Commit Graph

  • 42acfa3e40 fix GLMakie window closing with main.jl. Add missing Dependency for optimize main Michael Brehm 2024-07-01 14:27:31 +0200
  • fb8e94a089 add some plots with big models Michael Brehm 2024-06-27 11:15:15 +0200
  • 4d24b75f30 small bugfix. forgot to add optimize Michael Brehm 2024-06-27 00:22:20 +0200
  • dae76c3305 add install instructions. rename notebook Michael Brehm 2024-06-23 22:47:46 +0200
  • 759c78b433 change parameters back to stable ones Michael Brehm 2024-06-23 22:16:32 +0200
  • e0de107bda fix small bug Michael Brehm 2024-06-23 20:53:20 +0200
  • 28712d3a7c combine score into one. add some documentation. add energy_threshold to prevent overfeeding Michael Brehm 2024-06-23 20:21:52 +0200
  • 0e1f7e8a62 Readme changes Daniel Philipp 2024-06-23 19:07:30 +0200
  • f88891f3e3 Flood improved Scenarios created Readme updated Daniel Philipp 2024-06-23 18:29:04 +0200
  • c4a202d68b countdown replaced by growth to count up and fix grass colors event winter added events improved Daniel Philipp 2024-06-23 02:16:55 +0200
  • 5b6891bdd8 fixed updating model parameters with GLMakie Michael Brehm 2024-06-20 21:14:37 +0200
  • 2906c96aa4 fix movement, but updating model parameters with GLMakie broken Michael Brehm 2024-06-20 20:47:23 +0200
  • fbf2453ccd convert animal parameters to model parameters to make them adjustable in GLMakie Michael Brehm 2024-06-20 15:04:24 +0200
  • 78552bb044 implement AnimalDefinitions in new model * animals can be defined through AnimalDefinitions. So multiple prey/predator types are possible * Δenergy now decides how much energy the predator gets when the animal is preyed on. It does nothing on predators that have no enemies * added some metrics through death_cause field to see how much prey dies through starvation/predation * predator and prey now use the same functions * currently its not possible to change the animal parameters through the interactive app * implemented an energy_threshold so animals only reproduce when they have enough energy. Leads to less animals starving * implemented new movement logic. Now animals score each neighboring cell based on distance to food and danger. Prevents prey from running into predators Michael Brehm 2024-06-20 11:51:20 +0200
  • 41e3a4caad Szenarien implementiert Daniel Philipp 2024-06-18 09:06:43 +0200
  • 1a881adc30 Szenarien Daniel Philipp 2024-06-12 19:56:03 +0200
  • 221f490d12 Szenarien todos Daniel Philipp 2024-06-12 17:29:09 +0200
  • 34cbdc7304 adjust for easy installation of env Michael Brehm 2024-06-08 14:02:45 +0200
  • 1b59ad2fc9 use GLMakie to make it interactive. Michael Brehm 2024-05-29 15:59:09 +0200
  • 42f79b0026 add perception to wolf and sheep. Adjust movement logic Michael Brehm 2024-05-27 13:36:41 +0200
  • f0bfe3cb87 move some logic into their own funcs(move,eat,reproduce) Michael Brehm 2024-05-16 14:30:45 +0200
  • 0165c839cd add example from Agents.jl Michael Brehm 2024-05-13 11:07:38 +0200
  • 7370f02427 Initial commit Michael Brehm 2024-05-13 10:59:40 +0200