40:28 +02:00
Matias Mas Viehl 2a7d7dd16b Nummerierungen des Spielfeldes nun sichtbar 2025-06-24 16:38:52 +02:00
Matias Mas Viehl 82a10a46fc Feld rotieren funktioniert 2025-06-24 16:06:35 +02:00
dstuck 0806be66e7 fix movelist 2025-06-24 15:26:33 +02:00
Matias Mas Viehl 6d1aa274ac mit rotieren implementierung angefangen 2025-06-24 15:11:13 +02:00
dstuck 232a4e9936 fixes bug when no state has be save yet 2025-06-24 15:10:20 +02:00
Your Name bee5b22ac1 kleiner Änderungen zum Vorherigen Commit 2025-06-24 15:01:35 +02:00
dstuck ff893396fe add support for custom start positions 2025-06-24 15:01:17 +02:00
Your Name cd89c3b131 Aufgeben, Draw und Mate sollten jetzt in Ausgabe angezeigt werden. 2025-06-24 14:56:17 +02:00
dstuck a506f2230d add rudementary quicksave -load 2025-06-24 14:05:02 +02:00
Matias Mas Viehl 596a3a4dea Merge pull request 'Ausgabe gezogener Züge jetzt korrekt' (#18) from devUiNew into main
Reviewed-on: #18
2025-06-24 10:41:39 +02:00
Your Name f0fdbb0668 Ausgabe gezogener Züge jetzt korrekt 2025-06-24 10:39:23 +02:00
Your Name 346b413a7d doppelte Methoden vom merge gelöst 2025-06-24 10:32:57 +02:00
stuckd 8be6bc3112 Merge branch 'devUi' 2025-06-24 10:25:42 +02:00
stuckd 5e81b65f51 fix 2025-06-24 10:24:42 +02:00
dstuck cbad409db7 kida fixed promotion 2025-06-24 10:19:12 +02:00
dstuck d5cfa77e09 undo last merge 2025-06-24 10:18:24 +02:00
stuckd 724cde3fd0 . 2025-06-24 10:17:48 +02:00
Your Name e8bb9e1eee Augabe gezogener Figuren mit Unicodeanzeige ergänzt, bzw ernuert. JUnit
test dazu inklusive.
2025-06-23 19:56:37 +02:00
Your Name 452a39bf6b default Konstruktor wiederhergestellt 2025-06-23 18:35:08 +02:00
Your Name d4e56ea2b6 Ausgabe von gezogenen Zügen verschönert. 2025-06-23 18:30:34 +02:00
student 6c748bcaa5 Ausgabe letzter Züge zu verbessern angefangen 2025-06-23 11:16:07 +02:00
Dominik Stuck 46a2ff98f2 Merge pull request 'buttonActions' (#13) from buttonActions into main
Reviewed-on: #13
2025-06-21 16:11:12 +02:00
dstuck 64cf321511 kida fixed promotion 2025-06-21 16:09:55 +02:00
dstuck 8cb621d804 undo last merge 2025-06-21 15:54:17 +02:00
Matias cf4e465b10 Statistik ausgabe finished. Spiel laden und speichern funktioniert. 2025-06-21 15:28:32 +02:00
Matias 0a46fc763f Zug zurücknahme erstellt und in externe ButtonListener Klasse
ausgelagert.
2025-06-21 12:14:05 +02:00
uyrmh 22e5f10039 Merge branch 'buttonActions' of
https://gitty.informatik.hs-mannheim.de/3020772/Schach.git into
buttonActions
2025-06-20 13:35:25 +02:00
Matias fb40f3019b Anzeige neben Spielbrett verschönert 2025-06-20 13:16:01 +02:00
Matias 593b0e9fbe Clock in SpielFrame ergänzt und ModeSelection integriert 2025-06-20 11:43:42 +02:00
Marius Gündel e043546ee4 Promotion mit entsprechendem Auswahlfenster implementiert 2025-06-19 23:04:51 +02:00
Matias 6c2ef85556 Aufräumarbeiten 2025-06-18 22:43:15 +02:00
Matias 01ed4f0a91 Logger funktionsfähig gemacht 2025-06-18 22:36:00 +02:00
stuckd 12623b5b8f move Actionlisensers to controller package 2025-06-18 19:29:40 +02:00
Marius Gündel 392d704729 Uhr eingebunden und Ergebnisanzeige hinzugefügt 2025-06-18 17:37:04 +02:00
Your Name e709659e45 Cursor setzen repariert und Buttonfarben verändert 2025-06-18 12:10:49 +02:00
Your Name 96778e589c Cursor setzen repariert. 2025-06-18 12:04:09 +02:00
dstuck 8fddab12c3 cleanup 2025-06-18 04:43:01 +02:00
dstuck 3cf3ad2159 fix duplicates bug 2025-06-18 04:42:46 +02:00
dstuck 7fcf514d7a add tests 2025-06-18 04:41:53 +02:00
dstuck a536482dbf fix icon rendering 2025-06-17 16:47:36 +02:00
stuckd 96e5648833 add playablility 2025-06-17 16:15:54 +02:00
stuckd bffb1ff60f refactor move highlighting 2025-06-17 14:54:11 +02:00
stuckd 077f4a2505 fix post merge issues 2025-06-17 11:25:53 +02:00
stuckd 8a9c60c38f update scrum 2025-06-17 10:38:58 +02:00
stuckd 9993dd659f Merge remote-tracking branch 'origin/devGameUi' 2025-06-17 10:26:14 +02:00
Matias b71ec26737 kleiner Bugfix zum vorherigen Commit 2025-06-15 12:53:25 +02:00
Matias b11fcbe0ed Anzeige möglicher Felder weiter gemacht, Anzeige des spielfeldes optisch
verfeinert.
2025-06-15 12:49:01 +02:00
Marius Gündel d2798b977b Legale felder die angeklickte Figur zu bewegen werden rot markiert 2025-06-12 14:09:42 +02:00
dstuck 367f8fcd4d update scrum 2025-06-11 19:03:45 +02:00
Matias Mas Viehl fd8c025c49 Merge pull request 'clockTest' (#4) from clockTest into devGameUi
Reviewed-on: #4
Clock UI muss in SpielFrame includiert werden.
2025-06-11 18:58:02 +02:00
Matias 7695f4c9c1 . 2025-06-11 18:45:13 +02:00
Dominik Stuck 583d6d5cc3 Merge pull request 'gamelogic' (#3) from gamelogic into main
Reviewed-on: #3
2025-06-11 18:41:23 +02:00
Matias b4a826ae31 Mauscursor als Spielfigur und kleinere Dinge 2025-06-11 18:18:59 +02:00
Marius Gündel d470b84703 Figuren sind auf dem Schachbrett zu sehen 2025-06-11 13:18:32 +02:00
Marius Gündel e9a02e161a Erste Log-Ausgaben für Clock hinzugefügt 2025-06-10 16:41:21 +02:00
Marius Gündel 907772d80c Kleine Änderungen an der Schachuhr 2025-06-10 16:29:06 +02:00
Marius Gündel 3ab1206336 Erste Version der Schachuhr mit main-Methode zum Ausführen 2025-06-10 15:13:56 +02:00
Matias 5bc6d9c7d8 kleine Ergänzungen 2025-06-09 21:15:07 +02:00
Matias dd5e7382bd grundlegendes Schachbrett aus Buttons hinzugefügt und UI
Funktionabilität erweitert.
2025-06-09 20:58:56 +02:00
Matias 1d4ae4abdb Keines MainFrame mit Windowbuilder erstellt. 2025-06-09 18:13:41 +02:00
51 changed files with 14530 additions and 124 deletions

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@ -36,5 +36,22 @@
<attribute name="maven.pomderived" value="true"/> <attribute name="maven.pomderived" value="true"/>
</attributes> </attributes>
</classpathentry> </classpathentry>
<classpathentry kind="src" path="target/generated-sources/annotations">
<attributes>
<attribute name="optional" value="true"/>
<attribute name="maven.pomderived" value="true"/>
<attribute name="ignore_optional_problems" value="true"/>
<attribute name="m2e-apt" value="true"/>
</attributes>
</classpathentry>
<classpathentry kind="src" output="target/test-classes" path="target/generated-test-sources/test-annotations">
<attributes>
<attribute name="optional" value="true"/>
<attribute name="maven.pomderived" value="true"/>
<attribute name="ignore_optional_problems" value="true"/>
<attribute name="m2e-apt" value="true"/>
<attribute name="test" value="true"/>
</attributes>
</classpathentry>
<classpathentry kind="output" path="target/classes"/> <classpathentry kind="output" path="target/classes"/>
</classpath> </classpath>

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@ -1,6 +1,6 @@
<?xml version="1.0" encoding="UTF-8"?> <?xml version="1.0" encoding="UTF-8"?>
<projectDescription> <projectDescription>
<name>Schach</name> <name>SchachMVN</name>
<comment></comment> <comment></comment>
<projects> <projects>
</projects> </projects>
@ -20,4 +20,15 @@
<nature>org.eclipse.jdt.core.javanature</nature> <nature>org.eclipse.jdt.core.javanature</nature>
<nature>org.eclipse.m2e.core.maven2Nature</nature> <nature>org.eclipse.m2e.core.maven2Nature</nature>
</natures> </natures>
<filteredResources>
<filter>
<id>1750157105125</id>
<name></name>
<type>30</type>
<matcher>
<id>org.eclipse.core.resources.regexFilterMatcher</id>
<arguments>node_modules|\.git|__CREATED_BY_JAVA_LANGUAGE_SERVER__</arguments>
</matcher>
</filter>
</filteredResources>
</projectDescription> </projectDescription>

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@ -1,2 +1,5 @@
JFileChoser in UI: (mit GPT) JFileChoser in UI: (mit GPT)
Prompt: "Wie kann ich in swing in java Files aus einem Explorer auswählen?". Prompt: "Wie kann ich in swing in java Files aus einem Explorer auswählen und speichern?".
JButton mit Text und Icon gleichzeitig belegen:
Pompt: "Kann ich einem button einen text und ein bild gleichzeigtig geben?".

