2123806 pushed to main at 3002102/gae_wild_jam
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31b368bc65 spiral swirl: fire swirl rotates outward as a pinwheel covering a wider area
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1c54f7f2db chain kill: laser spawns a shuriken at every enemy it kills
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a2646d9690 reaper's pull: tornado collects nearby fruits continuously while active
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4ce2603d40 repulsion wave: tornado cast blasts all enemies away from the witch
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7743a9b8d2 marked prey: shuriken tags enemies yellow, next spell hit triggers explosion
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2123806 pushed to main at 3002102/gae_wild_jam
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d89ff29a97 tune purge sigil sfx tiers, impact boom volume, and flash hold time
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e9218fbd29 add purge sfx: build up, impact boom, sustained boom, bass, sigil with reverb bus
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2123806 pushed to main at 3002102/gae_wild_jam
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2c3d8c7cfd added purge sounds
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35772ba2a6 hide Fireball Spread once a cast archetype is chosen, it did nothing there
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d5aca6bdf4 weaken tornado spawned by fireball perk to 33% damage
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dd4fcbdf2c stop hurt i-frames from blocking damage, only block while dying
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960a8612b4 fix perk pool losing sync with available_perks after archetype pick
- Compare 10 commits »
2123806 pushed to main at 3002102/gae_wild_jam
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44d83f30f1 Added spinning animation (upcoming spin attack?)
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6cea1ea20a fix brew explosion defaulting to true (should be set by perk only)
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2123806 pushed to main at 3002102/gae_wild_jam
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a2a9ca7f5f Finished Full Purge Spell. Instakills Enemies and damages Elite Enemeies. Spawns with three fruits combined
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f00a0718d2 summon circle fades out over 0.3s after flash
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a106adb0b8 shake fade 2x faster (0.8 -> 0.4), revert flash to 0.6
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33ed358a8a flash fade 2x faster (0.6 -> 0.3)
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773c729016 purge: more subtle summon shake (0.5), payoff shake fades alongside flash (0.8s)
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2123806 pushed to main at 3002102/gae_wild_jam
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66ad51820b Split up huge spritesheet into single pngs to avoid reaching gpu texture limit
2123806 pushed to main at 3002102/gae_wild_jam
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a345abf9eb Smaller Balance Changes. Slimes easier to kill. Fireball Spread upgrade is stronger and can be picken more than once and scales better
2123806 pushed to main at 3002102/gae_wild_jam
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ec60de8fa1 rearranged spawn stages
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711e318cb4 rearranged tscns
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a675b6fb03 added summon circle asset
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970ccb7aba fix brew explosion spawning into World instead of Witch
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ca820caa2b fix game.gd node paths for Player and Witch under World
- Compare 9 commits »
2123806 pushed to main at 3002102/gae_wild_jam
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c6b60ea002 changed laser build up logic to allow for actual enemy tracking
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c3375d6305 fixed tornado no-damage bug
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2123806 pushed to main at 3002102/gae_wild_jam
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eeea6d2d59 added null check for witch and player for gameover screen highlight if fruits would drop on last frame
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965c6fb632 more and harder waves
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2123806 pushed to main at 3002102/gae_wild_jam
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de6f119408 added chili sprite to perk icons
2123806 pushed to main at 3002102/gae_wild_jam
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4635bc499b added game over screen
2123806 pushed to main at 3002102/gae_wild_jam
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c587fe9e4f Merge branch 'main' of https://gitty.informatik.hs-mannheim.de/3002102/gae_wild_jam
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84629baec3 switched card hover to process-driven sine, reduced amplitude
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216fdc88ab slowed down card hover
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e07519ba05 smoother card hover and perk screen exit transition
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5876fe992c replaced icon breathing with card hover float
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2123806 pushed to main at 3002102/gae_wild_jam
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8543199974 fix fireball bug on spam
2123806 pushed to main at 3002102/gae_wild_jam
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76e36c7c9c Changes several hp and damage numbers to get slightly better balance
2123806 pushed to main at 3002102/gae_wild_jam
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ec27fa03e4 added fruit queue up to three fruits while brewing is busy
2123806 pushed to main at 3002102/gae_wild_jam
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7d17c1312e Added Elite enemies before wave switch
2123806 pushed to main at 3002102/gae_wild_jam
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89f0faea9a Rewritten some recipes. Added Chilli fruit to give laser spell a recipe
2123806 pushed to main at 3002102/gae_wild_jam
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85e0ca75ff Polished Laser visuals and added perk that added retargeting on kill
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89446660c0 Added Laser Spell, no recipe yet
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