33
scrum
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@ -11,4 +11,37 @@ Was werden wir diese Woche machen:
Ziel: stehende Grundstruktur mit möglicher Ausführungsmöglichkeit (kleiner Prototyp wie ein einfaches Schachbrett) Ziel: stehende Grundstruktur mit möglicher Ausführungsmöglichkeit (kleiner Prototyp wie ein einfaches Schachbrett)
---
Scrum von 11.06.25
Was haben wir bisher gemacht:
- Schachbrett mit Figuren / Curser anzeige angelegt
- simple clock mit ui
- einfach SPiellogikschnittstelle
Was werden wir diese Woche machen:
- Bewegbare Schachfiguren
- Anzeige welche Züge möglich sind
- Clock einfügen
- Spieleinlese planen
Ziel: Singleplayer Spielbarer Zustand
---
Scrum von 17.06.25
Was haben wir bisher gemacht:
- legal moves anzeige auf gui
- clock ist funktionsfähig
Was werden wir diese Woche machen:
- ziehbare spielfiguren | ui refactor / Dominik
- win conditions | promotion / Marius
- spiel ui statistic ausgaben | history / Matias
Ziel: Singleplayer Spielbarer Zustand + statistic Anzeige

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@ -1,20 +1,32 @@
package de.mannheim.th.chess; package de.mannheim.th.chess;
import de.mannheim.th.chess.ui.Ui; import java.io.IOException;
import de.mannheim.th.chess.ui.MainFrame;
import de.mannheim.th.chess.utl.OpeningRecognizer;
// import org.apache.logging.log4j.LogManager;
// import org.apache.logging.log4j.Logger;
/** /**
* Eine einfache Schach App mithilfe von {@linkplain https://github.com/bhlangonijr/chesslib} entwickelt. * Eine einfache Schach App mithilfe von
* {@linkplain https://github.com/bhlangonijr/chesslib} entwickelt.
*
* @author Matias Mas Viehl, Dominik Stuck und Marius Guendel * @author Matias Mas Viehl, Dominik Stuck und Marius Guendel
* @version 0.0.1 * @version 0.0.1
*/ */
public class App { public class App {
private Ui userinterface = new Ui(); // private static final Logger logger = LogManager.getLogger(App.class);
/**
* Main-Methode. /**
* @param args * Main-Methode.
*/ *
public static void main(String[] args) { * @param args
System.out.println("Hello World!"); * @throws IOException
} */
public static void main(String[] args) throws IOException {
OpeningRecognizer.loadOpenings();
new MainFrame();
}
} }

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@ -0,0 +1,55 @@
package de.mannheim.th.chess.controller;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import javax.swing.JFrame;
import org.apache.logging.log4j.LogManager;
import org.apache.logging.log4j.Logger;
import de.mannheim.th.chess.App;
import de.mannheim.th.chess.domain.Game;
import de.mannheim.th.chess.ui.SpielFrame;
import de.mannheim.th.chess.ui.SpielFrame.BoardMode;
public class ButtonAufgebenListener extends JFrame implements ActionListener {
private static final Logger logger = LogManager.getLogger(App.class);
private static final long serialVersionUID = 1L;
private SpielFrame sf;
private Game g;
public ButtonAufgebenListener(SpielFrame sf, Game g) {
this.sf = sf;
this.g = g;
}
@Override
public void actionPerformed(ActionEvent e) {
// TODO Auto-generated method stub
Object source = e.getSource();
g.stopClock();
// weil nur der aktive Spieler button drücken darf
if (source == sf.getAufgeben()) {
logger.info("Spieler 1 will aufgeben.");
sf.getAufgeben2().setEnabled(false);
sf.showResult("Spieler 2 hat gewonnen!");
} else if (source == sf.getAufgeben2()) {
logger.info("Spieler 2 will aufgeben.");
sf.getAufgeben().setEnabled(false);
sf.showResult("Spieler 1 hat gewonnen!");
}
this.sf.setBoardMode(BoardMode.finished);
this.sf.enableControlPanelButtons();
sf.setButtonsActions();
}
}

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@ -0,0 +1,56 @@
package de.mannheim.th.chess.controller;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.io.BufferedReader;
import java.io.File;
import java.io.FileNotFoundException;
import java.io.FileReader;
import java.io.IOException;
import javax.swing.JFileChooser;
import javax.swing.JFrame;
import javax.swing.JOptionPane;
import de.mannheim.th.chess.ui.ModeSelectionFrame;
public class ButtonFileLoaderListener implements ActionListener {
private ModeSelectionFrame msf;
public ButtonFileLoaderListener(ModeSelectionFrame msf) {
this.msf = msf;
}
@Override
public void actionPerformed(ActionEvent e) {
// TODO Auto-generated method stub
JFileChooser dateiWaehler = new JFileChooser();
JFrame jfFile = new JFrame();
int auswahl = dateiWaehler.showOpenDialog(jfFile);
if (auswahl == JFileChooser.APPROVE_OPTION) {
File ausgewaehlteDatei = dateiWaehler.getSelectedFile();
JOptionPane.showMessageDialog(jfFile, "Gewählte Datei:\n" + ausgewaehlteDatei.getAbsolutePath());
try {
BufferedReader br = new BufferedReader(new FileReader(ausgewaehlteDatei));
msf.setFen(br.readLine());
br.close();
} catch (FileNotFoundException e1) {
// TODO Auto-generated catch block
e1.printStackTrace();
} catch (IOException e1) {
// TODO Auto-generated catch block
e1.printStackTrace();
}
}
}
}

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@ -0,0 +1,58 @@
package de.mannheim.th.chess.controller;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.io.BufferedWriter;
import java.io.File;
import java.io.FileWriter;
import java.io.IOException;
import javax.swing.JFileChooser;
import javax.swing.JFrame;
import org.apache.logging.log4j.LogManager;
import org.apache.logging.log4j.Logger;
import de.mannheim.th.chess.App;
import de.mannheim.th.chess.domain.Game;
public class ButtonFileSaverListener implements ActionListener {
private static final Logger logger = LogManager.getLogger(App.class);
private Game g;
private JFrame sf;
public ButtonFileSaverListener(JFrame sf, Game g) {
this.sf = sf;
this.g = g;
}
@Override
public void actionPerformed(ActionEvent e) {
logger.info("Spiel wird gespeichert.");
JFileChooser chooser = new JFileChooser();
chooser.setCurrentDirectory(new File(System.getProperty("user.home") + "/Documents"));
chooser.setDialogTitle("Datei speichern");
int userSelection = chooser.showSaveDialog(sf);
if (userSelection == JFileChooser.APPROVE_OPTION) {
File fileToSave = chooser.getSelectedFile();
try (BufferedWriter writer = new BufferedWriter(new FileWriter(fileToSave))) {
writer.write(g.getFen());
logger.info(g.getFen());
} catch (IOException e1) {
e1.printStackTrace();
}
} else {
logger.info("Speichern fehlgeschlagen.");
}
}
}

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@ -0,0 +1,59 @@
package de.mannheim.th.chess.controller;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import com.github.bhlangonijr.chesslib.move.Move;
import de.mannheim.th.chess.domain.Game;
import de.mannheim.th.chess.ui.SpielFrame;
import de.mannheim.th.chess.ui.SpielFrame.BoardMode;
public class ButtonMovePieceListener implements ActionListener {
private SpielFrame sf;
private Game game;
private Move mv;
public ButtonMovePieceListener(SpielFrame sf, Game game, Move mv) {
this.sf = sf;
this.game = game;
this.mv = mv;
}
@Override
public void actionPerformed(ActionEvent e) {
if (game.isPromotionMove(this.mv))
game.doPromotionMove(this.sf.showPromotion(), mv.getFrom(), mv.getTo());
else
this.game.playMove(this.mv);
this.game.setViewPointer(this.game.getMoveList().size() - 1);
if (this.game.isDraw()) {
this.game.stopClock();
this.sf.setBoardMode(BoardMode.finished);
this.sf.enableControlPanelButtons();
this.sf.showResult("Unentschieden!");
} else if (this.game.isMate()) {
this.game.stopClock();
this.sf.setBoardMode(BoardMode.finished);
this.sf.enableControlPanelButtons();
this.sf.showResult("Spieler " + game.getActivePlayer() + " hat gewonnen!");
} else {
this.sf.setBoardMode(BoardMode.normal);
if (game.getLastMove() != null) {
sf.aktualisiereAusgabe();
}
}
this.sf.setCursor(null);
// hier rotieren markieren
if (game.isRotieren())
sf.setWechsel(!sf.isWechsel());
this.sf.erstelleBrett();
}
}

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@ -0,0 +1,43 @@
package de.mannheim.th.chess.controller;
import java.awt.Cursor;
import java.awt.Image;
import java.awt.Point;
import java.awt.Toolkit;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import com.github.bhlangonijr.chesslib.Square;
import de.mannheim.th.chess.ui.SpielFrame;
public class ButtonSelectPieceListener implements ActionListener {
private SpielFrame sf;
private Square selectedSquare;
public ButtonSelectPieceListener(SpielFrame sf, Square sq) {
this.sf = sf;
this.selectedSquare = sq;
}
@Override
public void actionPerformed(ActionEvent e) {
sf.setBoardMode(SpielFrame.BoardMode.pieceSelected);
sf.setSelectedSquare(this.selectedSquare);
String symbolChoosed = sf.getBelegung().get(e.getSource());
// setzt cursor auf spielfigur für die animation
String pfad = "src/main/resources/" + (int) symbolChoosed.toCharArray()[2] + ".png";
// Bild laden und Cursor im gesamten Frame setzen
Image image = Toolkit.getDefaultToolkit().getImage(pfad);
Image scaled = image.getScaledInstance(32, 32, Image.SCALE_SMOOTH);
Cursor figurCursor = Toolkit.getDefaultToolkit().createCustomCursor(scaled, new Point(0, 0),
"figurCursor");
sf.setCursor(figurCursor);
sf.erstelleBrett();
}
}

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@ -0,0 +1,25 @@
package de.mannheim.th.chess.controller;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import de.mannheim.th.chess.ui.SpielFrame;
import de.mannheim.th.chess.ui.SpielFrame.BoardMode;
public class ButtonToNormalListener implements ActionListener {
private SpielFrame sf;
public ButtonToNormalListener(SpielFrame sf) {
this.sf = sf;
}
@Override
public void actionPerformed(ActionEvent e) {
this.sf.setBoardMode(BoardMode.normal);
this.sf.setSelectedSquare(null);
this.sf.setCursor(null);
this.sf.erstelleBrett();
}
}

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@ -0,0 +1,70 @@
package de.mannheim.th.chess.controller;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import org.apache.logging.log4j.LogManager;
import org.apache.logging.log4j.Logger;
import de.mannheim.th.chess.App;
import de.mannheim.th.chess.domain.Game;
import de.mannheim.th.chess.ui.SpielFrame;
import de.mannheim.th.chess.ui.SpielFrame.BoardMode;
public class ButtonUndoMoveListener implements ActionListener {
private static final Logger logger = LogManager.getLogger(App.class);
private SpielFrame sf;
private Game game;
public ButtonUndoMoveListener(SpielFrame sf, Game game) {
this.sf = sf;
this.game = game;
}
@Override
public void actionPerformed(ActionEvent e) {
// TODO Auto-generated method stub
Object source = e.getSource();
if (sf.getMode() != BoardMode.normal || !game.movesNotNull()) {
return;
}
if (source == sf.getUndo()) { // Spieler 2 drückt seinen Button
if (sf.getUndo().getText().equals("Zug zurücknehmen") && game.getActivePlayer() == 1) {
sf.getUndo2().setText("Zurücknahme genehmigen?");
sf.getUndo2().setEnabled(true);
logger.info("Spieler 2 hat zurücknahme angefordert.");
} else if (sf.getUndo().getText().equals("Zurücknahme genehmigen?")) {
logger.info("Zug zurücknehmen wurde von Spieler 2 genehmigt.");
sf.getUndo().setText("Zug zurücknehmen");
sf.getUndo2().setText("Zug zurücknehmen");
sf.getUndo2().setEnabled(false);
game.undo();
sf.getClock().switchClock();
sf.deleteLastAusgabe();
sf.erstelleBrett();
}
} else if (source == sf.getUndo2()) { // Spieler 1 drückt seinen Button
if (sf.getUndo2().getText().equals("Zug zurücknehmen") && game.getActivePlayer() == 2) {
sf.getUndo().setText("Zurücknahme genehmigen?");
sf.getUndo().setEnabled(true);
logger.info("Spieler 1 hat zurücknahme angefordert.");
} else if (sf.getUndo2().getText().equals("Zurücknahme genehmigen?")) {
logger.info("Zug zurücknehmen wurde von Spieler 1 genehmigt.");
sf.getUndo2().setText("Zug zurücknehmen");
sf.getUndo().setText("Zug zurücknehmen");
sf.getUndo().setEnabled(false);
game.undo();
sf.getClock().switchClock();
sf.deleteLastAusgabe();
sf.erstelleBrett();
}
}
}
}

View File

@ -0,0 +1,24 @@
package de.mannheim.th.chess.controller.controlPanel;
import de.mannheim.th.chess.ui.SpielFrame;
import de.mannheim.th.chess.domain.Game;
public abstract class BaseButtonViewListener {
protected SpielFrame sf;
protected Game game;
public BaseButtonViewListener(Game game, SpielFrame sf) {
this.sf = sf;
this.game = game;
}
/**
* Loads the gamestate and renders the board
*/
protected void updateView() {
this.game.loadView();
this.sf.setDefaultButtons();
this.sf.applyBoardButtons();
this.sf.ladeBrett();
}
}

View File

@ -0,0 +1,24 @@
package de.mannheim.th.chess.controller.controlPanel;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import de.mannheim.th.chess.domain.Game;
import de.mannheim.th.chess.ui.SpielFrame;
public class ButtonQuickloadListener implements ActionListener {
private Game game;
private SpielFrame sf;
public ButtonQuickloadListener(Game game, SpielFrame sf) {
this.game = game;
this.sf = sf;
}
@Override
public void actionPerformed(ActionEvent e) {
this.game.quickload();
this.sf.erstelleBrett();
this.sf.aktualisiereAusgabe();
}
}

View File

@ -0,0 +1,19 @@
package de.mannheim.th.chess.controller.controlPanel;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import de.mannheim.th.chess.domain.Game;
public class ButtonQuicksaveListener implements ActionListener {
private Game game;
public ButtonQuicksaveListener(Game game) {
this.game = game;
}
@Override
public void actionPerformed(ActionEvent e) {
this.game.quicksave();
}
}

View File

@ -0,0 +1,24 @@
package de.mannheim.th.chess.controller.controlPanel;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import de.mannheim.th.chess.domain.Game;
import de.mannheim.th.chess.ui.SpielFrame;
public class ButtonViewBackListener extends BaseButtonViewListener implements ActionListener {
public ButtonViewBackListener(Game game, SpielFrame sf) {
super(game, sf);
}
@Override
public void actionPerformed(ActionEvent e) {
if (this.game.getViewPointer() > 0) {
this.game.setViewPointer(this.game.getViewPointer() - 1);
updateView();
}
}
}

View File

@ -0,0 +1,21 @@
package de.mannheim.th.chess.controller.controlPanel;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import de.mannheim.th.chess.domain.Game;
import de.mannheim.th.chess.ui.SpielFrame;
public class ButtonViewFirstListener extends BaseButtonViewListener implements ActionListener {
public ButtonViewFirstListener(Game game, SpielFrame sf) {
super(game, sf);
}
@Override
public void actionPerformed(ActionEvent e) {
this.game.setViewPointer(0);
updateView();
}
}

View File

@ -0,0 +1,24 @@
package de.mannheim.th.chess.controller.controlPanel;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import de.mannheim.th.chess.domain.Game;
import de.mannheim.th.chess.ui.SpielFrame;
public class ButtonViewForwardListener extends BaseButtonViewListener implements ActionListener {
public ButtonViewForwardListener(Game game, SpielFrame sf) {
super(game, sf);
}
@Override
public void actionPerformed(ActionEvent e) {
if (this.game.getMoveList().size() > this.game.getViewPointer()) {
this.game.setViewPointer(this.game.getViewPointer() + 1);
updateView();
}
}
}

View File

@ -0,0 +1,22 @@
package de.mannheim.th.chess.controller.controlPanel;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import de.mannheim.th.chess.domain.Game;
import de.mannheim.th.chess.ui.SpielFrame;
public class ButtonViewLastListener extends BaseButtonViewListener implements ActionListener {
public ButtonViewLastListener(Game game, SpielFrame sf) {
super(game, sf);
}
@Override
public void actionPerformed(ActionEvent e) {
this.game.setViewPointer(this.game.getMoveList().size());
updateView();
}
}

View File

@ -1,13 +1,21 @@
package de.mannheim.th.chess.domain; package de.mannheim.th.chess.domain;
import java.util.ArrayList;
import java.util.List; import java.util.List;
import java.util.stream.Collectors; import java.util.stream.Collectors;
import org.apache.logging.log4j.LogManager;
import org.apache.logging.log4j.Logger;
import com.github.bhlangonijr.chesslib.Board; import com.github.bhlangonijr.chesslib.Board;
import com.github.bhlangonijr.chesslib.Piece;
import com.github.bhlangonijr.chesslib.Rank;
import com.github.bhlangonijr.chesslib.Side;
import com.github.bhlangonijr.chesslib.Square; import com.github.bhlangonijr.chesslib.Square;
import com.github.bhlangonijr.chesslib.move.Move; import com.github.bhlangonijr.chesslib.move.Move;
import com.github.bhlangonijr.chesslib.move.MoveList; import com.github.bhlangonijr.chesslib.move.MoveList;
import de.mannheim.th.chess.App;
import de.mannheim.th.chess.utl.Clock; import de.mannheim.th.chess.utl.Clock;
/** /**
@ -16,23 +24,50 @@ import de.mannheim.th.chess.utl.Clock;
*/ */
public class Game { public class Game {
private static final Logger logger = LogManager.getLogger(App.class);
private Board board; private Board board;
private Clock clockPlayer1; private Clock clock;
private Clock clockPlayer2; private boolean rotieren, zuruecknahme;
ArrayList<Piece> removedPieces;
private MoveList movelist; private MoveList movelist;
private int viewPointer;
private MoveList savestate;
private String startPosFen;
/** /**
* Conststructs a new standard GameBoard. * Conststructs a new standard GameBoard.
*/ */
public Game() { public Game() {
this.board = new Board();
this.movelist = new MoveList();
this.startPosFen = this.board.getFen();
removedPieces = new ArrayList<>();
clock = new Clock("blitz");
clock.start();
}
public Game(String modus, boolean rotieren, boolean zuruecknahme, String fen) {
this.rotieren = rotieren;
this.zuruecknahme = zuruecknahme;
this.board = new Board(); this.board = new Board();
if (fen == null)
fen = board.getFen();
this.board.loadFromFen(fen);
this.startPosFen = this.board.getFen();
this.movelist = new MoveList(); this.movelist = new MoveList();
this.clockPlayer1 = new Clock(); clock = new Clock(modus);
this.clockPlayer2 = new Clock(); removedPieces = new ArrayList<>();
} }
/** /**
@ -43,14 +78,14 @@ public class Game {
public Game(MoveList movelist) { public Game(MoveList movelist) {
this.board = new Board(); this.board = new Board();
this.startPosFen = this.board.getFen();
this.movelist = movelist; this.movelist = movelist;
for (Move move : movelist) { for (Move move : movelist) {
this.board.doMove(move); this.board.doMove(move);
} }
this.clockPlayer1 = new Clock(); this.clock = new Clock("blitz");
this.clockPlayer2 = new Clock();
} }
/** /**
@ -63,9 +98,7 @@ public class Game {
this.board.loadFromFen(fen); this.board.loadFromFen(fen);
this.movelist = new MoveList(); this.movelist = new MoveList();
this.startPosFen = this.board.getFen();
this.clockPlayer1 = new Clock();
this.clockPlayer2 = new Clock();
} }
/** /**
@ -74,8 +107,17 @@ public class Game {
* @param move the move to be played * @param move the move to be played
*/ */
public void playMove(Move move) { public void playMove(Move move) {
Piece removedPiece = board.getPiece(move.getTo());
if (removedPiece != Piece.NONE) {
int removedPiecesCount = removedPieces.size();
removedPieces.add(removedPiece);
if (removedPiecesCount + 1 < removedPieces.size()) {
removedPieces.removeLast();
}
}
this.board.doMove(move); this.board.doMove(move);
this.movelist.add(move); this.movelist.add(move);
clock.pressClock();
} }
/** /**
@ -84,10 +126,131 @@ public class Game {
* @param origin The square from wich it moves from. * @param origin The square from wich it moves from.
* @param desination The square where it will move to. * @param desination The square where it will move to.
*/ */
public void undo() {
this.board.undoMove();
Move lastMove = this.movelist.removeLast();
Piece removedPiece = board.getPiece(lastMove.getTo());
if (removedPiece != Piece.NONE) {
removedPieces.remove(removedPiece);
}
}
/**
* Copies the current move list to the savestate
*/
public void quicksave() {
// TODO: save the current clocktime
this.savestate = new MoveList(this.movelist);
logger.info("Quicksaved...");
}
/**
* Loads the save state
*
* @brief creates a new board with the startPosFen and then plays all the moves
* from the savestate
*/
public void quickload() {
if (this.savestate != null) {
this.board = new Board();
this.movelist.clear();
this.board.loadFromFen(startPosFen);
for (Move move : savestate) {
this.playMove(move);
}
logger.info("Quickloaded...");
}
}
/**
* Plays the move on the board and adds it to the movelist
*
* @param origin The square from which it moves from.
* @param desination The square where it will move to.
*/
public void playMove(Square origin, Square desination) { public void playMove(Square origin, Square desination) {
Move move = new Move(origin, desination); Move move = new Move(origin, desination);
Piece removedPiece = board.getPiece(desination);
if (removedPiece != Piece.NONE) {
int removedPiecesCount = removedPieces.size();
removedPieces.add(removedPiece);
if (removedPieces.size() > removedPiecesCount + 1) {
removedPieces.removeLast();
}
}
this.board.doMove(move); this.board.doMove(move);
this.movelist.add(move); this.movelist.add(move);
clock.pressClock();
}
public void doPromotionMove(int piece, Square origin, Square destination) {
System.out.println(piece);
Piece promotedTo;
switch (piece) {
case 7:
promotedTo = Piece.BLACK_KNIGHT;
break;
case 4:
promotedTo = Piece.BLACK_QUEEN;
break;
case 5:
promotedTo = Piece.BLACK_ROOK;
break;
case 6:
promotedTo = Piece.BLACK_BISHOP;
break;
case 3:
promotedTo = Piece.WHITE_KNIGHT;
break;
case 0:
promotedTo = Piece.WHITE_QUEEN;
break;
case 1:
promotedTo = Piece.WHITE_ROOK;
break;
case 2:
promotedTo = Piece.WHITE_BISHOP;
break;
default:
promotedTo = Piece.WHITE_QUEEN;
}
Move promotionMove = new Move(origin, destination, promotedTo);
playMove(promotionMove);
}
/**
* Loads the current view
*
* @brief Creates a new gameboard from the start pos and playes moves until it
* reaches the viewPointer
*/
public void loadView() {
this.board = new Board();
this.board.loadFromFen(this.startPosFen);
for (int i = 0; i < this.viewPointer; i++) {
this.board.doMove(this.movelist.get(i));
}
}
public boolean isMate() {
return board.isMated();
}
public boolean isDraw() {
return board.isDraw();
}
public int getActivePlayer() {
if (board.getSideToMove() == Side.WHITE) {
return 1;
}
return 2;
} }
/** /**
@ -98,9 +261,97 @@ public class Game {
* @return A list of legal moves that originate from the specified square. * @return A list of legal moves that originate from the specified square.
*/ */
public List<Move> getLegalMoves(Square square) { public List<Move> getLegalMoves(Square square) {
return this.board.legalMoves().stream() return this.board.legalMoves().stream().filter(move -> move.getFrom() == square).collect(Collectors.toList());
.filter(move -> move.getFrom() == square)
.collect(Collectors.toList());
} }
public void stopClock() {
clock.endGame();
}
public boolean isPromotionMove(Move move) {
return ((move.getTo().getRank().equals(Rank.RANK_8) || move.getTo().getRank().equals(Rank.RANK_1)) &&
(board.getPiece(move.getFrom()) == Piece.BLACK_PAWN || board.getPiece(move.getFrom()) == Piece.WHITE_PAWN));
}
/**
* Retrieves a list of all legal moveable squares from the current board state.
*
* @return a List of Square objects representing all legal moveable squares.
*/
public List<Square> getAllLegalMoveableSquares() {
return this.board.legalMoves().stream().map(move -> move.getFrom()).distinct().collect(Collectors.toList());
}
/**
* Retrieves a list of legal moveable squares for a given square.
*
* @param square the Square from which to retrieve legal moveable squares
* @return a List of Square objects representing the legal moveable squares
* from the specified square.
*/
public List<Square> getLegalMoveableSquares(Square square) {
return this.board.legalMoves().stream()
.filter(move -> move.getFrom() == square)
.map(move -> move.getTo())
.collect(Collectors.toList());
}
public Clock getClock() {
return this.clock;
}
public boolean isZuruecknahme() {
return zuruecknahme;
}
public boolean movesNotNull() {
if (movelist.getLast() != null) {
return true;
}
return false;
}
public String getFen() {
return this.board.getFen();
}
public Move getLastMove() {
logger.info(this.movelist.getLast().toString());
return this.movelist.getLast();
}
public MoveList getMoveList() {
return this.movelist;
}
public Board getBoard() {
return this.board;
}
public String toFEN() {
board.toString();
return board.getFen();
}
public String getUnicodeFromMove(Move move) {
return board.getPiece(move.getTo()).getFanSymbol().toUpperCase();
}
public void setViewPointer(int i) {
this.viewPointer = i;
}
public int getViewPointer() {
return this.viewPointer;
}
public ArrayList<Piece> getRemovedPieces() {
return removedPieces;
}
public boolean isRotieren() {
return rotieren;
}
} }

View File

@ -1,8 +0,0 @@
package de.mannheim.th.chess.domain;
/**
* Ueberprueft, ob ein Zug gueltig ist.
*/
public class MoveChecker{
}

View File

@ -1,8 +0,0 @@
package de.mannheim.th.chess.domain;
/**
* Liest einen Zug ein.
*/
public class MoveReader{
}

View File

@ -1,11 +0,0 @@
package de.mannheim.th.chess.model;
/**
* Speichert Spielstaende, bisher gespielte Spiele und weiteres in einem File.
*/
public class Database{
public Database() {
}
}

View File

@ -1,11 +0,0 @@
package de.mannheim.th.chess.ui;
import de.mannheim.th.chess.model.Database;
/**
* ???
*/
public class Creator{
private Database database = new Database();
}

View File

@ -1,16 +0,0 @@
package de.mannheim.th.chess.ui;
import de.mannheim.th.chess.domain.Game;
/**
* Zeigt das Spielbrett mit den Stats rechts daneben an.
*/
public class GameWindow{
private Game gamelogic = new Game();
public GameWindow() {
}
}

View File

@ -0,0 +1,161 @@
package de.mannheim.th.chess.ui;
import javax.swing.JFrame;
import javax.swing.JPanel;
import javax.swing.border.EmptyBorder;
// import org.apache.logging.log4j.LogManager;
// import org.apache.logging.log4j.Logger;
// import de.mannheim.th.chess.App;
import de.mannheim.th.chess.domain.Game;
import javax.swing.JLabel;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.io.IOException;
import javax.swing.Box;
import javax.swing.BoxLayout;
import javax.swing.JButton;
import java.awt.Font;
import java.awt.Color;
public class MainFrame extends JFrame {
// private static final Logger logger = LogManager.getLogger(App.class);
private static final long serialVersionUID = 1L;
private JPanel contentPane;
private Game game;
/**
* Create the frame.
* @throws IOException
*/
public MainFrame() {
setBackground(Color.LIGHT_GRAY);
setResizable(true);
setAlwaysOnTop(true);
setTitle("Schach");
setDefaultCloseOperation(EXIT_ON_CLOSE);
setBounds(100, 100, 500, 500);
contentPane = new JPanel();
contentPane.setBackground(new Color(90, 90, 90));
contentPane.setForeground(Color.BLACK);
contentPane.setBorder(new EmptyBorder(5, 5, 5, 5));
setContentPane(contentPane);
contentPane.setLayout(new BoxLayout(contentPane, BoxLayout.Y_AXIS));
contentPane.add(Box.createVerticalStrut(10));
JLabel lblNewLabel = new JLabel("Schach");
lblNewLabel.setForeground(Color.BLACK);
lblNewLabel.setFont(new Font("Serif", Font.BOLD, 60));
lblNewLabel.setAlignmentX(CENTER_ALIGNMENT);
contentPane.add(lblNewLabel);
contentPane.add(Box.createVerticalStrut(10));
JLabel lblNewLabel_1 = new JLabel("by Dominik, Marius und Matias");
lblNewLabel_1.setFont(new Font("Calibri", Font.ITALIC, 24));
lblNewLabel_1.setAlignmentX(CENTER_ALIGNMENT);
contentPane.add(lblNewLabel_1);
contentPane.add(Box.createVerticalStrut(75));
JButton btnNewButton = new JButton("Neues Spiel starten");
btnNewButton.setBackground(Color.LIGHT_GRAY);
btnNewButton.setForeground(Color.BLACK);
btnNewButton.setFont(new Font("Tahoma", Font.BOLD, 16));
btnNewButton.setAlignmentX(CENTER_ALIGNMENT);
btnNewButton.addActionListener(new ActionListener() {
@Override
public void actionPerformed(ActionEvent e) {
openSelectModeFrame();
}
});
contentPane.add(btnNewButton);
contentPane.add(Box.createVerticalStrut(15));
JButton pgnLoaderButton = new JButton("Lade aus PGN Datei");
pgnLoaderButton.setBackground(Color.LIGHT_GRAY);
pgnLoaderButton.setForeground(Color.BLACK);
pgnLoaderButton.setFont(new Font("Tahoma", Font.BOLD, 16));
pgnLoaderButton.setAlignmentX(CENTER_ALIGNMENT);
pgnLoaderButton.addActionListener(e -> openPgnSelectFrame());
contentPane.add(pgnLoaderButton);
contentPane.add(Box.createVerticalStrut(15));
JButton btnNewButton_2 = new JButton("App beenden");
btnNewButton_2.setBackground(Color.LIGHT_GRAY);
btnNewButton_2.setForeground(Color.BLACK);
btnNewButton_2.setFont(new Font("Tahoma", Font.BOLD, 16));
btnNewButton_2.setAlignmentX(CENTER_ALIGNMENT);
btnNewButton_2.addActionListener(new ActionListener() {
@Override
public void actionPerformed(ActionEvent e) {
System.exit(0);
}
});
contentPane.add(btnNewButton_2);
setVisible(true);
}
/**
* Starts the spielframe and game in playmode
* @throws IOException
*/
public void startGame() {
if (this.game != null) {
//this.game.stopClock();
new SpielFrame(this.game);
}
}
/**
* Starts the spielframe and game in view mode
*/
public void startView() {
if (this.game != null) {
this.game.stopClock();
SpielFrame sf = new SpielFrame(this.game);
sf.setMode(SpielFrame.BoardMode.finished);
sf.enableControlPanelButtons();
}
}
public void setGame(Game game) {
this.game = game;
}
/**
* opens the selectmodeframe
*/
private void openSelectModeFrame() {
new ModeSelectionFrame(this);
}
/**
* Opens the pgnselectorframe
*/
private void openPgnSelectFrame() {
new PGNLoaderFrame(this);
}
}

View File

@ -0,0 +1,132 @@
package de.mannheim.th.chess.ui;
import java.awt.*;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import javax.swing.*;
import javax.swing.border.EmptyBorder;
// import org.apache.logging.log4j.LogManager;
// import org.apache.logging.log4j.Logger;
// import de.mannheim.th.chess.App;
import de.mannheim.th.chess.controller.ButtonFileLoaderListener;
import de.mannheim.th.chess.domain.Game;
public class ModeSelectionFrame extends JFrame {
// private static final Logger logger = LogManager.getLogger(App.class);
private static final long serialVersionUID = 1L;
private final JPanel contentPane;
private String fen;
public ModeSelectionFrame(MainFrame mf) {
// Frame-Eigenschaften
setTitle("Modusauswahl");
setDefaultCloseOperation(JFrame.DISPOSE_ON_CLOSE);
setBounds(100, 100, 600, 600);
setResizable(true);
setAlwaysOnTop(true);
// Panel konfigurieren
contentPane = new JPanel();
contentPane.setBackground(new Color(90, 90, 90));
contentPane.setBorder(new EmptyBorder(20, 20, 20, 20));
contentPane.setLayout(new BoxLayout(contentPane, BoxLayout.Y_AXIS));
setContentPane(contentPane);
// Überschrift
JLabel jl = new JLabel("Welchen Modus wollen Sie spielen?");
jl.setFont(new Font("Calibri", Font.BOLD, 20));
jl.setForeground(Color.BLACK);
jl.setAlignmentX(CENTER_ALIGNMENT);
contentPane.add(jl);
contentPane.add(Box.createVerticalStrut(15));
// Modusauswahl
String[] modi = { "Blitz", "Schnellschach", "Klassisch" };
JComboBox<String> jcb1 = new JComboBox<>(modi);
jcb1.setMaximumSize(new Dimension(150, 30));
jcb1.setAlignmentX(CENTER_ALIGNMENT);
contentPane.add(jcb1);
contentPane.add(Box.createVerticalStrut(15));
// Spielbrettdrehen
JLabel jl2 = new JLabel("Soll das Spielbrett nach jedem Zug gedreht werden?");
jl2.setFont(new Font("Calibri", Font.BOLD, 20));
jl2.setForeground(Color.BLACK);
jl2.setAlignmentX(CENTER_ALIGNMENT);
contentPane.add(jl2);
JCheckBox jb1 = new JCheckBox();
jb1.setOpaque(false);
jb1.setFocusPainted(false);
jb1.setForeground(Color.BLACK);
jb1.setAlignmentX(CENTER_ALIGNMENT);
jb1.setMaximumSize(new Dimension(30, 30));
contentPane.add(jb1);
contentPane.add(Box.createVerticalStrut(15));
// Zurücknahmeoption
JLabel jl3 = new JLabel("Sollen Zurücknahmen erlaubt sein?");
jl3.setFont(new Font("Calibri", Font.BOLD, 20));
jl3.setForeground(Color.BLACK);
jl3.setAlignmentX(CENTER_ALIGNMENT);
contentPane.add(jl3);
JCheckBox jb2 = new JCheckBox();
jb2.setOpaque(false);
jb2.setFocusPainted(false);
jb2.setForeground(Color.BLACK);
jb2.setAlignmentX(CENTER_ALIGNMENT);
jb2.setMaximumSize(new Dimension(30, 30));
contentPane.add(jb2);
contentPane.add(Box.createVerticalStrut(15));
JButton btnNewButton_1 = new JButton("Vergangenes Spiel laden");
btnNewButton_1.setBackground(Color.LIGHT_GRAY);
btnNewButton_1.setForeground(Color.BLACK);
btnNewButton_1.setFont(new Font("Tahoma", Font.BOLD, 16));
btnNewButton_1.setAlignmentX(CENTER_ALIGNMENT);
btnNewButton_1.addActionListener(new ButtonFileLoaderListener(this));
contentPane.add(btnNewButton_1);
contentPane.add(Box.createVerticalStrut(25));
// Spiel starten Button
JButton btnNewButton = new JButton("Spiel starten");
btnNewButton.setBackground(Color.LIGHT_GRAY);
btnNewButton.setForeground(Color.BLACK);
btnNewButton.setFont(new Font("Tahoma", Font.BOLD, 16));
btnNewButton.setAlignmentX(CENTER_ALIGNMENT);
contentPane.add(btnNewButton);
// Button-Listener
btnNewButton.addActionListener(new ActionListener() {
@Override
public void actionPerformed(ActionEvent e) {
String modus = (String) jcb1.getSelectedItem();
boolean rotieren = jb1.isSelected();
boolean zuruecknahme = jb2.isSelected();
Game game = new Game(modus, rotieren, zuruecknahme, fen);
mf.setGame(game);
mf.startGame();
// spiele.add(game);
dispose();
}
});
setVisible(true);
}
public void setFen(String fen) {
this.fen = fen;
}
}

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package de.mannheim.th.chess.ui;
import java.util.List;
import java.io.File;
import javax.swing.BoxLayout;
import javax.swing.DefaultListModel;
import javax.swing.JButton;
import javax.swing.JFileChooser;
import javax.swing.JFrame;
import javax.swing.JList;
import javax.swing.JPanel;
import javax.swing.JProgressBar;
import javax.swing.JScrollPane;
import javax.swing.ListSelectionModel;
import javax.swing.SwingWorker;
import org.apache.logging.log4j.LogManager;
import org.apache.logging.log4j.Logger;
import com.github.bhlangonijr.chesslib.game.Game;
import com.github.bhlangonijr.chesslib.pgn.PgnHolder;
import com.github.bhlangonijr.chesslib.pgn.PgnLoadListener;
public class PGNLoaderFrame extends JFrame {
private static final Logger logger = LogManager.getLogger(PGNLoaderFrame.class);
private PgnHolder pgn;
private File selectedFile;
private List<Game> games;
private DefaultListModel<String> gameListModel;
private JPanel contentPane;
private JList<String> gameList;
private JProgressBar progressBar;
/**
* Opens the PNGLoaderFrame
*/
public PGNLoaderFrame(MainFrame mf) {
// ----- Style -----
setResizable(true);
setAlwaysOnTop(true);
setTitle("PGNLoader");
setBounds(100, 100, 500, 500);
// ----- contentPane -----
contentPane = new JPanel();
contentPane.setLayout(new BoxLayout(contentPane, BoxLayout.Y_AXIS));
setContentPane(contentPane);
// ----- FileSelector -----
JButton fileSelectButton = new JButton("Select File");
fileSelectButton.addActionListener(e -> {
JFileChooser fileChooser = new JFileChooser();
int returnValue = fileChooser.showOpenDialog(null);
if (returnValue == JFileChooser.APPROVE_OPTION) {
selectedFile = fileChooser.getSelectedFile();
}
});
contentPane.add(fileSelectButton);
// ----- LoadButton -----
JButton loadPgnButton = new JButton("Load file");
loadPgnButton.addActionListener(e -> loadFile());
contentPane.add(loadPgnButton);
// ----- SelectionList -----
gameListModel = new DefaultListModel<>();
gameList = new JList<>(gameListModel);
gameList.setSelectionMode(ListSelectionModel.SINGLE_SELECTION);
gameList.setVisibleRowCount(5);
JScrollPane scrollPane = new JScrollPane(gameList);
contentPane.add(scrollPane);
// ----- ProgressBar -----
progressBar = new JProgressBar(0, 100);
progressBar.setValue(0);
progressBar.setStringPainted(true);
contentPane.add(progressBar);
// ----- StartButton -----
JButton startGameButton = new JButton("Starte Spiel");
startGameButton.addActionListener(e -> {
int index = gameList.getSelectedIndex();
de.mannheim.th.chess.domain.Game game = new de.mannheim.th.chess.domain.Game(games.get(index).getHalfMoves());
mf.setGame(game);
mf.startView();
});
contentPane.add(startGameButton);
this.setVisible(true);
}
private void loadFile() {
if (this.selectedFile != null) {
pgn = new PgnHolder(this.selectedFile.getAbsolutePath());
LoadPGNWorker loadPGNWorker = new LoadPGNWorker();
loadPGNWorker.addPropertyChangeListener(e -> {
progressBar.setIndeterminate(true);
});
pgn.getListener().add(loadPGNWorker);
loadPGNWorker.execute();
gameList.revalidate();
}
}
private class LoadPGNWorker extends SwingWorker<Integer, Integer> implements PgnLoadListener {
@Override
protected Integer doInBackground() throws Exception {
try {
pgn.loadPgn();
games = pgn.getGames();
int totalGames = games.size();
for (int i = 0; i < totalGames; i++) {
publish(i);
}
} catch (Exception e) {
logger.info("Could not load pgn file!");
}
return pgn.getSize();
}
@Override
protected void process(List<Integer> chunks) {
for (Integer index : chunks) {
gameListModel.addElement("Game: " + index);
setProgress(Math.min(90, index * 100 / games.size()));
}
}
@Override
protected void done() {
setProgress(100);
progressBar.setValue(100);
progressBar.setIndeterminate(false);
}
@Override
public void notifyProgress(int games) {
setProgress(Math.min(90, games));
progressBar.setValue(Math.min(90, games));
}
}
}

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package de.mannheim.th.chess.ui;
// import org.apache.logging.log4j.LogManager;
// import org.apache.logging.log4j.Logger;
import com.github.bhlangonijr.chesslib.Square;
import com.github.bhlangonijr.chesslib.move.Move;
import com.github.bhlangonijr.chesslib.move.MoveList;
import com.github.bhlangonijr.chesslib.Piece;
import com.github.bhlangonijr.chesslib.Side;
import de.mannheim.th.chess.domain.Game;
import de.mannheim.th.chess.utl.Clock;
import de.mannheim.th.chess.utl.OpeningRecognizer;
import de.mannheim.th.chess.controller.ButtonAufgebenListener;
import de.mannheim.th.chess.controller.ButtonFileSaverListener;
import de.mannheim.th.chess.controller.ButtonMovePieceListener;
import de.mannheim.th.chess.controller.controlPanel.ButtonQuickloadListener;
import de.mannheim.th.chess.controller.controlPanel.ButtonQuicksaveListener;
import de.mannheim.th.chess.controller.ButtonSelectPieceListener;
import de.mannheim.th.chess.controller.ButtonToNormalListener;
import de.mannheim.th.chess.controller.ButtonUndoMoveListener;
import de.mannheim.th.chess.controller.controlPanel.ButtonViewBackListener;
import de.mannheim.th.chess.controller.controlPanel.ButtonViewFirstListener;
import de.mannheim.th.chess.controller.controlPanel.ButtonViewForwardListener;
import de.mannheim.th.chess.controller.controlPanel.ButtonViewLastListener;
import java.awt.Font;
import javax.swing.BorderFactory;
import javax.swing.Box;
import javax.swing.BoxLayout;
import javax.swing.ImageIcon;
import javax.swing.JButton;
import javax.swing.JDialog;
import javax.swing.JFrame;
import javax.swing.JLabel;
import javax.swing.JPanel;
import javax.swing.JScrollPane;
import javax.swing.JSplitPane;
import javax.swing.JTextArea;
import javax.swing.SwingConstants;
import java.awt.BorderLayout;
import java.awt.Color;
import java.awt.Component;
import java.awt.Dimension;
import java.awt.FlowLayout;
import java.util.ArrayList;
import java.util.HashMap;
import java.util.List;
import java.awt.GridLayout;
import java.awt.Toolkit;
public class SpielFrame extends JFrame {
// private static final Logger logger = LogManager.getLogger(App.class);
private static final long serialVersionUID = 1L;
private ArrayList<JButton> buttons = new ArrayList<>();
private HashMap<JButton, String> belegungen = new HashMap<>();
private JPanel panelLinks, panelRechts, contentPane, controlPanel;
private JButton undo, undo2, aufgeben, aufgeben2;
private JTextArea ausgabe, blackRemovedPieces, whiteRemovedPieces;
private Game game;
private Clock clock;
private String opening;
private ArrayList<String> anzeigeMoves = new ArrayList<String>();
private boolean wechsel = false;
private BoardMode mode;
private Square selectedSquare;
public enum BoardMode {
normal, pieceSelected, finished
}
/**
* Create the frame.
*/
public SpielFrame(Game game) {
opening = "unbekannte Eröffnung";
this.game = game;
this.clock = game.getClock();
this.clock.start();
mode = BoardMode.normal;
setDefaultCloseOperation(DISPOSE_ON_CLOSE);
//setBounds(100, 100, 1920, 1080);
Dimension d = Toolkit.getDefaultToolkit().getScreenSize();
setBounds(0,0, d.width, d.height);
setExtendedState(JFrame.MAXIMIZED_BOTH);
setTitle("Schach");
setAlwaysOnTop(true);
contentPane = new JPanel();
contentPane.setLayout(new BorderLayout());
setContentPane(contentPane);
// Linkes Panel mit GridLayout 8x8 für Schachbrett
panelLinks = new JPanel(new GridLayout(8, 8));
erstelleBrett();
// Rechtes Panel für Steuerung oder zusätzliche Eingaben
panelRechts = new JPanel();
panelRechts.setBackground(new Color(90, 90, 90));
panelRechts.setLayout(new BoxLayout(panelRechts, BoxLayout.Y_AXIS));
// Panel für alle Eingaben von Player 2
panelRechts.add(getUiPlayerTwo());
panelRechts.add(createControlPanel());
// Panel für Statistikanzeigen
panelRechts.add(getUiStatistik());
// Panel für alle Eingaben von Player 1
panelRechts.add(getUiPlayerOne());
// JSplitPane horizontal (linke und rechte Hälfte)
JSplitPane splitPane = new JSplitPane(JSplitPane.HORIZONTAL_SPLIT, panelLinks, panelRechts);
splitPane.setResizeWeight(0.75);
splitPane.setBackground(Color.BLACK);
splitPane.setDividerSize(1);
splitPane.setEnabled(false);
contentPane.add(splitPane, BorderLayout.CENTER);
setVisible(true);
}
/**
* Erstellt alle Buttons und fügt sie dem Frame hinzu.
*/
public void erstelleBrett() {
this.setDefaultButtons();
this.setButtonsActions();
this.applyBoardButtons();
this.ladeBrett();
}
/**
* Sets the to default buttons
*/
public void setDefaultButtons() {
this.clearButtons();
this.setDefaultBackground();
}
/**
* holt sich FEN-Zeichenkette und extrahiert daraus die Positionen der Figuren
*/
public void ladeBrett() {
char[] fen = game.toFEN().replaceAll("/", "").split(" ")[0].toCharArray();
int i = 0;
for (int j = 0; j < fen.length; j++) {
if (Character.isDigit(fen[j])) {
int leerfelder = Character.getNumericValue(fen[j]);
for (int k = 0; k < leerfelder; k++) {
int idx;
if (game.isRotieren())
idx = wechsel ? mirrowedGrid(i) : i;
else
idx = i;
belegungen.put(buttons.get(idx), "n-n");
i++;
}
continue;
} else if (fen[j] >= 65 && fen[j] <= 90) { // Großbuchstabe = weiß
int idx;
if (game.isRotieren())
idx = wechsel ? mirrowedGrid(i) : i;
else
idx = i;
belegungen.put(buttons.get(idx), "w-" + fen[j]);
} else if (fen[j] >= 97 && fen[j] <= 122) { // Kleinbuchstabe = schwarz
int idx;
if (game.isRotieren())
idx = wechsel ? mirrowedGrid(i) : i;
else
idx = i;
belegungen.put(buttons.get(idx), "b-" + fen[j]);
}
int idx;
if (game.isRotieren())
idx = wechsel ? mirrowedGrid(i) : i;
else
idx = i;
buttons.get(idx).setIcon(new ImageIcon("src/main/resources/" + (int) fen[j] + ".png"));
buttons.get(idx).setDisabledIcon(new ImageIcon("src/main/resources/" + (int) fen[j] + ".png"));
i++;
}
}
/*
* Switches the button actions depending on the boardmode
*/
public void setButtonsActions() {
List<Square> selectables;
switch (this.mode) {
case normal:
selectables = game.getAllLegalMoveableSquares();
for (Square square : selectables) {
int idx;
if (game.isRotieren())
idx = wechsel ? square.ordinal() : mirrowedGrid(square.ordinal());
else
idx = this.mirrowedGrid(square.ordinal());
JButton b = buttons.get(idx);
b.setEnabled(true);
b.addActionListener(new ButtonSelectPieceListener(this, square));
}
break;
case pieceSelected:
int idxSelected;
if (game.isRotieren())
idxSelected = wechsel ? selectedSquare.ordinal() : mirrowedGrid(selectedSquare.ordinal());
else
idxSelected = mirrowedGrid(selectedSquare.ordinal());
JButton s = buttons.get(idxSelected);
s.setEnabled(true);
s.setBackground(new Color(165, 42, 42));
s.addActionListener(new ButtonToNormalListener(this));
selectables = game.getLegalMoveableSquares(selectedSquare);
for (Square square : selectables) {
int idx;
if (game.isRotieren())
idx = wechsel ? square.ordinal() : mirrowedGrid(square.ordinal());
else
idx = mirrowedGrid(square.ordinal());
final Move move = new Move(selectedSquare, square);
JButton b = buttons.get(idx);
b.setEnabled(true);
b.setBackground(new Color(230, 100, 100));
b.addActionListener(new ButtonMovePieceListener(this, this.game, move));
}
break;
case finished:
break;
default:
break;
}
}
/**
* Inverts the Enabled property of the controlpanelButtons
*/
public void enableControlPanelButtons() {
for (Component c : this.controlPanel.getComponents()) {
if (c instanceof JButton) {
c.setEnabled(!c.isEnabled());
}
}
}
/**
* Adds the buttons to the boardpanel
*/
public void applyBoardButtons() {
for (JButton b : buttons) {
panelLinks.add(b);
}
}
@Deprecated
public void showWin(int player) {
JFrame frame = new JFrame("Result");
frame.setDefaultCloseOperation(EXIT_ON_CLOSE);
frame.setSize(300, 150);
frame.setLayout(null);
JLabel jl = new JLabel(String.format("%d - %d", player / 2, player % 2));
jl.setBounds(50, 30, 200, 25);
jl.setFont(new Font("Tahoma", Font.BOLD, 20));
frame.add(jl);
frame.setVisible(true);
}
public void showResult(String res) {
ausgabe.setFont(new Font("Calibri", Font.BOLD, 40));
ausgabe.setForeground(new Color(178, 34, 34));
ausgabe.setText(" " + res);
}
public int showPromotion() {
final int[] result = { -1 };
JDialog dialog = new JDialog(this, "Wähle eine Figur", true);
dialog.setLayout(new GridLayout(2, 2));
dialog.setSize(300, 200);
int[] pictures = { 81, 82, 66, 78, 113, 114, 98, 110 };
for (int i = 0; i < 4; i++) {
int index = (game.getActivePlayer() - 1) * 4 + i;
JButton jb = new JButton();
jb.setIcon(new ImageIcon("src/main/resources/" + pictures[index] + ".png"));
int selectedPiece = index;
jb.addActionListener(e -> {
result[0] = selectedPiece;
dialog.dispose();
});
dialog.add(jb);
}
dialog.setLocationRelativeTo(null);
dialog.setVisible(true);
return result[0];
}
public HashMap<JButton, String> getBelegung() {
return this.belegungen;
}
public boolean isWechsel() {
return wechsel;
}
public JButton getUndo() {
return undo;
}
public JButton getUndo2() {
return undo2;
}
public BoardMode getMode() {
return mode;
}
public Clock getClock() {
return clock;
}
public JButton getAufgeben() {
return aufgeben;
}
public JButton getAufgeben2() {
return aufgeben2;
}
public void setMode(BoardMode mode) {
this.mode = mode;
}
public void setBoardMode(BoardMode bm) {
this.mode = bm;
}
public void setSelectedSquare(Square sq) {
this.selectedSquare = sq;
}
public void setAufgeben(JButton aufgeben) {
this.aufgeben = aufgeben;
}
public void setAufgeben2(JButton aufgeben2) {
this.aufgeben2 = aufgeben2;
}
public void setWechsel(boolean wechsel) {
this.wechsel = wechsel;
}
private int mirrowedGrid(int i) {
return 63 - (((i / 8) * 8) + (7 - i % 8));
}
/**
* Creates the controlPanel and its Buttons
*/
private JPanel createControlPanel() {
this.controlPanel = new JPanel();
this.controlPanel.setBackground(new Color(90, 90, 90));
this.controlPanel.setLayout(new FlowLayout());
this.controlPanel.setMaximumSize(new Dimension(Integer.MAX_VALUE, controlPanel.getPreferredSize().height));
// ----- ViewQuicksaveButton -----
JButton quicksave = new JButton("Quicksave");
quicksave.setBackground(Color.LIGHT_GRAY);
quicksave.setForeground(Color.BLACK);
quicksave.setFont(new Font("Tahoma", Font.BOLD, 16));
quicksave.setAlignmentX(CENTER_ALIGNMENT);
quicksave.setEnabled(true);
quicksave.addActionListener(new ButtonQuicksaveListener(this.game));
this.controlPanel.add(quicksave);
// ----- ViewFirstButton -----
JButton viewFirstButton = new JButton("<<");
viewFirstButton.setBackground(Color.LIGHT_GRAY);
viewFirstButton.setForeground(Color.BLACK);
viewFirstButton.setFont(new Font("Calibri", Font.BOLD, 16));
viewFirstButton.setAlignmentX(CENTER_ALIGNMENT);
viewFirstButton.setEnabled(false);
viewFirstButton.addActionListener(new ButtonViewFirstListener(this.game, this));
this.controlPanel.add(viewFirstButton);
// ----- ViewBackButton -----
JButton viewBackButton = new JButton("←");
viewBackButton.setBackground(Color.LIGHT_GRAY);
viewBackButton.setForeground(Color.BLACK);
viewBackButton.setFont(new Font("Calibri", Font.BOLD, 16));
viewBackButton.setAlignmentX(CENTER_ALIGNMENT);
viewBackButton.setEnabled(false);
viewBackButton.addActionListener(new ButtonViewBackListener(this.game, this));
this.controlPanel.add(viewBackButton);
// ----- ViewForwardButton -----
JButton viewForwardButton = new JButton("→");
viewForwardButton.setBackground(Color.LIGHT_GRAY);
viewForwardButton.setForeground(Color.BLACK);
viewForwardButton.setFont(new Font("Calibri", Font.BOLD, 16));
viewForwardButton.setAlignmentX(CENTER_ALIGNMENT);
viewForwardButton.setEnabled(false);
viewForwardButton.addActionListener(new ButtonViewForwardListener(this.game, this));
this.controlPanel.add(viewForwardButton);
// ----- ViewLastButton -----
JButton viewLastButton = new JButton(">>");
viewLastButton.setBackground(Color.LIGHT_GRAY);
viewLastButton.setForeground(Color.BLACK);
viewLastButton.setFont(new Font("Calibri", Font.BOLD, 16));
viewLastButton.setAlignmentX(CENTER_ALIGNMENT);
viewLastButton.setEnabled(false);
viewLastButton.addActionListener(new ButtonViewLastListener(this.game, this));
this.controlPanel.add(viewLastButton);
// ----- ViewQuickloadButton -----
JButton quickload = new JButton("Quickload");
quickload.setBackground(Color.LIGHT_GRAY);
quickload.setForeground(Color.BLACK);
quickload.setFont(new Font("Tahoma", Font.BOLD, 16));
quickload.setAlignmentX(CENTER_ALIGNMENT);
quickload.setEnabled(true);
quickload.addActionListener(new ButtonQuickloadListener(this.game, this));
this.controlPanel.add(quickload);
return controlPanel;
}
private JPanel getUiPlayerTwo() {
JPanel playerTwo = new JPanel();
playerTwo.setBackground(new Color(90, 90, 90));
playerTwo.setLayout(new BoxLayout(playerTwo, BoxLayout.Y_AXIS));
playerTwo.add(Box.createVerticalStrut(15));
JLabel pl2 = new JLabel("Player 2:");
pl2.setBorder(BorderFactory.createEmptyBorder(0, 20, 0, 0));
pl2.setFont(new Font("Calibri", Font.BOLD, 35));
pl2.setForeground(Color.BLACK);
pl2.setAlignmentX(CENTER_ALIGNMENT);
playerTwo.add(pl2);
playerTwo.add(Box.createVerticalStrut(10));
JLabel clock1 = clock.getClock2();
playerTwo.add(clock1);
playerTwo.add(Box.createVerticalStrut(10));
// Button zurücknahme und aufgeben für Player 2
JPanel aufgebenUndo = new JPanel();
aufgebenUndo.setBackground(new Color(90, 90, 90));
aufgebenUndo.setLayout(new BoxLayout(aufgebenUndo, BoxLayout.X_AXIS));
if (game.isZuruecknahme()) {
undo = new JButton("Zug zurücknehmen");
undo.setBackground(Color.LIGHT_GRAY);
undo.setForeground(Color.BLACK);
undo.setFont(new Font("Tahoma", Font.BOLD, 16));
undo.setAlignmentX(CENTER_ALIGNMENT);
aufgebenUndo.add(undo);
// Button-Listener
undo.addActionListener(new ButtonUndoMoveListener(this, this.game));
}
aufgebenUndo.add(Box.createHorizontalStrut(10));
aufgeben2 = new JButton("Aufgeben");
aufgeben2.setBackground(Color.LIGHT_GRAY);
aufgeben2.setForeground(Color.BLACK);
aufgeben2.setFont(new Font("Tahoma", Font.BOLD, 16));
aufgeben2.setAlignmentX(CENTER_ALIGNMENT);
aufgeben2.addActionListener(new ButtonAufgebenListener(this, this.game));
aufgebenUndo.add(aufgeben2);
aufgebenUndo.add(Box.createHorizontalStrut(10));
JButton safe = new JButton("Spielstand sichern");
safe.setBackground(Color.LIGHT_GRAY);
safe.setForeground(Color.BLACK);
safe.setFont(new Font("Tahoma", Font.BOLD, 16));
safe.setAlignmentX(CENTER_ALIGNMENT);
aufgebenUndo.add(safe);
// Button-Listener
safe.addActionListener(new ButtonFileSaverListener(this, this.game));
playerTwo.add(aufgebenUndo);
playerTwo.add(Box.createVerticalStrut(10));
return playerTwo;
}
private JPanel getUiStatistik() {
JPanel statistik = new JPanel();
statistik.setBackground(new Color(90, 90, 90));
statistik.setLayout(new BoxLayout(statistik, BoxLayout.Y_AXIS));
ausgabe = new JTextArea();
ausgabe.setEditable(false);
ausgabe.setBackground(new Color(75, 75, 75));
ausgabe.setBorder(BorderFactory.createLineBorder(Color.GRAY, 1));
ausgabe.setFont(new Font(Font.MONOSPACED, Font.PLAIN, 20));
ausgabe.setForeground(Color.BLACK);
ausgabe.setText("\n Bisherige Züge:\n");
whiteRemovedPieces = new JTextArea();
whiteRemovedPieces.setPreferredSize(new Dimension(300, 100));
whiteRemovedPieces.setEditable(false);
whiteRemovedPieces.setBackground(new Color(75, 75, 75));
whiteRemovedPieces.setBorder(BorderFactory.createLineBorder(Color.GRAY, 1));
whiteRemovedPieces.setFont(new Font(Font.MONOSPACED, Font.PLAIN, 40));
whiteRemovedPieces.setForeground(Color.WHITE);
blackRemovedPieces = new JTextArea();
blackRemovedPieces.setPreferredSize(new Dimension(300, 100));
blackRemovedPieces.setEditable(false);
blackRemovedPieces.setBackground(new Color(75, 75, 75));
blackRemovedPieces.setBorder(BorderFactory.createLineBorder(Color.GRAY, 1));
blackRemovedPieces.setFont(new Font(Font.MONOSPACED, Font.PLAIN, 40));
blackRemovedPieces.setForeground(Color.BLACK);
JScrollPane scrollPane = new JScrollPane(ausgabe);
scrollPane.setPreferredSize(new Dimension(500, 1000));
scrollPane.setVerticalScrollBarPolicy(JScrollPane.VERTICAL_SCROLLBAR_ALWAYS);
statistik.add(whiteRemovedPieces);
statistik.add(scrollPane);
statistik.add(blackRemovedPieces);
return statistik;
}
public void aktualisiereAusgabe() {
StringBuilder sb = new StringBuilder();
opening = OpeningRecognizer.compareOpening(game.getMoveList(), opening);
sb.append("\n Bisherige Züge: " + opening + "\n");
MoveList l = game.getMoveList();
anzeigeMoves.add(" " + game.getUnicodeFromMove(l.getLast()) + ": " + l.getLast().toString() + "\n");
for (String line : anzeigeMoves) {
sb.append(line);
}
StringBuilder whitePieces = new StringBuilder();
StringBuilder blackPieces = new StringBuilder();
for (Piece piece: game.getRemovedPieces()) {
if (piece.getPieceSide() == Side.BLACK) {
blackPieces.append(piece.getFanSymbol().toUpperCase());
} else {
whitePieces.append(piece.getFanSymbol().toUpperCase());
}
}
blackRemovedPieces.setText(blackPieces.toString());
whiteRemovedPieces.setText(whitePieces.toString());
ausgabe.setText(sb.toString());
}
public void deleteLastAusgabe() {
String[] zeilen = ausgabe.getText().split("\n");
// es müssen immer mind 5 Zeilen existieren, dass also 1 Zug löschbar ist
if (zeilen.length <= 2)
return;
StringBuilder sb = new StringBuilder();
for (int i = 0; i < zeilen.length - 1; i++) {
sb.append(zeilen[i]).append("\n");
}
ausgabe.setText(sb.toString());
anzeigeMoves.removeLast();
}
private JPanel getUiPlayerOne() {
JPanel playerOne = new JPanel();
playerOne.setBackground(new Color(90, 90, 90));
playerOne.setLayout(new BoxLayout(playerOne, BoxLayout.Y_AXIS));
playerOne.add(Box.createVerticalStrut(10));
// Button zurücknahme und aufgeben für Player 1
JPanel aufgebenUndo = new JPanel();
aufgebenUndo.setBackground(new Color(90, 90, 90));
aufgebenUndo.setLayout(new BoxLayout(aufgebenUndo, BoxLayout.X_AXIS));
if (game.isZuruecknahme()) {
undo2 = new JButton("Zug zurücknehmen");
undo2.setBackground(Color.LIGHT_GRAY);
undo2.setForeground(Color.BLACK);
undo2.setFont(new Font("Tahoma", Font.BOLD, 16));
undo2.setAlignmentX(CENTER_ALIGNMENT);
aufgebenUndo.add(undo2);
// Button-Listener
undo2.addActionListener(new ButtonUndoMoveListener(this, this.game));
}
aufgebenUndo.add(Box.createHorizontalStrut(10));
aufgeben = new JButton("Aufgeben");
aufgeben.setBackground(Color.LIGHT_GRAY);
aufgeben.setForeground(Color.BLACK);
aufgeben.setFont(new Font("Tahoma", Font.BOLD, 16));
aufgeben.setAlignmentX(CENTER_ALIGNMENT);
aufgeben.addActionListener(new ButtonAufgebenListener(this, this.game));
aufgebenUndo.add(aufgeben);
aufgebenUndo.add(Box.createHorizontalStrut(10));
JButton safe = new JButton("Spielstand sichern");
safe.setBackground(Color.LIGHT_GRAY);
safe.setForeground(Color.BLACK);
safe.setFont(new Font("Tahoma", Font.BOLD, 16));
safe.setAlignmentX(CENTER_ALIGNMENT);
aufgebenUndo.add(safe);
// Button-Listener
safe.addActionListener(new ButtonFileSaverListener(this, this.game));
playerOne.add(aufgebenUndo);
playerOne.add(Box.createVerticalStrut(15));
JLabel clock1 = clock.getClock1();
playerOne.add(clock1);
playerOne.add(Box.createVerticalStrut(10));
JLabel pl2 = new JLabel("Player 1:");
pl2.setBorder(BorderFactory.createEmptyBorder(0, 20, 0, 0));
pl2.setFont(new Font("Calibri", Font.BOLD, 35));
pl2.setForeground(Color.BLACK);
pl2.setAlignmentX(CENTER_ALIGNMENT);
playerOne.add(pl2);
return playerOne;
}
/**
* Sets the default background color for the buttons in the grid.
*/
private void setDefaultBackground() {
int counter = 8;
for (int i = 0; i < 64; i++) {
JButton b = buttons.get(i);
if ((i / 8 + i % 8) % 2 == 0) {
// logger.info("Helles Feld erstellt." + i);
b.setBackground(new Color(90, 90, 90));
} else {
// logger.info("Dunkles Feld erstellt." + i);
b.setBackground(new Color(65, 65, 65));
}
if (i % 8 == 0) {
b.setHorizontalAlignment(SwingConstants.CENTER);
b.setVerticalAlignment(SwingConstants.CENTER);
b.setHorizontalTextPosition(SwingConstants.LEFT); // Text rechts vom Icon
b.setVerticalTextPosition(SwingConstants.BOTTOM);
b.setIconTextGap(5);
b.setText(String.valueOf(counter) + b.getText());
counter--;
}
}
char buchstabe = 'a';
for (int j = 0; j < 8; j++) {
JButton button = buttons.get(mirrowedGrid(j));
button.setHorizontalAlignment(SwingConstants.CENTER);
button.setVerticalAlignment(SwingConstants.CENTER);
button.setHorizontalTextPosition(SwingConstants.RIGHT); // Text rechts vom Icon
button.setVerticalTextPosition(SwingConstants.BOTTOM);
button.setIconTextGap(5);
button.setText(String.valueOf(buchstabe));
buchstabe++;
}
}
/**
* Clears the existing buttons from the button list, panellinks and fills them
* with new blank ones.
*/
private void clearButtons() {
buttons.clear();
panelLinks.removeAll();
for (int i = 0; i < 64; i++) {
JButton b = new JButton();
b.setEnabled(false);
// style
b.setFocusPainted(false);
b.setFont(new Font("Arial", Font.PLAIN, 30));
b.setForeground(Color.WHITE);
b.setBorder(BorderFactory.createLineBorder(Color.BLACK, 1));
b.setName(i + "");
buttons.add(b);
}
}
}

View File

@ -1,18 +0,0 @@
package de.mannheim.th.chess.ui;
import java.util.ArrayList;
import de.mannheim.th.chess.utl.GameReader;
/**
* Zeigt das Main-Menü der App an.
*/
public class Ui{
private ArrayList<GameWindow> gamewindows = new ArrayList<>();
private GameReader reader = new GameReader();
public Ui() {
}
}

View File

@ -3,10 +3,152 @@ package de.mannheim.th.chess.utl;
/** /**
* Zeigt die Zeitangabe während eines Spiels eines Spielers an. * Zeigt die Zeitangabe während eines Spiels eines Spielers an.
*/ */
public class Clock{ import java.awt.Color;
import java.awt.Component;
public Clock() { import java.awt.Font;
import java.util.concurrent.atomic.AtomicInteger;
}
import javax.swing.BorderFactory;
} import javax.swing.JLabel;
import javax.swing.Timer;
import org.apache.logging.log4j.LogManager;
import org.apache.logging.log4j.Logger;
public class Clock extends Thread implements Runnable {
private volatile boolean whiteToMove = true;
private volatile boolean gameHasFinished = false;
private static final Logger clockLogger = LogManager.getLogger(Clock.class);
private int minutes;
private StringBuilder clockShower;
private JLabel clock1, clock2;
public Clock(String mode) {
setMode(mode);
}
public void pressClock() {
whiteToMove = !whiteToMove;
if (whiteToMove) {
clockLogger.info("Weiß ist am Zug");
} else {
clockLogger.info("Schwarz ist am Zug");
}
}
public void endGame() {
gameHasFinished = true;
}
public void run() {
// JFrame clockFrame = new JFrame("Clock");
//
// JPanel player1Panel = new JPanel();
// player1Panel.setBackground(Color.BLACK);
// JPanel player2Panel = new JPanel();
// player2Panel.setBackground(Color.BLACK);
// clockFrame.setBounds(1000, 500, 10000, 10000);
// clockFrame.setLayout(new BorderLayout());
clock1 = new JLabel("" + minutes + ":00 ");
clock1.setBorder(BorderFactory.createEmptyBorder(0, 40, 0, 0));
clock1.setForeground(Color.BLACK);
clock1.setFont(new Font("Calibri", Font.BOLD, 40));
clock1.setAlignmentX(Component.CENTER_ALIGNMENT);
clock2 = new JLabel("" + minutes + ":00 ");
clock2.setBorder(BorderFactory.createEmptyBorder(0, 40, 0, 0));
clock2.setForeground(Color.BLACK);
clock2.setFont(new Font("Calibri", Font.BOLD, 40));
clock2.setAlignmentX(Component.CENTER_ALIGNMENT);
// player1Panel.add(clock1);
// player2Panel.add(clock2);
// JSplitPane split = new JSplitPane(JSplitPane.VERTICAL_SPLIT, player1Panel,
// player2Panel);
// split.setFont(new Font("Arial", Font.BOLD, 50));
// clockFrame.add(split);
var min1 = new AtomicInteger(minutes);
var sec1 = new AtomicInteger(0);
var min2 = new AtomicInteger(minutes);
var sec2 = new AtomicInteger(0);
var t = new Timer(1000, (ae) -> {
if (!gameHasFinished) {
clockShower = new StringBuilder();
if (whiteToMove) {
if (sec1.intValue() == 00) {
sec1.set(60);
min1.decrementAndGet();
}
if (min1.intValue() < 10) {
clockShower.append("0");
}
clockShower.append(min1.get());
clockShower.append(":");
if (sec1.intValue() < 10) {
clockShower.append("0");
}
clockShower.append(sec1.decrementAndGet());
clock1.setText(clockShower.toString());
} else {
if (sec2.intValue() == 00) {
sec2.set(60);
min2.decrementAndGet();
}
if (min2.intValue() < 10) {
clockShower.append("0");
}
clockShower.append(min2.get());
clockShower.append(":");
if (sec2.intValue() < 10) {
clockShower.append("0");
}
clockShower.append(sec2.decrementAndGet());
clock2.setText(clockShower.toString());
}
// sp.repaint();
if ((sec1.intValue() == 0 && min1.intValue() == 0) || (sec2.intValue() == 0 && min2.intValue() == 0)) {
endGame();
}
}
});
t.start();
}
private void setMode(String mode) {
switch (mode.toLowerCase()) {
case "blitz":
minutes = 5;
clockLogger.info("Neue Blitz-Uhr wurde erstellt");
break;
case "schnellschach":
minutes = 10;
clockLogger.info("Neue Schnellschach-Uhr wurde erstellt");
break;
case "klassisch":
minutes = 120;
clockLogger.info("Neue klassische Schachuhr wurde erstellt");
break;
}
}
public void switchClock() {
whiteToMove = !whiteToMove;
}
public JLabel getClock1() {
return clock1;
}
public JLabel getClock2() {
return clock2;
}
}

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@ -1,12 +0,0 @@
package de.mannheim.th.chess.utl;
import de.mannheim.th.chess.model.Database;
/**
* Liest ein schon vordefinierten Spielstand ein.
*/
public class GameReader{
private Database database = new Database();
}

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@ -0,0 +1,64 @@
package de.mannheim.th.chess.utl;
import java.io.BufferedReader;
import java.io.FileReader;
import java.io.IOException;
import java.util.ArrayList;
import java.util.List;
import com.github.bhlangonijr.chesslib.move.MoveList;
public class OpeningRecognizer {
private static class Opening {
String name;
String moves;
Opening(String name, String moves) {
this.name = name;
this.moves = moves;
}
}
private static List<Opening> openingList = new ArrayList<>();
public static void loadOpenings() throws IOException {
BufferedReader openingReader = new BufferedReader(new FileReader("src/main/resources/openings.pgn"));
StringBuilder openingName = new StringBuilder();
String moves = null;
String line;
while ((line = openingReader.readLine()) != null) {
if ((line.startsWith("[Site") && openingName.toString().equals("")) || line.equals("") ) {
continue;
}
if (line.startsWith("[Site")) {
openingList.add(new Opening(openingName.toString(), moves));
moves = null;
openingName.delete(0, openingName.length());
continue;
}
if (line.startsWith("[White")) {
openingName.append(line.split("\"")[1].trim());
continue;
}
if (line.startsWith("[Black")) {
openingName.append(":").append(line.split("\"")[1].trim());
continue;
}
moves = line;
}
openingReader.close();
}
public static String compareOpening(MoveList moves, String openingBefore) {
for (Opening o: openingList) {
if (o.moves.equals(moves.toSanWithMoveNumbers().trim())) {
return o.name;
}
}
return openingBefore;
}
}

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@ -0,0 +1,13 @@
<?xml version="1.0" encoding="UTF-8"?>
<Configuration status="WARN">
<Appenders>
<Console name="Console" target="SYSTEM_OUT">
<PatternLayout pattern="%d{HH:mm:ss.SSS} [%t] %-5level %logger{36} - %msg%n"/>
</Console>
</Appenders>
<Loggers>
<Root level="info">
<AppenderRef ref="Console"/>
</Root>
</Loggers>
</Configuration>

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@ -9,11 +9,11 @@ import org.junit.jupiter.api.Test;
*/ */
public class AppTest { public class AppTest {
/** /**
* Rigorous Test :-) * Rigorous Test :-)
*/ */
@Test @Test
public void shouldAnswerWithTrue() { public void shouldAnswerWithTrue() {
assertTrue(true); assertTrue(true);
} }
} }

View File

@ -2,6 +2,7 @@ package de.mannheim.th.chess.domain;
import static org.junit.jupiter.api.Assertions.assertEquals; import static org.junit.jupiter.api.Assertions.assertEquals;
import java.util.Arrays;
import java.util.List; import java.util.List;
import org.junit.jupiter.api.Test; import org.junit.jupiter.api.Test;
@ -24,4 +25,40 @@ public class GameTest {
assertEquals("a2a4", list.getLast().toString()); assertEquals("a2a4", list.getLast().toString());
} }
@Test
void getLegalMoveableSquaresTest() {
Game game = new Game();
Square square = Square.A2;
List<Square> controllList = Arrays.asList(Square.A3, Square.A4);
assertEquals(controllList, game.getLegalMoveableSquares(square));
game = new Game("k7/8/8/8/8/8/8/K6N w - - 0 1");
square = Square.H1;
controllList = Arrays.asList(Square.F2, Square.G3);
assertEquals(controllList, game.getLegalMoveableSquares(square));
}
@Test
void getAllLegalMoveableSquaresTest() {
Game game = new Game();
List<Square> controllList = Arrays.asList(Square.A2, Square.B2, Square.C2, Square.D2, Square.E2, Square.F2,
Square.G2, Square.H2, Square.B1, Square.G1);
assertEquals(controllList, game.getAllLegalMoveableSquares());
game = new Game("k7/8/8/8/8/8/8/K6N w - - 0 1");
controllList = Arrays.asList(Square.H1, Square.A1);
assertEquals(controllList, game.getAllLegalMoveableSquares());
}
@Test
void getUnicodeFromMoveTest() {
Game g = new Game();
Move m = new Move(Square.A2, Square.A4);
g.getBoard().doMove(m);
assertEquals("♙", g.getUnicodeFromMove(m));
}
} }

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@ -0,0 +1,12 @@
package de.mannheim.th.chess.ui;
import org.junit.jupiter.api.Test;
class SpielFrameTest {
@Test
void mirrowedGridTest() {
}
}

View File

@ -0,0 +1,32 @@
package de.mannheim.th.chess.utl;
import static org.junit.jupiter.api.Assertions.*;
import java.io.IOException;
import org.junit.jupiter.api.BeforeAll;
import org.junit.jupiter.api.Test;
import com.github.bhlangonijr.chesslib.Square;
import com.github.bhlangonijr.chesslib.move.Move;
import com.github.bhlangonijr.chesslib.move.MoveList;
class OpeningRecognizerTest {
@BeforeAll
static void prepareOpenings() throws IOException {
OpeningRecognizer.loadOpenings();
}
@Test
void test() {
Move m = new Move(Square.E2, Square.E4);
MoveList moves = new MoveList();
moves.add(m);
assertEquals(OpeningRecognizer.compareOpening(moves, "Unknown"), "King's pawn Opening");
}
}